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Intrebare PayDay si Culori factiuni


Question

Posted

Nick:Robert

Problema: Nu stiu cum setez banii la payday si cum fac ca membrilor din factiuni numele sa apara colorat conform factiunii

Erori / warnings:

Lini/script:

Ai incercat sa rezolvi singur ?: Nu

Va las aici Payday-ul

[pawn]=-=-=-=-=-=-=-=-=-=-=-=PayDay=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

public PayDay()

{

new string[128];

new account,interest;

new rent = 0;

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

            if(WatchingTV == 0)

{

    if(PlayerInfo[pLevel] > 0)

    {

    if(MoneyMessage==1)

{

    SCM(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");

    GameTextForPlayer(i, "~r~Busted!", 2000, 1);

    SetPlayerInterior(i, 5);

  SetPlayerPos(i, 322.9037,305.5694,999.1484);

            PlayerInfo[pJailed] = 1;

            ResetPlayerWeapons(i);

WantedPoints = 0;

SetPlayerSkin(i, 62);

PlayerInfo[pMats] = 0;

PlayerInfo[pJailTime] = 240;

format(string, sizeof(string), "Esti arestat pentru %d seconds.  Bail: Unable", PlayerInfo[pJailTime]);

SCM(i, COLOR_LIGHTBLUE, string);

}

new money=GetPlayerMoney(i);

new playername2[MAX_PLAYER_NAME];

GetPlayerName(i, playername2, sizeof(playername2));

account = PlayerInfo[pAccount];

new key = PlayerInfo[pPhousekey];

if(key != 255)

{

rent = HouseInfo[key][hRent];

if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)

{

rent = 0;

}

else if(rent > GetPlayerMoney(i))

{

PlayerInfo[pPhousekey] = 255;

SendClientMessage(i, COLOR_WHITE, "Ai fost eliberat.");

rent = 0;

}

HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;

}

new tmpintrate;

if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)

{

    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }

else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]

}

else

{

    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }

else { tmpintrate = 1; }

}

new h,mi;

    gettime(h,mi);

if(PlayerInfo[pPayDay] >= 0)

{

    Tax += TaxValue;//Should work for every player online

    PlayerInfo[pAccount] -= TaxValue;

    if(PlayerInfo[pDonateRank] > 0)

{

    new bonus = PlayerInfo[pPayCheck] / 2;

    PlayerInfo[pPayCheck] += bonus;

}

new checks = PlayerInfo[pPayCheck];

    new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);

    ConsumingMoney = 1;

    GivePlayerMoney(i, checks);

    if(PlayerInfo[pAccount] > 0)

    {

    PlayerInfo[pAccount] -= ebill;

    SBizzInfo[4][sbTill] += ebill;

}

else

{

    ebill = 0;

}

interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);

PlayerInfo[pExp]++;

PlayerPlayMusic(i);

PlayerInfo[pAccount] = account+interest;

new str[1024];

format(str,1024,""wh"_________|"color_red"STATISTICI BANCA"wh"|_________\n\n");

format(str,1024,"%s"wh"Bani primiti: "color_green"%d$\n",str,checks)

format(str,1024,"%s"wh"Taxa bani: "color_green"-%d$\n",str,TaxValue);

if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255){format(str,1024,"%s"wh"Electicitate Bill: "color_green"-%d$\n",str,ebill);}

                    format(str,1024,"%s"wh"Balanta veche: "color_green"%d$\n",str,money);

                    format(str,1024,"%s"wh"Dobanda: "color_green"0.%d "wh"percent\n",str,tmpintrate);

                    format(str,1024,"%s"wh"Castig "color_green"%d$\n",str , interest);

                    format(str,1024,"%s"wh"Bani cont: "color_green"%d$\n",str , PlayerInfo[pAccount]);

                    format(str,1024,"%s"wh"Ora: "color_cyan"%02d:%02d",str,h,mi);

                    format(str,1024,"%s\t\t      "color_red"PayDay\n",str);

                    format(str,1024,"%s\t\t\t\t"color_blue"PayCheck",str);

ShowPlayerDialog( i, 790, DIALOG_STYLE_MSGBOX, " ", str, "Iesi", "" );

PlayerInfo[pPayDay] = 0;

PlayerInfo[pPayCheck] = 0;

PlayerInfo[pConnectTime] += 1;

PlayerInfo[pRob] += 2;

if(PlayerInfo[pDonateRank] > 0)

{

    PlayerInfo[pPayDayHad] += 1;

    if(PlayerInfo[pPayDayHad] >= 5)

    {

        PlayerInfo[pExp]++;

        PlayerInfo[pPayDayHad] = 0;

    }

}

}

else

{

    SCM(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay.");

}

}

}

else

{

SCM(i, COLOR_LIGHTRED, "Nu ai primit payday pentru ca ai stat cu tv.");

}

}

}

return 1;

}

strtok(const string[], &index)

{

new length = strlen(string);

while ((index < length) && (string[index] <= ' '))

{

index++;

}

new offset = index;

new result[20];

while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))

{

result[index - offset] = string[index];

index++;

}

result[index - offset] = EOS;

return result[/pawn]

1 answer to this question

Recommended Posts

Posted

Banii la PayDay sunt dati in functie de variabila "PlayerInfo[pPayCheck]" , deci cauta in gamemode liniile unde se seteaza "pPayCheck" la playeri si modifica de acolo.

Culorile membrilor de la factiuni:

Folosesti functia

[pawn]SetPlayerToTeamColor(playerid, )[/pawn]

Daca ai un public se parat, cum ar fi "public SetPlayerToTeamColor", pui acolo functia aceasta. Daca nu, o pui sub "public OnPlayerSpawn".

Cu aceasta functie, setezi la fiecare factiune culoarea membrilor. De ex:

[pawn]if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

{

SetPlayerToTeamColor(playerid, );

}

else if.....[/pawn]

Si faci tot asa pt toate factiunile dorite.

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