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Posted

Nick:Colonelul

Problema:Deci am creat o comanda si dupa ce dau compiler imediat dupa cateva secuinde mi se opreste!Dar daca sterg comanda mi se compileaza totul!

Erori / warnings:

Lini/script:

}
CMD:cumparamasina([layerid,parms[])
{
     if(!PlayerToPoint(5.0,playerid,0.0,0.0,0.0) return SendClientMessage)playerid,COLOR_WITHE,"Nu esti la dealership!");
	 return1;
	 }

Ai incercat sa rezolvi singur ?:Da

16 answers to this question

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Posted

Nick:Colonelul

Problema:Deci am creat o comanda si dupa ce dau compiler imediat dupa cateva secuinde mi se opreste!Dar daca sterg comanda mi se compileaza totul!

Erori / warnings:

Lini/script:

}
CMD:cumparamasina([layerid,parms[])
{
     if(!PlayerToPoint(5.0,playerid,0.0,0.0,0.0) return SendClientMessage)playerid,COLOR_WITHE,"Nu esti la dealership!");
	 return1;
	 }

Ai incercat sa rezolvi singur ?:Da

pai ai scris [layerid inloc de playerid.

si return1; inloc de return 1;

8ffTNVU.png

Posted

[pawn]CMD:cumparamasina(playerid,parms[])

{

    if(!IsPlayerInRangeOfPoint(playerid, 5.0,X,Y,Z) return SendClientMessage(playerid,COLOR_WITHE,"Nu esti la dealership!");

    return 1;

}[/pawn]

in loc de X, Y, Z stii tu ce sa pui.

Posted

acum nu  mi s mai opreste imi da niste waringuri!!

Carbon.pwn(70267) : warning 203: symbol is never used: "ButonTesteaza"
Carbon.pwn(70267) : warning 203: symbol is never used: "ButonUrmatori"
Carbon.pwn(70267) : warning 203: symbol is never used: "DealerMasina"
Carbon.pwn(70267) : warning 203: symbol is never used: "DealerPret"
Carbon.pwn(70267) : warning 203: symbol is never used: "Linie"
desi le folosesc:
Linie[playerid] = TextDrawCreate(641.500000, 227.739990, "usebox");
ButonUrmatori[playerid] = TextDrawCreate(536.500000, 226.800003, "Urmatorul");
DealerMasina[playerid] = TextDrawCreate(110.000000, 226.240066, "Masina:Infernus");
DealerPret[playerid] = TextDrawCreate(296.500000, 226.800003, "Pret:999,999,999$");

Posted

[pawn]

CMD:cumparamasina(playerid,params[ ])

{

    if(!PlayerToPoint(5.0,playerid,0.0,0.0,0.0) return SendClientMessage(playerid,COLOR_WHITE,"Nu esti la dealership!");

    return1;

    }

[/pawn]

7bdea99b11.png

rimmon curv.

Posted

TextDrawSetSelectable(ButonInapoi[playerid], 1);
Carbon.pwn(4633) : error 001: expected token: ",", but found "-integer value-"
Carbon.pwn(4633) : warning 215: expression has no effect
Carbon.pwn(4633) : error 001: expected token: ";", but found ")"
Carbon.pwn(4633) : error 029: invalid expression, assumed zero
Carbon.pwn(4633) : fatal error 107: too many error messages on one line

Deci nu stiu ce are :( ma uit la ea de 30 de minute si nu stiu ce e gresit cu virgula aia !

Posted

TextDrawSetSelectable(ButonInapoi[playerid], 1);
Carbon.pwn(4633) : error 001: expected token: ",", but found "-integer value-"
Carbon.pwn(4633) : warning 215: expression has no effect
Carbon.pwn(4633) : error 001: expected token: ";", but found ")"
Carbon.pwn(4633) : error 029: invalid expression, assumed zero
Carbon.pwn(4633) : fatal error 107: too many error messages on one line

Deci nu stiu ce are :( ma uit la ea de 30 de minute si nu stiu ce e gresit cu virgula aia !

