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OmuNegru

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Pasul 1

 

Primul lucru pe care trebuie sa il faceti este sa adaugati aceasta variabila, pday langa celelalte de la pinfo

enum pInfo
{
////
pDay,

};
new PlayerInfo[MAX_PLAYERS][pInfo];

Pasul 2

 

Acum va trebuie sa stocam aceasta data, o vom salva si desigur o vom incarca cand jucatorul va intra pe server

 

Adaugam langa celelalte la OnPlayerRegister

format(var, 32, "pDay=%d\n",PlayerInfo[playerid][pDay]);fwrite(hFile, var);

Pentru a salva adaugam langa celelalte la SavePlayerData

format(var, 32, "pDay=%d\n",PlayerInfo[playerid][pDay]);fwrite(hFile, var);

Iar cand jucatorul intra pe server, adaugam langa celelalte la OnPlayerLogin

if( strcmp( key , "pDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDay] = strval( val ); }

Pasul 3

 

In acest pas trebuie sa determinam timpul pe care trebuie sa il indeplineasca utilizatorul pt a lua paycheck

 

Mergem la OnPlayerConnect si adaugam jos de tot langa celelalte

PlayerInfo[playerid][pDay] = 3600; // 3600 inseamna o ora in secunde

Pasul 4

 

Ca sa creeam timpul scurs trebuie sa adaugam urmatorul cod la public OtherTime

if(PlayerInfo[i][pDay] >= 0)
{
    PlayerInfo[i][pDay]--;
    if(PlayerInfo[i][pDay] <= 0)
    {
     PlayerInfo[i][pDay] = 3600;
     PayDay();
    }
}

Pasul 5

 

Aici am creeat special comanda pentru acest sistem, deci toate creditele imi vin mie 4.gif

CMD:pday(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "You havent logged in yet !");
new ttext[20];
        if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ttext = "Medic"; }
        else if(gTeam[playerid] == 3) { ttext = "Civilian"; }
        else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { ttext = "Police Departament"; }
        else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { ttext = "FBI Agent"; }
        else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { ttext = "National Guard"; }
        else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ttext = "Firemen/Paramedic"; }
        else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { ttext = "LCN"; }
        else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { ttext = "Yakuza"; }
        else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { ttext = "Hitmen"; }
        else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { ttext = "News Reporter"; }
        else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { ttext = "Taxi"; }
        else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { ttext = "FMA"; }
        else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { ttext = "Crips Gang"; }
        else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { ttext = "Bloods Gang"; }
        else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { ttext = "Surenos Gang"; }
        else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { ttext = "Nortenos Gang"; }
        
new coordsstring[256];
new plevel = PlayerInfo[playerid][pLevel];
new ptime = PlayerInfo[playerid][pConnectTime];
new pday = PlayerInfo[playerid][pDay];
     new name[MAX_PLAYER_NAME];
     GetPlayerName(playerid, name, sizeof(name));
SendClientMessage(playerid, COLOR_GREEN,"________________________________________________________________________________________");
     format(coordsstring, sizeof(coordsstring)," xxx [ %s - Level %d, %s] xxx",name,plevel,ttext);
     SendClientMessage(playerid, COLOR_LIGHTGREEN,coordsstring);
     format(coordsstring, sizeof(coordsstring),"» NextPay [%d] OnlineHours [%d]",pday/60,ptime);
     SendClientMessage(playerid, 0xCFCFCFFF,coordsstring);
     SendClientMessage(playerid, COLOR_GREEN,"________________________________________________________________________________________");

return 1;
}

Pasul 6

 

Aici trebuie sa eliminati payday-ul anterior care va venea la si fix, cum faceti asta ? Simplu, inlocuiti SyncTime cu acesta de mai jos

public SyncTime()
{
    new string[64];
    new tmphour;
    new tmpminute;
    new tmpsecond;
    gettime(tmphour, tmpminute, tmpsecond);
    FixHour(tmphour);
    tmphour = shifthour;
    if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
    {
        format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour+1);
        BroadCast(COLOR_WHITE,string);
        ghour = tmphour;
        if (realtime)
        {
            SetWorldTime(tmphour);
        }

  • Upvote 1

FiveGame  Lands

Pawno Developer, Mapping , Scripter

Since 2016

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