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Problema /v tow
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Question
h3ater98
Nume: H3ater
Problema: Cand dau /v towcar1 imi scrie ca masina a fost respawnata dar nu este
ce am incercat: am incercat sa fac sistemu de la zero dar nu a mers
Codul sursa:
[pawn] if(strcmp(x_nr,"tow1",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new car = PlayerData[playerid][pPcarkey];
GetPlayerName(playerid, playername, sizeof(playername));
if (car != 999 && strcmp(playername, CarData[PlayerData[playerid][pPcarkey]][cOwner], true) == 0)
{
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
SendClientMessage(playerid, COLOR_GREY, " Acum intr-o misiune, nu poti folosi aceasta comanda !");
return 1;
}
if(SBizzData[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(CarTow(car))
{
GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-1500", 5000, 1);
GivePlayerCash(playerid,-1500);
SetVehicleToRespawn(car);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzData[8][sbTill] += 1500;//towcar buisness
ExtortionSBiz(8, 100);
SBizzData[8][sbProducts]--;
}
else
{
GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
}
else
{
GameTextForPlayer(playerid, "~w~Nu ai masina personala", 5000, 1);
}
}
}
if(strcmp(x_nr,"tow2",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new car = PlayerData[playerid][pPcarkey2];
GetPlayerName(playerid, playername, sizeof(playername));
if (car != 999 && strcmp(playername, CarData[PlayerData[playerid][pPcarkey2]][cOwner], true) == 0)
{
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
SendClientMessage(playerid, COLOR_GREY, " Acum intr-o misiune, nu poti folosi aceasta comanda !");
return 1;
}
if(SBizzData[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(CarTow(car))
{
GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-1500", 5000, 1);
GivePlayerCash(playerid,-1500);
SetVehicleToRespawn(car);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzData[8][sbTill] += 1500;//towcar buisness
ExtortionSBiz(8, 100);
SBizzData[8][sbProducts]--;
}
else
{
GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
}
else
{
GameTextForPlayer(playerid, "~w~Nu ai masina personala", 5000, 1);
}
}
}
if(strcmp(x_nr,"tow3",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new car = PlayerData[playerid][pPcarkey3];
GetPlayerName(playerid, playername, sizeof(playername));
if (car != 999 && strcmp(playername, CarData[PlayerData[playerid][pPcarkey3]][cOwner], true) == 0)
{
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
SendClientMessage(playerid, COLOR_GREY, " Acum intr-o misiune, nu poti folosi aceasta comanda !");
return 1;
}
if(SBizzData[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(CarTow(car))
{
GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-1500", 5000, 1);
GivePlayerCash(playerid,-1500);
SetVehicleToRespawn(car);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzData[8][sbTill] += 1500;//towcar buisness
ExtortionSBiz(8, 100);
SBizzData[8][sbProducts]--;
}
else
{
GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
}
else
{
GameTextForPlayer(playerid, "~w~Nu ai masina personala", 5000, 1);
}
}
}[/pawn]
3 answers to this question
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