mrtea Posted May 25, 2014 Posted May 25, 2014 Salut.Am gm-ul CorectGaming de pe net si are un sistem de masini personale CGnu poti crea masini sunt la tot coltul.Ma puteti ajuta sal scot?Va rog sa nu ma criticati recunosc ca sunt noob in scripting dar vreau sa scot acest sistem
AdyUzzy1 Posted May 25, 2014 Posted May 25, 2014 Nimeni nu raspunde?Asteapta si tu , nimeni nu poate sa iti raspunda in cateva minute. Fara reclama in semnatura!
Klaudiu01 Posted May 25, 2014 Posted May 25, 2014 Pai te duci si deschizi gamemode-ul in pawno si faci:1. Cauti sa vezi cum functioneaza sistemul de masini.(cel mai bine vezi la o comanda de genu /acreatecar sau /v buy sau /buycar sau depinde de gamemode )[pawn]enum pInfo{ pKey[128], pLevel, pAdmin, pHelper, pCrashed, pPcarkey, pPcarkey2, pPcarkey3, pDonateRank, gPupgrade}[/pawn]2. La mine pe gamemode sistemul functioneaza cu pCarKey si Car_Info {cOwner, cOwner bla bla). Te duci si stergi din enum pInfo { Pass, pAdmin } linia unde este pCarKey sau depinde ce este in gm tau.3. Dupa te duci la enumeratia (enum {}) unde sunt informatiile despre masini la mine fiind Car_Info Si stergi tot de acolo[pawn]new carsonserver = 755;enum cInfo{ cModel, Float:cLocationx, Float:cLocationy, Float:cLocationz, Float:cAngle, cColorOne, cColorTwo, cOwner[MAX_PLAYER_NAME], cDescription[12], cValue, cLicense[14], cRegistration, cOwned, cLock, mod1, mod2, mod3, mod4, mod5, mod6, mod7, mod8, mod9, mod10, mod11, mod12, mod13, mod14, mod15, mod16, mod17, paintjob,};new CarInfo[1000][cInfo];[/pawn]4. Verifici sa stergi tot ce contine pCarKey si cOwned si restu [pawn] PlayerInfo[playerid][spawnDance] = true; ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //preventing a bug for the animation not being applied the first time OnPlayerRequestClass is called OnCarUpdate(); OnPropUpdate(); PlayerInfo[playerid][pPcarkey] = -1; PlayerInfo[playerid][pPcarkey2] = -1; PlayerInfo[playerid][pPcarkey3] = -1; for(new h = carsonserver; h < sizeof(CarInfo); h++) { SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]); }[/pawn][pawn] if(IsAnOwnableCar(newcar)) { if(CarInfo[newcar][cOwned]==1) { format(string,sizeof(string),"* Vehiculul privat al jucatorului {ffffff}%s",CarInfo[newcar][cOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); if(PlayerInfo[playerid][pPcarkey] == vehicle) { } else if(PlayerInfo[playerid][pPcarkey2] == vehicle) { } else if(PlayerInfo[playerid][pPcarkey3] == vehicle) { } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY, "* Nu detii keyle acestei masini."); } } }[/pawn]Asta ii de la sistemul de DealerShip care ii pe gm meu.[pawn]if(listitem==0) { if (GetPlayerMoney(playerid) >= 100000) { GivePlayerMoney(playerid,-100000); //infernus new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); new thiscar = CreateVehicle(411,X,Y,Z,1,0,0,99999999); if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = thiscar; } else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = thiscar; } else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = thiscar; } else { return 1; } CarInfo[thiscar][cOwned] = 1; CarInfo[thiscar][cModel] = 411; CarInfo[thiscar][cColorOne] = 0; CarInfo[thiscar][cColorTwo] = 0; CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1; CarInfo[thiscar][cValue] = 90000; CarInfo[thiscar][cLock] = 0; CarInfo[thiscar][paintjob] = -1; PutPlayerInVehicle(playerid,thiscar,0); GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[thiscar][cOwner], sendername, 0, strlen(sendername), 999); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Felicitari ti-ai cumparat o masina noua!"); SendClientMessage(playerid, COLOR_GRAD2, "Scrie /v pentru manualul masini!"); format(CarInfo[thiscar][cDescription], 32, "Infernus"); OnCarUpdate(); SavePlayerData(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, " Nu ai suficienti bani pentru a cumpara masina aceasta !"); }[/pawn] [pawn] new vehid; vehid = GetPlayerVehicleID(playerid); if (strcmp(cmd, "/mycars", true) == 0) { if(IsPlayerConnected(playerid)) { new carkey = PlayerInfo[playerid][pPcarkey]; new carkey2 = PlayerInfo[playerid][pPcarkey2]; new carkey3 = PlayerInfo[playerid][pPcarkey3]; if (PlayerInfo[playerid][pPcarkey] != -1) { format(string, sizeof(string), "1| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey][cDescription], CarInfo[carkey][cValue], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock]); SendClientMessage(playerid, COLOR_GRAD5,string); } if (PlayerInfo[playerid][pPcarkey2] != -1) { format(string, sizeof(string), "2| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey2][cDescription], CarInfo[carkey2][cValue], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock]); SendClientMessage(playerid, COLOR_GRAD5,string); } if (PlayerInfo[playerid][pPcarkey3] != -1) { format(string, sizeof(string), "3| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey3][cDescription], CarInfo[carkey3][cValue], CarInfo[carkey3][cColorOne], CarInfo[carkey3][cColorTwo], CarInfo[carkey3][cLock]); SendClientMessage(playerid, COLOR_GRAD5,string); } } return 1; }[/pawn][pawn]PUBLIC: OnCarUpdate(){ new idx; new File: file2; idx = carsonserver; while (idx < sizeof(CarInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n", CarInfo[idx][cModel], CarInfo[idx][cLocationx], CarInfo[idx][cLocationy], CarInfo[idx][cLocationz], CarInfo[idx][cAngle], CarInfo[idx][cColorOne], CarInfo[idx][cColorTwo], CarInfo[idx][cOwner], CarInfo[idx][cDescription], CarInfo[idx][cValue], CarInfo[idx][cLicense], CarInfo[idx][cOwned], CarInfo[idx][cLock], CarInfo[idx][mod1], CarInfo[idx][mod2], CarInfo[idx][mod3], CarInfo[idx][mod4], CarInfo[idx][mod5], CarInfo[idx][mod6], CarInfo[idx][mod7], CarInfo[idx][mod8], CarInfo[idx][mod9], CarInfo[idx][mod10], CarInfo[idx][mod11], CarInfo[idx][mod12], CarInfo[idx][mod13], CarInfo[idx][mod14], CarInfo[idx][mod15], CarInfo[idx][mod16], CarInfo[idx][mod17], CarInfo[idx][paintjob]); if(idx == carsonserver) { file2 = fopen("personalcars.cfg", io_write); } else { file2 = fopen("personalcars.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1;}PUBLIC: LoadComponents(vehicleid){ if(CarInfo[vehicleid][cOwned] == 1) { if(CarInfo[vehicleid][mod1] >= 1000 && CarInfo[vehicleid][mod1] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod1])) != CarInfo[vehicleid][mod1]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod1]); } } if(CarInfo[vehicleid][mod2] >= 1000 && CarInfo[vehicleid][mod2] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod2])) != CarInfo[vehicleid][mod2]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod2]); } } if(CarInfo[vehicleid][mod3] >= 1000 && CarInfo[vehicleid][mod3] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod3])) != CarInfo[vehicleid][mod3]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod3]); } } if(CarInfo[vehicleid][mod4] >= 1000 && CarInfo[vehicleid][mod4] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod4])) != CarInfo[vehicleid][mod4]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod4]); } } if(CarInfo[vehicleid][mod5] >= 1000 && CarInfo[vehicleid][mod5] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod5])) != CarInfo[vehicleid][mod5]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod5]); } } if(CarInfo[vehicleid][mod6] >= 1000 && CarInfo[vehicleid][mod6] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod6])) != CarInfo[vehicleid][mod6]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod6]); } } if(CarInfo[vehicleid][mod7] >= 1000 && CarInfo[vehicleid][mod7] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod7])) != CarInfo[vehicleid][mod7]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod7]); } } if(CarInfo[vehicleid][mod8] >= 1000 && CarInfo[vehicleid][mod8] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod8])) != CarInfo[vehicleid][mod8]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod8]); } } if(CarInfo[vehicleid][mod9] >= 1000 && CarInfo[vehicleid][mod9] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod9])) != CarInfo[vehicleid][mod9]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod9]); } } if(CarInfo[vehicleid][mod10] >= 1000 && CarInfo[vehicleid][mod10] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod10])) != CarInfo[vehicleid][mod10]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod10]); } } if(CarInfo[vehicleid][mod11] >= 1000 && CarInfo[vehicleid][mod11] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod11])) != CarInfo[vehicleid][mod11]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod11]); } } if(CarInfo[vehicleid][mod12] >= 1000 && CarInfo[vehicleid][mod12] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod12])) != CarInfo[vehicleid][mod12]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod12]); } } if(CarInfo[vehicleid][mod13] >= 