Da-ne tot textdraw-ul, poate este gresit ceva la linia anterioara

Posted
ButonInapoi[playerid] = TextDrawCreate(1.500000, 226.800018, "Inapoi");
	TextDrawLetterSize(ButonInapoi[playerid], 0.449999, 1.600000);
	TextDrawAlignment(ButonInapoi[playerid], 1);
	TextDrawColor(ButonInapoi[playerid], -1);
	TextDrawSetShadow(ButonInapoi[playerid], 0);
	TextDrawSetOutline(ButonInapoi[playerid], 1);
	TextDrawBackgroundColor(ButonInapoi[playerid], 51);
	TextDrawFont(ButonInapoi[playerid], 1);
	TextDrawSetProportional(ButonInapoi[playerid], 1);
	TextDrawSetSelectable(ButonInapoi[playerid], 1);

Posted

Incearca:

ButonInapoi[playerid] = CreatePlayerTextDraw(playerid, .500000, 226.800018, "Inapoi");
    PlayerTextDrawLetterSize(playerid,ButonInapoi[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawColor(playerid,ButonInapoi[playerid], -1);
    PlayerTextDrawSetShadow(playerid,ButonInapoi[playerid], 0);
    PlayerTextDrawSetOutline(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid,ButonInapoi[playerid], 51);
    PlayerTextDrawFont(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawSetProportional(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawSetSelectable(playerid,ButonInapoi[playerid], 1);

Pune-l la OnPlayerConnect!

Posted

Dintrodata mi-au aparut mai multe errori

Carbon.pwn(2326) : error 017: undefined symbol "WasteDeAMXersTime"
Carbon.pwn(2989) : error 017: undefined symbol "LoopingAnim"
Carbon.pwn(2990) : error 017: undefined symbol "LoopingAnim"
Carbon.pwn(2991) : error 017: undefined symbol "LoopingAnim"
Carbon.pwn(3105) : error 017: undefined symbol "PentruPlayerUpdate"
Carbon.pwn(3127) : error 017: undefined symbol "IsPlayerInRange"
2326 WasteDeAMXersTime();
2985 public OprestePlayer(playerid)
{
	if(IsPlayerConnected(playerid))
 	{
2989		        LoopingAnim(playerid,"PED","SEAT_idle", 4.0, 1, 0, 0, 0, 0);
2990		        LoopingAnim(playerid,"PED","SEAT_idle", 4.0, 1, 0, 0, 0, 0);
2991		        LoopingAnim(playerid,"PED","SEAT_idle", 4.0, 1, 0, 0, 0, 0);
		        SetPlayerCameraPos(playerid,2089.1912,-1142.6049,85.0929);
                SetPlayerCameraLookAt(playerid,1842.1843,-1243.7405,32.1835);
				TogglePlayerControllable(playerid, 0);
	}
3105 PentruPlayerUpdate();
3127 if(IsPlayerInRange(o,20,20, x1,y1,z1))

Posted

Carbon.pwn(4312) : error 004: function "PlayerToPoint" is not implemented
Carbon.pwn(4316) : error 004: function "PlayerToPoint" is not implemented
public IsAtClothShop(playerid)
{
    if(IsPlayerConnected(playerid))
	{
         if(PlayerToPoint(25.0, playerid, 207.5627,-103.7291,1005.2578) || !PlayerToPoint(25.0, playerid, 203.9068,-41.0728,1001.8047))
		{//Binco & Suburban
		    return 1;
		}
		else if(!PlayerToPoint(30.0, playerid, 214.4470,-7.6471,1001.2109) || !PlayerToPoint(50.0, playerid, 161.3765,-83.8416,1001.8047))
		{//Zip & Victim
		    return 1;
		}
	}
	return 0;
}

Posted

pai unde ca inainte sa fac comanda asta totul mergea bine!

