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Am si eu comanda /getgift.

Aceasta este facuta pe pGPoints...

Doresc sa scot pgpoints si in locul acestora sa bag un timp.Adica comanda acum poate fi folosita atunci cand ai acele pGPoints, si vreau sa o poti folosii odata la 3 ore.Ma puteti ajuta?

CMD:getgift(playerid, params[])
{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerToPoint(5.0, playerid, 1713.8951,-1847.7421,13.5709))
	        {
			    if(PlayerInfo[playerid][pGPoints] >= 3)
			    {
					    new cadou = random(9)+2;
					    if(cadou == 1)
					    {
					        GivePlayerCash(playerid, 25000);
					        Update(playerid, pCashx);
					        PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [25.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
					        GameTextForPlayer(playerid, "~g~25,000$!", 5000, 1);
					        return 1;
						}
						if(cadou == 2)
						{
							GivePlayerCash(playerid, 50000);
							PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        Update(playerid, pCashx);
							GameTextForPlayer(playerid, "~g~50,000$!", 5000, 1);
							new gift[128];
							new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [50.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
							return 1;
						}
						if(cadou == 3)
						{
						    GivePlayerCash(playerid, 100000);
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
				         	Update(playerid, pCashx);
                            new gift[128];
                            new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [100.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~100,000$!", 5000, 1);
						    return 1;
						}
						if(cadou == 4)
						{
							GivePlayerCash(playerid, 150000);
							PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        Update(playerid, pCashx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [150.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
							GameTextForPlayer(playerid, "~g~150,000$!", 5000, 1);
							return 1;
						}
						if(cadou == 5)
						{
						    GivePlayerCash(playerid, 200000);
						    Update(playerid, pCashx);
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [200.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~200,000$!", 5000, 1);
						    return 1;
						}
						if(cadou == 6)
						{
						    PlayerInfo[playerid][pExp] += 1;
						    Update(playerid, pRP);
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Respect Points]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~1 Respect points", 5000, 1);
						    return 1;
						}
					    if(cadou == 7)
					    {
					        PlayerInfo[playerid][pExp] += 1;
					        Update(playerid, pRP);
					        PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Respect Points]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
					        GameTextForPlayer(playerid, "~g~1 Respect points", 5000, 1);
					        return 1;
						}
						if(cadou == 8)
						{
						    PlayerInfo[playerid][pExp] += 2;
						    Update(playerid, pRP);
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [+2 Respect Points]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~2 Respect points", 5000, 1);
						    return 1;
						}
						if(cadou == 9)
						{
						    GivePlayerCash(playerid, 125000);
						    Update(playerid, pCashx);
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [125.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~125,000$!", 5000, 1);
						    return 1;
						}
						if(cadou == 10)
						{
						    PlayerInfo[playerid][pRob] += 2;
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        Update(playerid, pRobx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [+2 Rob Points]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~1 Rob points", 5000, 1);
						    return 1;
						}
						if(cadou == 11)
						{
						    PlayerInfo[playerid][pPPoints] += 1;
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        Update(playerid, pPPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Premium Points]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~1 Premium points", 5000, 1);
						    return 1;
						}
						if(cadou == 12)
						{
						    PlayerInfo[playerid][pRob] += 1;
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        Update(playerid, pRobx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Rob Points]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~1 Rob points", 5000, 1);
						    return 1;
						}
						if(cadou == 13)
						{
						    GivePlayerCash(playerid, 175000);
						    Update(playerid, pCashx);
						    PlayerInfo[playerid][pGPoints] -= 3;
					        Update(playerid, pGPointsx);
					        new gift[128];
					        new name[MAX_PLAYER_NAME];
					        GetPlayerName(playerid, name, sizeof(name));
					        format(gift, sizeof(gift),"* %s a primit un cadou! [175.000$]",name);
							ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
						    GameTextForPlayer(playerid, "~g~175,000$!", 5000, 1);
						    return 1;
						}
						if(cadou == 14)
						{
          					if(PlayerInfo[playerid][pFpunish] > 10)
						    {
							    PlayerInfo[playerid][pFpunish] -= 10;
							    PlayerInfo[playerid][pGPoints] -= 3;
						        Update(playerid, pGPointsx);
						        Update(playerid, pFpunishx);
						        new gift[128];
								new name[MAX_PLAYER_NAME];
					        	GetPlayerName(playerid, name, sizeof(name));
					        	format(gift, sizeof(gift),"* %s a primit un cadou! [Clear 10 FPunish]",name);
								ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
							    GameTextForPlayer(playerid, "~g~-10 FPunish", 5000, 1);
							    return 1;
							}
							else
							{
							    PlayerInfo[playerid][pFpunish] += 20;
							    PlayerInfo[playerid][pGPoints] -= 3;
						        Update(playerid, pGPointsx);
						        Update(playerid, pFpunishx);
						        new gift[128];
						        new name[MAX_PLAYER_NAME];
					        	GetPlayerName(playerid, name, sizeof(name));
					        	format(gift, sizeof(gift),"* %s a primit un cadou! [Clear 20 FPunish]",name);
								ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
							    GameTextForPlayer(playerid, "~g~-20 FPunish", 5000, 1);
							    return 1;
							}
						}
				}
				else
				{
				    SCM(playerid, -1, "Nu detii 3 GPoints!");
				    return 1;
				}
			}
			else
			{
			    SCM(playerid, -1, "Nu esti la spawn civili!");
			    return 1;
			}
		}
		return 1;
}

 

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