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Posted

Creata de: Mane_Kin pentru SA-MP.RO

Numar obiecte: 37 Obiecte si 3 Masini.

Timp de lucru: 50 minute.

[pawn]AddStaticVehicleEx(580,1797.8000000,-1866.9000000,13.5000000,0.0000000,2,26,15); //Stafford

AddStaticVehicleEx(580,1802.4000000,-1867.5000000,13.5000000,0.0000000,2,26,15); //Stafford

AddStaticVehicleEx(580,1807.5000000,-1867.6000000,13.5000000,0.0000000,2,26,15); //Stafford

CreateObject(2942,1749.0000000,-1863.5000000,13.2000000,0.0000000,0.0000000,184.0000000); //object(kmb_atm1) (1)

CreateObject(2942,1737.1000000,-1863.4000000,13.2000000,0.0000000,0.0000000,183.9990000); //object(kmb_atm1) (2)

CreateObject(984,1733.8000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1)

CreateObject(984,1752.6000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (2)

CreateObject(984,1778.3000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (3)

CreateObject(984,1765.5000000,-1859.9004000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (5)

CreateObject(984,1778.2998000,-1859.7998000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (4)

CreateObject(984,1754.7000000,-1836.7000000,13.2000000,0.0000000,0.0000000,266.0000000); //object(fenceshit2) (6)

CreateObject(984,1733.4004000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (7)

CreateObject(984,1733.4004000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (8)

CreateObject(984,1805.2000000,-1850.1000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (9)

CreateObject(984,1766.7998000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (10)

CreateObject(984,1779.5996000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (11)

CreateObject(984,1792.4004000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (12)

CreateObject(984,1791.0000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (13)

CreateObject(3471,1745.6000000,-1860.5000000,13.9000000,0.0000000,0.0000000,90.0000000); //object(vgschinalion1) (1)

CreateObject(3471,1740.9000000,-1860.5000000,13.9000000,0.0000000,0.0000000,90.0000000); //object(vgschinalion1) (2)

CreateObject(984,1754.0000000,-1850.2002000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (14)

CreateObject(984,1767.3000000,-1838.5000000,13.2000000,0.0000000,0.0000000,257.9950000); //object(fenceshit2) (15)

CreateObject(984,1792.4000000,-1842.6000000,13.2000000,0.0000000,0.0000000,267.9950000); //object(fenceshit2) (17)

CreateObject(984,1779.8000000,-1841.1000000,13.2000000,0.0000000,0.0000000,257.9920000); //object(fenceshit2) (18)

CreateObject(984,1805.1000000,-1843.2000000,13.2000000,0.0000000,0.0000000,265.9920000); //object(fenceshit2) (19)

CreateObject(983,1811.6000000,-1846.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)

CreateObject(983,1750.6000000,-1836.5000000,13.2000000,0.0000000,0.0000000,84.0000000); //object(fenceshit3) (2)

CreateObject(3506,1782.0000000,-1845.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (2)

CreateObject(3506,1792.6000000,-1846.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (3)

CreateObject(3506,1802.2000000,-1846.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (4)

CreateObject(3506,1757.4000000,-1844.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (5)

CreateObject(3506,1769.0000000,-1844.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (6)

CreateObject(1597,1732.0000000,-1855.2000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (1)

CreateObject(1597,1762.6000000,-1855.1000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (2)

CreateObject(1597,1742.0000000,-1855.2002000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (3)

CreateObject(1597,1752.2998000,-1855.0996000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (4)

CreateObject(1597,1772.9000000,-1855.1000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (5)

CreateObject(1597,1783.5000000,-1855.2000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (6)

CreateObject(1597,1804.9000000,-1855.2000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (7)

CreateObject(1597,1794.5996000,-1855.0996000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (8)[/pawn]

[glow=red,2,300]POZE:[/glow]

Spawn.png

Spawn2.png

[img width=500 height=375] Spawn3.png

ATENTIE! Toate masinile sunt de culoare albastru deschis.

Posted

Acelasi gen de mapa pe toate serverele de RPG 8-| veniti frate cu ceva original

 

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