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problema compilare


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Guest dinalex97
Posted

nu va suparati am si eu o problema la compilarea unui fisier F:\X2\gf.pwn(4098) : warning 217: loose indentation

F:\X2\gf.pwn(4098) : warning 217: loose indentation
F:\X2\gf.pwn(4137) : warning 217: loose indentation
F:\X2\gf.pwn(5784) : warning 217: loose indentation
F:\X2\gf.pwn(5914) : warning 217: loose indentation
F:\X2\gf.pwn(8616) : warning 217: loose indentation
F:\X2\gf.pwn(8623) : warning 217: loose indentation
F:\X2\gf.pwn(8636) : warning 217: loose indentation
F:\X2\gf.pwn(8637) : warning 217: loose indentation
F:\X2\gf.pwn(8643) : warning 217: loose indentation
F:\X2\gf.pwn(8645) : warning 217: loose indentation
F:\X2\gf.pwn(8658) : warning 217: loose indentation
F:\X2\gf.pwn(8692) : warning 217: loose indentation
F:\X2\gf.pwn(8707) : warning 217: loose indentation
F:\X2\gf.pwn(8710) : warning 217: loose indentation
F:\X2\gf.pwn(8729) : warning 217: loose indentation
F:\X2\gf.pwn(8780) : warning 217: loose indentation
F:\X2\gf.pwn(8784) : warning 217: loose indentation
F:\X2\gf.pwn(8800) : warning 217: loose indentation
F:\X2\gf.pwn(8804) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:           5992 bytes
Code size:          1153764 bytes
Data size:          2209244 bytes
Stack/heap size:      16384 bytes; estimated max. usage=4904 cells (19616 bytes)
Total requirements: 3385384 bytes

19 Warnings.

multumesc anticipat

4 answers to this question

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Guest David Paul
Posted

Hmm

Ca sa te Pot Ajuta Posteaza aici linile  8804 in jos!

  • 0
Posted

Hmm

Ca sa te Pot Ajuta Posteaza aici linile  8804 in jos!

Mai bine nu.

inseamana ca ai sters ceva si acele randuri is puse degeaba

Da si nu.

Poate ai asa, la sfarsitul scriptului.

// Codul...
       return 1;
	        }
		}
Nu-i corect. Asa ii corect:
// Codul..
        return 1;
    }
}
Compara aceste coduri:
   	if (strcmp(cmd, "/shout", true) == 0 )
	{
	    if(IsPlayerConnected(playerid))
	    {
	            new str[256], pname[256];
                GetPlayerName(playerid, pname, 256);
                format(str, 256, "%s %s", pname, cmdtext[4]);
                SendClientMessageToAll(pCol, str);
               	return 1;
	 		}
     		if(gPlayerLogged[playerid] == 0)
	        {
             SendClientMessage(playerid, COLOR_GREY, "Trebuie sa fi logat sau registrat pe server. Foloseste /help pentru mai multe informatii");
	            return 1;
	        }
		}
Si:
if (strcmp(cmd, "/shout", true) == 0 )
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid] == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "Trebuie sa fi logat sau registrat pe server. Foloseste /help pentru mai multe informatii.");
            return 1;
        }
        new str[256], pname[256];
        GetPlayerName(playerid, pname, 256);
        format(str, 256, "%s %s", pname, cmdtext[4]);
        SendClientMessageToAll(pCol, str);
        return 1;
    }
}

Sunt corecte amandoua.

Primul iti va da 'loose intendation'.

Daca ai prea multe 'warning-uri' la compilare de genu` 'loose ...' si ai The Godfather, atunci scrie la inceputul scriptului: #pragma tabsize 0. Nu-i prea recomandat.

  • 0
Guest hack18
Posted

nu facei prostia sa definiti asta #pragma tabsize 0 pt ca iti sterge din script , de fapt til compliaza tot, dar cand ruleaza GM-ul nu iti citeste tot scripul. deci vedeti cum le aranjati ca sa nu va dea eroarea decat sa definiti aia.nu e indicat deloc

  • 0
Guest LowRyder
Posted

Nu sunt aranjate liniile cum trebuie cand da warning loose ind.

Guest
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