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Problema intalnita (descriere):Salut , am gm blown si are o problema, cand masina/motorul merge cu viteza si sari din el nu te rostogolesti , se intrerupe animatia brusc si te da in picioare.
Ero(area / rile) / warning-(ul / urile):0
Liniile de cod / sursa / script-ul(obligatoriu):-
Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: Am cautat in gm , am verificat toate ClearAnimation si toate ApplyAnimations dar nu am gasit nimic ineregula... 

 

Nu este din cauza setarilor din gta , si nici din cauza clientului, daca deschid alt server nu are problema asta , doar blown are problema asta , si este si pe servarul lor ala mare Blazed.

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  • 0
Posted

Am verificat , nu e nimic ineregula....

 

 

 

public OnPlayerExitVehicle(playerid, vehicleid)
{
StopAudioStreamForPlayer(playerid);
 
new newcar = GetPlayerVehicleID(playerid);
if(newcar == gunoiercar[1] || newcar == gunoiercar[2] || newcar == gunoiercar[3] || newcar == gunoiercar[4] || newcar == gunoiercar[5])
{
 DisablePlayerRaceCheckpoint( playerid );
 return 1;
 }
 
 if(newcar == barc[1] || newcar == barc[2] || newcar == barc[4] || newcar == barc[5])
  {
 DisablePlayerRaceCheckpoint( playerid );
 return 1;
 }
  if(newcar==tren[1]||newcar==tren[2]||newcar==tren[3]||newcar==tren[4])
  {
 DisablePlayerCheckpoint( playerid );
 return 1;
 }
 if(newcar == ferma[1] || newcar == ferma[2] || newcar == ferma[3] || newcar == ferma[4] || newcar == ferma[5])
  {
 DisablePlayerRaceCheckpoint( playerid );
 return 1;
 }
if(newcar == pizzaboyc[1] || newcar == pizzaboyc[2] || newcar == pizzaboyc[3] || newcar == pizzaboyc[4] || newcar == pizzaboyc[5] || newcar == pizzaboyc[6])
{
 DisablePlayerRaceCheckpoint( playerid );
 return 1;
 }
 
if(newcar == ferma[8] || newcar == ferma[9] || newcar == ferma[10] || newcar == ferma[11] || newcar == ferma[12])
{
 DisablePlayerCheckpoint( playerid );
 return 1;
 }
 
if(vehicleid == TruckJob[1] || vehicleid == TruckJob[2] || vehicleid == TruckJob[3] || vehicleid == TruckJob[4] || vehicleid == TruckJob[5] || vehicleid == TruckJob[6] || vehicleid == TruckJob[7] || vehicleid == TruckJob[8] || vehicleid == TruckJob[9] || vehicleid == TruckJob[10] || vehicleid == TruckJob[11] || vehicleid == TruckJob[12])
 {
 SendClientMessage(playerid, COLOR_WHITE, "Poti opri jobul folosind /killcp.");
 return 1;
 }
 
 if(vehicleid == TruckJob[13] || vehicleid == TruckJob[14] || vehicleid == TruckJob[15] || vehicleid == TruckJob[16] || vehicleid == TruckJob[17] || vehicleid == TruckJob[18] || vehicleid == TruckJob[19])
 {
 SendClientMessage(playerid, COLOR_WHITE, "Poti opri jobul folosind /killcp.");
 KillTimer(mowertimer[playerid]);
MowerMoney[playerid] = 0;
TextDrawHideForPlayer(playerid,Mower[playerid]);
 
KillTimer(mowertimer[playerid]);
MowerMoney[playerid] = 0;
TextDrawHideForPlayer(playerid, Mower[playerid]);
Sweeps[playerid] = 0;
 
 return 1;
 }
 
 if(vehicleid == FarmCar[1] || vehicleid == FarmCar[2] || vehicleid == FarmCar[3] || vehicleid == FarmCar[4])
 {
 DisablePlayerRaceCheckpoint( playerid );
 return 1;
 }
 
if(vehicleid == buscar[1] || vehicleid == buscar[2] || vehicleid == buscar[3] || vehicleid == buscar[4] || vehicleid == buscar[5])
 {
 DisablePlayerRaceCheckpoint( playerid );
 return 1;
 }
 
//if (GetPlayerState(playerid) == 1)
//{
// return 1;
//}
 
if(MasinaDMV(vehicleid))
{
  new vehicle;
vehicle = GetPlayerVehicleID(playerid); // Sa nu mai folosesti GetPlayerVehicleID peste tot folosesti doar vehicle e mai simplu
SetVehicleToRespawn( vehicle );
DisablePlayerRaceCheckpoint( playerid );
TakingLesson[ playerid ] = 0;
SendClientMessage(playerid, COLOR_WHITE, " Ai picat examenul pentru ca ai iesit din masina.");
 
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][1]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][2]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][3]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][4]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][5]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][6]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][7]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][8]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][9]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][10]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][11]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][12]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][13]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][14]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][15]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][16]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][17]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][18]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][19]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][20]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][21]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][22]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][23]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][24]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][25]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][26]);
TextDrawHideForPlayer(playerid, TextDrawDMV[playerid][27]);
}
return 1;
}
  • 0
Posted

Vezi la OnPlayerKeyStateChange ai "if (newkeys & KEY_FIRE)" ? Daca da, arata-ne functia.

Ocupation: Youtube, Mined Bitcoin's, Scripting & Mapping SA:MP

  • 0
Posted

Am verificat , si ca sa fiu sigur am facut o comanda care sa ma scoata din masina cand o folosesc , sa fiu sigur ca nu e de la KEY_FIRE , si tot lafel se intampla...

 

if (strcmp(cmd,"/test",true)==0)

    {
    RemovePlayerFromVehicle(playerid);
  return 1;
    }
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