public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
	if(clickedid == ButonInapoi[playerid])
	{
		 SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul inapoi.");
	}
    if(clickedid == ButonUrmator[playerid])
	{
	  SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul urmator.");
	}
	if(clickedid == ButonCumpara[playerid])
	{
	  SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul cumpara.");
	}
	if(clickedid == ButonTesteaza[playerid])
	{
	  SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul testeaza.");
	}
	if(clickedid == ButonAnuleaza[playerid])
	{
	  SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul anuleaza.");
	}
CMD:cumparamasina(playerid,params[ ])
{
     if(!PlayerToPoint(5.0,playerid,0.0,0.0,0.0) return SendClientMessage(playerid,COLOR_WHITE,"Nu esti la dealership!");
    TogglePlayerControllable(playerid, 0); 
	SelectTextDraw(playerid, 0x00FF00FF);
	TextDrawShowForPlayer(playerid,Linie[playerid]);
	TextDrawShowForPlayer(playerid,ButonInapoi[playerid]);
	TextDrawShowForPlayer(playerid,ButonUrmator[playerid]);
	TextDrawShowForPlayer(playerid,DealerMasina[playerid]);
	TextDrawShowForPlayer(playerid,DealerPret[playerid]);
	TextDrawShowForPlayer(playerid,ButonCumpara[playerid]);
	TextDrawShowForPlayer(playerid,ButonTesteaza[playerid]);
	TextDrawShowForPlayer(playerid,ButonAnuleaza[playerid]);
	 return 1;
     }

Posted

Exact cum ti-am spus in postul anterior, lipseste o acolada la un callback.

Inlocuieste OnPlayerClickTextDraw actual, cu acesta:

public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
    if(clickedid == ButonInapoi[playerid])
    {
         SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul inapoi.");
    }
    if(clickedid == ButonUrmator[playerid])
    {
      SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul urmator.");
    }
    if(clickedid == ButonCumpara[playerid])
    {
      SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul cumpara.");
    }
    if(clickedid == ButonTesteaza[playerid])
    {
      SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul testeaza.");
    }
    if(clickedid == ButonAnuleaza[playerid])
    {
      SendClientMessage(playerid,COLOR_WITHE,'Ai dat click pe butonul anuleaza.");
    }
    return 1;
}

Posted

Carbon.pwn(4632) : error 001: expected token: ",", but found "-integer value-"
Carbon.pwn(4632) : warning 215: expression has no effect
Carbon.pwn(4632) : error 001: expected token: ";", but found ")"
Carbon.pwn(4632) : error 029: invalid expression, assumed zero
Carbon.pwn(4632) : fatal error 107: too many error messages on one line
ButonInapoi[playerid] = CreatePlayerTextDraw(playerid, .500000, 226.800018, "Inapoi");
    PlayerTextDrawLetterSize(playerid,ButonInapoi[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawColor(playerid,ButonInapoi[playerid], -1);
    PlayerTextDrawSetShadow(playerid,ButonInapoi[playerid], 0);
    PlayerTextDrawSetOutline(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid,ButonInapoi[playerid], 51);
    PlayerTextDrawFont(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawSetProportional(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawSetSelectable(playerid,ButonInapoi[playerid], 1)

Posted

Nu prea iti dai interesul, sa verifici si tu fiecare linie.

ButonInapoi[playerid] = CreatePlayerTextDraw(playerid, .500000, 226.800018, "Inapoi");
    PlayerTextDrawLetterSize(playerid,ButonInapoi[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawColor(playerid,ButonInapoi[playerid], -1);
    PlayerTextDrawSetShadow(playerid,ButonInapoi[playerid], 0);
    PlayerTextDrawSetOutline(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid,ButonInapoi[playerid], 51);
    PlayerTextDrawFont(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawSetProportional(playerid,ButonInapoi[playerid], 1);
    PlayerTextDrawSetSelectable(playerid,ButonInapoi[playerid], 1);

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