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Timer - GetGift


MrAndrei

Question

Problema intalnita (descriere):Timer Getgift
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul:-
Imagini / Video (optional):-
Ati incercat sa rezolvati singur?:Da.Doresc sa aflu cum creez un timer la getgift , gen , dau acum /getgift primesc cadoul iar la urmatorul payday sa pot da din nou getgift.Am incercat si singur insa nu am reusit.Am cautat si pe alte forumuri dar tot degeaba.Va multumesc.

if(strcmp(cmd, "/getgift", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    if(Cadou[playerid] == 0)
		    {
				if(PlayerToPoint(5.0, playerid, 1126.4187,-1450.0481,15.7969))
				{
				    new cadou = random(10);
				    if(cadou == 1)
				    {
				        GivePlayerCash(playerid, 50000);
				        Cadou[playerid] = 1;
				        GetPlayerName(playerid, sendername, sizeof(sendername));
				        format(string, sizeof(string), "((Giftbox: %s a castigat 50.000$ la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
				        //GameTextForPlayer(playerid, "~g~50,000$!", 5000, 1);
				        return 1;
					}
					if(cadou == 2)
					{
						PlayerInfo[playerid][pExp] += 4;
						Cadou[playerid] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "((Giftbox: %s a castigat 4Respect Point-uri la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
						//GameTextForPlayer(playerid, "~g~4 Respect Points!", 5000, 1);
						return 1;
					}
					if(cadou == 3)
					{
					    PlayerInfo[playerid][pLevel] += 1;
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 1 Level UP la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~Level UP!", 5000, 1);
					    return 1;
					}
					if(cadou == 4)
					{
					    PlayerInfo[playerid][pSMS] += 900;
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 900 de SMS-uri la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~900 SMS!", 5000, 1);
					    return 1;
					}
					if(cadou == 5)
					{
					    PlayerInfo[playerid][pCall] += 1500;
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 1.5000 de apeluri la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~1500 calls!", 5000, 1);
					    return 1;
					}
					if(cadou == 6)
					{
					    GivePlayerCash(playerid, 150000);
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 150.000$ la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~150,000$!", 5000, 1);
					    return 1;
					}
					if(cadou == 7)
					{
					    GivePlayerCash(playerid, 200000);
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 200.000$ la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~200,000$!", 5000, 1);
					    return 1;
					}
					if(cadou == 8)
					{
					    PlayerInfo[playerid][pExp] += 7;
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 7 Respect Point-uri la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~7 Respect Points!", 5000, 1);
					    return 1;
					}
					if(cadou == 9)
					{
					    PlayerInfo[playerid][pExp] += 5;
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 5 Respect Point-uri la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~5 Respect Points!", 5000, 1);
					    return 1;
					}
					else if(cadou == 10)
					{
					    PlayerInfo[playerid][pSMS] += 7000;
					    Cadou[playerid] = 1;
					    GetPlayerName(playerid, sendername, sizeof(sendername));
					    format(string, sizeof(string), "((Giftbox: %s a castigat 7.000 de SMS-uri la getgift.))",sendername,playerid);
					    OOCOff(COLOR_YQLMX, string);
					    //GameTextForPlayer(playerid, "~g~7000 SMS!", 5000, 1);
					    return 1;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_YELLOW,"GiftBox:Nu esti la GiftBox!");
					SendClientMessage(playerid, COLOR_YELLOW,"GiftBox:Ti-a post pus un marker de culoare rosie pe mini-map.Urmeaza-l pentru a ajunge la Giftbox.!");
					SetPlayerCheckpoint(playerid, 1126.4187,-1450.0481,15.7969,5.0);
					CP[playerid] = 700;
				}
			}
			else
			{
			    SCM(playerid, -1, "GiftBox:Ai folosit deja aceasta comanda!");
			    return 1;
			}
		}
		return 1;
	}
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7 answers to this question

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  • 0

La public Payday() pune

PlayerInfo[playerid][pGiftPoint] = 0;

Dar dupa acele mesaje cum ca ai luat payday-ul etc..

 

Sunt inca incepator in pawn. 

Am adaugat ce mi-ai zis tu dar am urmatoarele erori :

C:UsersAAADesktopGameMode RiseGamminGgamemodesfGaming.pwn(13879) : error 017: undefined symbol "playerid"
C:UsersAAADesktopGameMode RiseGamminGgamemodesfGaming.pwn(16992) : warning 209: function "OnDialogResponse" should return a value
Pawn compiler 3.2.3664     Copyright (c) 1997-2006, ITB CompuPhase




1 Error.

De eroarea 209 stiu de ea.Era si inainte.

 

Linia : 13879

PlayerInfo[playerid][pGiftPoint] = 0;
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Adauga daca nu ai deja la enum pInfo

pGiftPoint,

La OnPlayerRegister

PlayerInfo[playerid][pGiftPoint] = 0;

.Si schimba din

PlayerInfo[playerid][pGiftPoint] = 0;

in

PlayerInfo[i][pGiftPoint] = 0;

Edited by Adrian_Petre

 

 

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