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Posted
17 hours ago, Mister said:

Posteaza de la onplayerkeystatechange   cauta newkeys == KEY_NO

Uite

Cred ca de asta ai nevoie.

Quote

if (newkeys & KEY_NO)
   {
        if(SwitchKey[playerid] == 1)
        {
            new string[100];
             if(personalcar[playerid] != 0)
              {
                if(CheckPlayerDistanceToVehicle(5.0, playerid, personalcar[playerid]))
                {
                     if(CarInfo[OwnedVeh(personalcar[playerid])][cLock] == 1)
                      {
                        GetVehicleParamsEx(personalcar[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
                          SetVehicleParamsEx(personalcar[playerid],engine,lights,alarm,0,bonnet,boot,objective);
                        format(string, sizeof(string), "~w~%s ~Descuiat",CarInfo[OwnedVeh(personalcar[playerid])][cDescription]);
                        GameTextForPlayer(playerid, string, 4000, 4);
                        CarInfo[OwnedVeh(personalcar[playerid])][cLock] = 0;
                        gCarLock[personalcar[playerid]] = 0;
                        vUpdate(OwnedVeh(personalcar[playerid]), cLockx); //
                        return 1;
                    }
                    else if(CarInfo[OwnedVeh(personalcar[playerid])][cLock] == 0)
                    {
                        GetVehicleParamsEx(personalcar[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
                          SetVehicleParamsEx(personalcar[playerid],engine,lights,alarm,1,bonnet,boot,objective);
                        format(string, sizeof(string), "~w~%s ~r~Incuiat",CarInfo[OwnedVeh(personalcar[playerid])][cDescription]);
                        GameTextForPlayer(playerid, string, 4000, 4);
                        CarInfo[OwnedVeh(personalcar[playerid])][cLock] = 1;
                        gCarLock[personalcar[playerid]] = 1;
                        vUpdate(OwnedVeh(personalcar[playerid]), cLockx); //
                        return 1;
                    }
                }
                return 1;
             }
            else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You don't have a vehicle.");
        }
        else if(SwitchKey[playerid] == 2)
        {
            new carid,string[128];
            if(HireCar[playerid] == -1) return 1;
            if(HireCar[playerid] != -1)
            {
                carid = HireCar[playerid];
            }
            if(CheckPlayerDistanceToVehicle(5.0, playerid, HireCar[playerid]))
            {
                if(gCarLock[carid] == 0)
                {
                    new vehicles = GetVehicleModel(carid) - 400;
                    format(string, sizeof(string), "~w~%s ~r~Incuiat", aVehicleNames[vehicles]);
                    GameTextForPlayer(playerid, string, 4000, 4);
                      PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                    gCarLock[carid] = 1;
                    GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
                      SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective);
                    return 1;
                }
                else if(gCarLock[carid] == 1)
                {
                    new vehicles = GetVehicleModel(carid) - 400;
                    format(string, sizeof(string), "~w~%s ~g~Descuiat", aVehicleNames[vehicles]);
                    GameTextForPlayer(playerid, string, 4000, 4);
                    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                    gCarLock[carid] = 0;
                    GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
                      SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,0,bonnet,boot,objective);
                    return 1;
                }
            }
        }
    }

 

Posted (edited)
1 hour ago, Mister said:

Ok si unde da crash? La masina personala sau la cea de rent?, si in consola nu zice nimic?

Personala. si in consola nu vad .

Edited by david1995
Posted
17 hours ago, Mister said:

Incearca sa comentezi gametextul asa

//GameTextForPlayer

Compileaza si vezi daca mai da crash alt motiv de crash nu inteleg

Tot iau.

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