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Problema MTA convertor


Question

Posted

Sall,am mai facut cateva mape eu in MTA o fac bine dar cand o convertez si o pun in stremer aoare tot alte obiecte si multe si mari dc apare alte obiecte acolo eu nu am pus obiectele alea!!! Ce sa ai fac? le convertez cu http://www.convertffs.com/

6 answers to this question

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Posted

nu am auzit pe nimeni pina acu sa aiva prb asta

posteaza mapa sa o incercam si noi si iti spunem ce prb avem

Posted

Nu conteaza ca oricum le fac sa le postez aicia ;)

Asta este din .map

http://pastebin.com/WgkCFVih

Si asta e cinvertata

AddStaticVehicleEx(562,2312.50317383,1390.59851074,42.57386017,0.00000000,23,1,15); //Elegy
AddStaticVehicleEx(562,2308.93847656,1391.23266602,42.57386017,0.00000000,-1,-1,15); //Elegy
AddStaticVehicleEx(562,2305.99584961,1391.20605469,42.57386017,0.00000000,-1,-1,15); //Elegy
AddStaticVehicleEx(562,2302.51684570,1391.11535645,42.57386017,0.00000000,-1,-1,15); //Elegy
AddStaticVehicleEx(562,2299.38500977,1391.24658203,42.57386017,0.00000000,-1,-1,15); //Elegy
AddStaticVehicleEx(559,2296.16113281,1390.41259766,42.57437515,0.00000000,-1,-1,15); //Jester
AddStaticVehicleEx(560,2292.21191406,1390.33178711,42.62528610,0.00000000,-1,-1,15); //Sultan
AddStaticVehicleEx(565,2289.15991211,1390.66528320,42.51224518,0.00000000,-1,-1,15); //Flash
AddStaticVehicleEx(562,2352.29956055,1426.50317383,42.57386017,90.00000000,-1,-1,15); //Elegy
CreateObject(13750,2306.04809570,1515.43713379,67.56420135,100.00000000,0.00000000,0.00000000); //object(lodtellclif01) (1)
CreateObject(13740,2325.67041016,1510.36267090,78.21651459,0.00000000,0.00000000,0.00000000); //object(cntehillclif01) (1)
CreateObject(13740,2278.93212891,1511.79492188,78.10202026,0.00000000,0.00000000,0.00000000); //object(cntehillclif01) (2)
CreateObject(13648,2265.26977539,1510.07336426,79.83078003,0.00000000,0.00000000,0.00000000); //object(wall2) (1)
CreateObject(13648,2348.31933594,1511.46069336,71.96285248,0.00000000,0.00000000,0.00000000); //object(wall2) (2)
CreateObject(13653,2348.17529297,1513.51647949,73.81573486,0.00000000,0.00000000,48.00000000); //object(innerfence) (1)
CreateObject(13653,2268.23828125,1513.99658203,81.67288971,0.00000000,0.00000000,150.00000000); //object(innerfence) (3)
CreateObject(13657,2298.74682617,1450.57946777,47.46093750,0.00000000,0.00000000,0.00000000); //object(bit) (1)
CreateObject(13658,2325.20263672,1448.23339844,69.54634094,0.00000000,0.00000000,0.00000000); //object(bit01) (1)
CreateObject(13653,2299.97143555,1523.70117188,9.82031250,0.00000000,0.00000000,146.00000000); //object(innerfence) (4)
CreateObject(13653,2316.84179688,1523.56860352,9.82031250,0.00000000,0.00000000,36.00000000); //object(innerfence) (5)

/*
Objects converted: 11
Vehicles converted: 9
Vehicle models found: 4
----------------------
In the time this conversion took to finish the US national debt has risen by about $950.88!
*/

Dar nu e am terminato inca am incercato sa vad cum e si ami apare alte obiecte la la driift ala cu etaje!

Posted

in loc de 13... la obiecte trebuie sa pui 18...

adik asa

CreateObject(18750,2306.04809570,1515.43713379,67.56420135,100.00000000,0.00000000,0.00000000); //object(lodtellclif01) (1)
CreateObject(18740,2325.67041016,1510.36267090,78.21651459,0.00000000,0.00000000,0.00000000); //object(cntehillclif01) (1)
CreateObject(18740,2278.93212891,1511.79492188,78.10202026,0.00000000,0.00000000,0.00000000); //object(cntehillclif01) (2)
CreateObject(18648,2265.26977539,1510.07336426,79.83078003,0.00000000,0.00000000,0.00000000); //object(wall2) (1)
CreateObject(18648,2348.31933594,1511.46069336,71.96285248,0.00000000,0.00000000,0.00000000); //object(wall2) (2)
CreateObject(18653,2348.17529297,1513.51647949,73.81573486,0.00000000,0.00000000,48.00000000); //object(innerfence) (1)
CreateObject(18653,2268.23828125,1513.99658203,81.67288971,0.00000000,0.00000000,150.00000000); //object(innerfence) (3)
CreateObject(18657,2298.74682617,1450.57946777,47.46093750,0.00000000,0.00000000,0.00000000); //object(bit) (1)
CreateObject(18658,2325.20263672,1448.23339844,69.54634094,0.00000000,0.00000000,0.00000000); //object(bit01) (1)
CreateObject(18653,2299.97143555,1523.70117188,9.82031250,0.00000000,0.00000000,146.00000000); //object(innerfence) (4)
CreateObject(18653,2316.84179688,1523.56860352,9.82031250,0.00000000,0.00000000,36.00000000); //object(innerfence) (5)

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