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function Camera(playerid, Float:X, Float:Y, Float:Z, Float:A, Mul)//3531
{
	SetPlayerCameraLookAt(playerid, X, Y, Z);
	SetPlayerCameraPos(playerid, X + (Mul * floatsin(-A, degrees)), Y + (Mul * floatcos(-A, degrees)), Z+6);
}
(3531) : warning 219: local variable "X" shadows a variable at a preceding level
(3531) : warning 219: local variable "Y" shadows a variable at a preceding level
(3531) : warning 219: local variable "Z" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


3 Warnings.
Chiar nu inteleg cum sa rez<olv. Am pus:
new Float:X, Float:Y, Float:Z, Float:Angle;

Si tot imi da warning

senzaolo1xv.png

www.dsrclan.forumfree.it

2 answers to this question

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Posted

Asta inseamna ca ai mai definit odata X,Y si Z

fa asa mai bine:

function Camera(playerid, Float:Xxx, Float:Yyy, Float:Zzz, Float:A, Mul)//3531
{
   SetPlayerCameraLookAt(playerid, Xxx, Yyy, Z);
   SetPlayerCameraPos(playerid, Xxx+ (Mul * floatsin(-A, degrees)), Yyy + (Mul * floatcos(-A, degrees)), Zzz+6);
}

Posted

stuntman-=!!" post="47402" timestamp="1291475928"]

Asta inseamna ca ai mai definit odata X,Y si Z

fa asa mai bine:

function Camera(playerid, Float:Xxx, Float:Yyy, Float:Zzz, Float:A, Mul)//3531
{
   SetPlayerCameraLookAt(playerid, Xxx, Yyy, Z);
   SetPlayerCameraPos(playerid, Xxx+ (Mul * floatsin(-A, degrees)), Yyy + (Mul * floatcos(-A, degrees)), Zzz+6);
}

Nu era definit ca am cautat in scrit si nu am mai gasit. Oricum multimesc acuma merge

senzaolo1xv.png

www.dsrclan.forumfree.it

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