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Edduard

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Salut , vin si eu cu o problema aici 

Imi tot da acest mesaj in samp_log si nu mai merge nici o comanda nimic de la ce poate fii

 

[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 112 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x00000070) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x00000070) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr
[18:37:06] [debug] #3 002236e8 in public cmd_fvr (0x00000000, 0x003bbe40) from gmm.amx
[18:37:06] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr
[18:37:06] [debug] #5 00000a5c in public OnPlayerCommandText (0x00000000, 0x003bbe2c) from gmm.amx
[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 171 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x000000ab) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x000000ab) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr
[18:37:06] [debug] #3 002236e8 in public cmd_fvr (0x00000000, 0x003bbe40) from gmm.amx
[18:37:06] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr
[18:37:06] [debug] #5 00000a5c in public OnPlayerCommandText (0x00000000, 0x003bbe2c) from gmm.amx
[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 172 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x000000ac) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x000000ac) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr
[18:37:06] [debug] #3 002236e8 in public cmd_fvr (0x00000000, 0x003bbe40) from gmm.amx
[18:37:06] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr
[18:37:06] [debug] #5 00000a5c in public OnPlayerCommandText (0x00000000, 0x003bbe2c) from gmm.amx
[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 195 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x000000c3) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x000000c3) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr
[18:37:06] [debug] #3 002236e8 in public cmd_fvr (0x00000000, 0x003bbe40) from gmm.amx
[18:37:06] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr
[18:37:06] [debug] #5 00000a5c in public OnPlayerCommandText (0x00000000, 0x003bbe2c) from gmm.amx
[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 196 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x000000c4) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x000000c4) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr
[18:37:06] [debug] #3 002236e8 in public cmd_fvr (0x00000000, 0x003bbe40) from gmm.amx
[18:37:06] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr
[18:37:06] [debug] #5 00000a5c in public OnPlayerCommandText (0x00000000, 0x003bbe2c) from gmm.amx
[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 197 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x000000c5) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x000000c5) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr
[18:37:06] [debug] #3 002236e8 in public cmd_fvr (0x00000000, 0x003bbe40) from gmm.amx
[18:37:06] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr
[18:37:06] [debug] #5 00000a5c in public OnPlayerCommandText (0x00000000, 0x003bbe2c) from gmm.amx
[18:37:06] [debug] Run time error 4: "Array index out of bounds"
[18:37:06] [debug]  Accessing element at index 198 past array upper bound 99
[18:37:06] [debug] AMX backtrace:
[18:37:06] [debug] #0 000a79e4 in ?? (0x000000c6) from gmm.amx
[18:37:06] [debug] #1 0001aa00 in public OnVehicleSpawn (0x000000c6) from gmm.amx
[18:37:06] [debug] #2 native SetVehicleToRespawn () [080d6a40] from samp03svr

 

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SKIPE : EDUARD.SENNOW

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12 hours ago, Mister said:

Arata publicul  OnVehicleSpawn 

public OnVehicleSpawn(vehicleid) {
    #if defined DEBUG
        printf("[debug] OnVehicleSpawn(%d)", vehicleid);
    #endif

    switch(GetVehicleModel(vehicleid)) {
        case 427, 428, 432, 601, 528: SetVehicleHealth(vehicleid, 5000.0); 
    }
    Fuel[vehicleid] = 100;
    Radio[vehicleid] = 0;
    carboot[vehicleid] = 0;
    Bonnet[vehicleid] = 0;
    Trunk[vehicleid] = 0;
    if(vehicleVariables[vehicleid][vVehicleDS] == 1)
    {
        LinkVehicleToInterior(vehicleid, 1);
        SetVehicleVirtualWorld(vehicleid, 0);
    }
    return 1;
}
 

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SKIPE : EDUARD.SENNOW

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incearca sa pui asa

public OnVehicleSpawn(vehicleid) {
  /*if defined DEBUG
        printf("[debug] OnVehicleSpawn(%d)", vehicleid);
    endif

    switch(GetVehicleModel(vehicleid)) {
        case 427, 428, 432, 601, 528: SetVehicleHealth(vehicleid, 5000.0); 
    }*/
    Fuel[vehicleid] = 100;
    Radio[vehicleid] = 0;
    carboot[vehicleid] = 0;
    Bonnet[vehicleid] = 0;
    Trunk[vehicleid] = 0;
    if(vehicleVariables[vehicleid][vVehicleDS] == 1)
    {
        LinkVehicleToInterior(vehicleid, 1);
        SetVehicleVirtualWorld(vehicleid, 0);
    }
    return 1;
}

 

si spune daca mai da eroare ca sa stim daca da eroare de la codul acela

 

