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Question
teo_730
Urmatorul script face nitro-ul din San Andreas sa se comporte la fel cu cel din NFS. Partea proasta este ca e facut pentru Multi Player si mie imi trebuie pentru Single Player.
Va rog daca puteti sa il transformati intr-un script pentru SP si eventual sa imi spuneti unde il pun.
#include <a_samp> new Text:td_show[MAX_PLAYERS]; new Text:g_ntw; new VehNitro[MAX_VEHICLES],isInMode[MAX_PLAYERS]; new valid_vehicles[] = { 568,424,579,400,422,500,556,470,412,482,489,505,495,416,438,490,528,598,597,582, 420,536,575,534,413,567,535,566,576,543,605,459,552,478,554,480,533,439,555,602, 429,496,402,541,415,589,587,565,494,502,503,411,559,603,475,506,451,558,477,418, 404,479,458,561,483,434,545,588,423,442,428,409,525,445,504,401,518,527,542,507, 562,585,419,526,604,466,492,474,546,517,410,551,516,467,600,426,436,547,405,580, 560,550,549,540,491,529,421}; forward DoUpdateNtwo(); public OnFilterScriptInit() { print("\n--------------------------------------"); print(" NitroFS By BlackFoX_UD_"); print("--------------------------------------\n"); g_ntw = TextDrawCreate(51.000000,311.000000,"N20"); TextDrawAlignment(g_ntw,0); TextDrawBackgroundColor(g_ntw,0x000000ff); TextDrawFont(g_ntw,1); TextDrawLetterSize(g_ntw,0.599999,1.000000); TextDrawColor(g_ntw,0x0000ffcc); TextDrawSetProportional(g_ntw,1); TextDrawSetShadow(g_ntw,1); SetTimer("DoUpdateNtwo",500,1); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerInAnyVehicle(playerid) && getValidModel(GetPlayerVehicleID(playerid))) { if(newkeys & KEY_FIRE) { isInMode[playerid] = 1; if(VehNitro[GetPlayerVehicleID(playerid)]>0)AddVehicleComponent(GetPlayerVehicleID(playerid),1010); } else if(oldkeys & KEY_FIRE) { if(VehNitro[GetPlayerVehicleID(playerid)]>0)AddVehicleComponent(GetPlayerVehicleID(playerid),1010); isInMode[playerid] = 0; } } return 1; } public DoUpdateNtwo() { for(new i = 0;i<MAX_PLAYERS;i++) { if(!IsPlayerConnected(i) || IsPlayerNPC(i) || !IsPlayerInAnyVehicle(i))continue; if(VehNitro[GetPlayerVehicleID(i)]<1 || !getValidModel(GetPlayerVehicleID(i))) { RemoveVehicleComponent(GetPlayerVehicleID(i),1008); RemoveVehicleComponent(GetPlayerVehicleID(i),1009); RemoveVehicleComponent(GetPlayerVehicleID(i),1010); } if(!isInMode[i])continue; new doitin[20]; VehNitro[GetPlayerVehicleID(i)]--; format(doitin,sizeof doitin,"%s",getNitroState(VehNitro[GetPlayerVehicleID(i)])); TextDrawSetString(td_show[i],doitin); } return 1; } public OnPlayerConnect(playerid) { td_show[playerid] = TextDrawCreate(51.000000,321.000000,"@@@@@@@@@"); TextDrawUseBox(td_show[playerid],1); TextDrawBoxColor(td_show[playerid],0x000000cc); TextDrawTextSize(td_show[playerid],149.000000,0.000000); TextDrawAlignment(td_show[playerid],0); TextDrawBackgroundColor(td_show[playerid],0x000000ff); TextDrawFont(td_show[playerid],3); TextDrawLetterSize(td_show[playerid],1.000000,1.000000); TextDrawColor(td_show[playerid],0xffffffff); TextDrawSetOutline(td_show[playerid],1); TextDrawSetProportional(td_show[playerid],1); TextDrawSetShadow(td_show[playerid],1); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawDestroy(td_show[playerid]); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == 2){TextDrawShowForPlayer(playerid,td_show[playerid]);TextDrawShowForPlayer(playerid,g_ntw);} else {TextDrawHideForPlayer(playerid,td_show[playerid]);TextDrawHideForPlayer(playerid,g_ntw);} return 1; } getNitroState(const value) { new nState[12]; if(value > 0 && value < (11*2))nState = "@"; else if(value >= (11*2) && value < (11*3))nState = "@@"; else if(value >= (11*3) && value < (11*4))nState = "@@@"; else if(value >= (11*4) && value < (11*5))nState = "@@@@"; else if(value >= (11*5) && value < (11*6))nState = "@@@@@"; else if(value >= (11*6) && value < (11*7))nState = "@@@@@@"; else if(value >= (11*7) && value < (11*8))nState = "@@@@@@@"; else if(value >= (11*8) && value < (11*9))nState = "@@@@@@@@"; else if(value >= (11*9) && value < (11*10))nState = "@@@@@@@@@"; else nState = "LEER"; return nState; } getValidModel(vehicleid) { new modelx = GetVehicleModel(vehicleid),bool:found = false; for(new i = 0;i<sizeof(valid_vehicles);i++){ if(valid_vehicles[i] == modelx){found = true;break;} } return found; } public OnVehicleMod(playerid, vehicleid, componentid) { switch(componentid) { case 1008:VehNitro[vehicleid] = 70; case 1009:VehNitro[vehicleid] = 40; case 1010:VehNitro[vehicleid] = 100; } return 1; } public OnVehicleDeath(vehicleid, killerid) { if(VehNitro[vehicleid]>0) { VehNitro[vehicleid] = 0; RemoveVehicleComponent(vehicleid,1008); RemoveVehicleComponent(vehicleid,1009); RemoveVehicleComponent(vehicleid,1010); } return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { if(isInMode[playerid])AddVehicleComponent(vehicleid,GetVehicleComponentInSlot(vehicleid,5)); return 1; }1 answer to this question
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