    __  ____      __           
   /  |/  (_)____/ /____  _____
  / /|_/ / / ___/ __/ _ \/ ___/
 / /  / / (__  ) /_/  __/ /    
/_/  /_/_/____/\__/\___/_/     
SERVICII SCRIPTING DE CALITATE
Pagina     Scripting     pawn
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12 hours ago, Mister said:

incearca sa pui asa

public OnVehicleSpawn(vehicleid) {
  /*if defined DEBUG
        printf("[debug] OnVehicleSpawn(%d)", vehicleid);
    endif

    switch(GetVehicleModel(vehicleid)) {
        case 427, 428, 432, 601, 528: SetVehicleHealth(vehicleid, 5000.0); 
    }*/
    Fuel[vehicleid] = 100;
    Radio[vehicleid] = 0;
    carboot[vehicleid] = 0;
    Bonnet[vehicleid] = 0;
    Trunk[vehicleid] = 0;
    if(vehicleVariables[vehicleid][vVehicleDS] == 1)
    {
        LinkVehicleToInterior(vehicleid, 1);
        SetVehicleVirtualWorld(vehicleid, 0);
    }
    return 1;
}

 

si spune daca mai da eroare ca sa stim daca da eroare de la codul acela

Problema este ca eroarea nu o da imediat o da in 15-20 minute astept si revin

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SKIPE : EDUARD.SENNOW

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12 hours ago, Mister said:

incearca sa pui asa

public OnVehicleSpawn(vehicleid) {
  /*if defined DEBUG
        printf("[debug] OnVehicleSpawn(%d)", vehicleid);
    endif

    switch(GetVehicleModel(vehicleid)) {
        case 427, 428, 432, 601, 528: SetVehicleHealth(vehicleid, 5000.0); 
    }*/
    Fuel[vehicleid] = 100;
    Radio[vehicleid] = 0;
    carboot[vehicleid] = 0;
    Bonnet[vehicleid] = 0;
    Trunk[vehicleid] = 0;
    if(vehicleVariables[vehicleid][vVehicleDS] == 1)
    {
        LinkVehicleToInterior(vehicleid, 1);
        SetVehicleVirtualWorld(vehicleid, 0);
    }
    return 1;
}

 

si spune daca mai da eroare ca sa stim daca da eroare de la codul acela

 

12 hours ago, Mister said:

incearca sa pui asa

public OnVehicleSpawn(vehicleid) {
  /*if defined DEBUG
        printf("[debug] OnVehicleSpawn(%d)", vehicleid);
    endif

    switch(GetVehicleModel(vehicleid)) {
        case 427, 428, 432, 601, 528: SetVehicleHealth(vehicleid, 5000.0); 
    }*/
    Fuel[vehicleid] = 100;
    Radio[vehicleid] = 0;
    carboot[vehicleid] = 0;
    Bonnet[vehicleid] = 0;
    Trunk[vehicleid] = 0;
    if(vehicleVariables[vehicleid][vVehicleDS] == 1)
    {
        LinkVehicleToInterior(vehicleid, 1);
        SetVehicleVirtualWorld(vehicleid, 0);
    }
    return 1;
}

 

si spune daca mai da eroare ca sa stim daca da eroare de la codul acela

tot asa dar am mai observat ca mai arata si asta

Error: Function not registered: 'SSCANF_Init'
Error: Function not registered: 'SSCANF_Join'
Error: Function not registered: 'SSCANF_Leave'
Error: Function not registered: 'CreateDynamicRectangle'
Error: Function not registered: 'CreateDynamic3DTextLabel'
Error: Function not registered: 'CreateDynamicPickup'
Error: Function not registered: 'CreateDynamicObject'
Error: Function not registered: 'MoveDynamicObject'
Error: Function not registered: 'sscanf'
Error: Function not registered: 'SetDynamicObjectRot'
Error: Function not registered: 'DestroyDynamicObject'
Error: Function not registered: 'DestroyDynamicPickup'
Error: Function not registered: 'DestroyDynamic3DTextLabel'
Error: Function not registered: 'UpdateDynamic3DTextLabelText'
Error: Function not registered: 'CountDynamicObjects'
Error: Function not registered: 'CountDynamicPickups'
Error: Function not registered: 'CountDynamic3DTextLabels'

dar nu cred ca are legatura cu problema aia , dupa ce sa apara acel bug mesajele serverului se repeta repede de parca ar fi atac

Edited by Edduard

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SKIPE : EDUARD.SENNOW

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Nu ii o singura problema, is mult mai multe, sh nu apar in 15-20 di minute apar cand is "called" "chemate" di server. uita-te exact la fiecare ce-ti apare... ai o gramada..

cat dispri rezolvat. anuleaza orice tine de aleea, sau incearca sa remediezi cumva, ia-o usor usor..

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