1000 && CarInfo[vehicleid][mod13] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod13])) != CarInfo[vehicleid][mod13]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod13]); } } if(CarInfo[vehicleid][mod14] >= 1000 && CarInfo[vehicleid][mod14] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod14])) != CarInfo[vehicleid][mod14]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod14]); } } if(CarInfo[vehicleid][mod15] >= 1000 && CarInfo[vehicleid][mod15] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod15])) != CarInfo[vehicleid][mod15]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod15]); } } if(CarInfo[vehicleid][mod16] >= 1000 && CarInfo[vehicleid][mod16] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod16])) != CarInfo[vehicleid][mod16]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod16]); } } if(CarInfo[vehicleid][mod17] >= 1000 && CarInfo[vehicleid][mod17] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod17])) != CarInfo[vehicleid][mod17]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod17]); } } if(CarInfo[vehicleid][paintjob] > -1) { ChangeVehiclePaintjob(vehicleid,CarInfo[vehicleid][paintjob]); ChangeVehicleColor(vehicleid, 1, 1); } else { ChangeVehicleColor(vehicleid, CarInfo[vehicleid][cColorOne], CarInfo[vehicleid][cColorTwo]); } if(CarInfo[vehicleid][cLicense] > 0) { SetVehicleNumberPlate(vehicleid,CarInfo[vehicleid][cLicense]); } } return 1;}/*----------Car Save Functions----------*/PUBLIC: LoadCar(){ new arrCoords[31][64]; new strFromFile2[256]; new File: file = fopen("personalcars.cfg", io_read); if (file) { new idx = carsonserver; while (idx < sizeof(CarInfo)) { fread(file, strFromFile2); split(strFromFile2, arrCoords, ','); CarInfo[idx][cModel] = strval(arrCoords[0]); CarInfo[idx][cLocationx] = floatstr(arrCoords[1]); CarInfo[idx][cLocationy] = floatstr(arrCoords[2]); CarInfo[idx][cLocationz] = floatstr(arrCoords[3]); CarInfo[idx][cAngle] = floatstr(arrCoords[4]); CarInfo[idx][cColorOne] = strval(arrCoords[5]); CarInfo[idx][cColorTwo] = strval(arrCoords[6]); strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255); strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255); CarInfo[idx][cValue] = strval(arrCoords[9]); strmid(CarInfo[idx][cLicense], arrCoords[10], 0, strlen(arrCoords[10]), 255); CarInfo[idx][cOwned] = strval(arrCoords[11]); CarInfo[idx][cLock] = strval(arrCoords[12]); CarInfo[idx][mod1] = strval(arrCoords[13]); CarInfo[idx][mod2] = strval(arrCoords[14]); CarInfo[idx][mod3] = strval(arrCoords[15]); CarInfo[idx][mod4] = strval(arrCoords[16]); CarInfo[idx][mod5] = strval(arrCoords[17]); CarInfo[idx][mod6] = strval(arrCoords[18]); CarInfo[idx][mod7] = strval(arrCoords[19]); CarInfo[idx][mod8] = strval(arrCoords[20]); CarInfo[idx][mod9] = strval(arrCoords[21]); CarInfo[idx][mod10] = strval(arrCoords[22]); CarInfo[idx][mod11] = strval(arrCoords[23]); CarInfo[idx][mod12] = strval(arrCoords[24]); CarInfo[idx][mod13] = strval(arrCoords[25]); CarInfo[idx][mod14] = strval(arrCoords[26]); CarInfo[idx][mod15] = strval(arrCoords[27]); CarInfo[idx][mod16] = strval(arrCoords[28]); CarInfo[idx][mod17] = strval(arrCoords[29]); CarInfo[idx][paintjob] = strval(arrCoords[30]); printf("CarInfo: %d Owner:%s LicensePlate %s",idx,CarInfo[idx][cOwner],CarInfo[idx][cLicense]); idx++; } } return 1;}PUBLIC: SaveCarCoords(){ new idx; new File: file2; while (idx < sizeof(CarInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n", CarInfo[idx][cModel], CarInfo[idx][cLocationx], CarInfo[idx][cLocationy], CarInfo[idx][cLocationz], CarInfo[idx][cAngle], CarInfo[idx][cColorOne], CarInfo[idx][cColorTwo], CarInfo[idx][mod1], CarInfo[idx][mod2], CarInfo[idx][mod3], CarInfo[idx][mod4], CarInfo[idx][mod5], CarInfo[idx][mod6], CarInfo[idx][mod7], CarInfo[idx][mod8], CarInfo[idx][mod9], CarInfo[idx][mod10], CarInfo[idx][mod11], CarInfo[idx][mod12], CarInfo[idx][mod13], CarInfo[idx][mod14], CarInfo[idx][mod15], CarInfo[idx][mod16], CarInfo[idx][mod17], CarInfo[idx][paintjob]); if(idx == carsonserver) { file2 = fopen("personalcars.cfg", io_write); } else { file2 = fopen("personalcars.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1;}[/pawn]Si dupa ce ai verificat sa nu ramana variabile si tot felu de la sistemul de masini Stergi din configuri masinile si tot, ca stau acolo degeaba dupa Daca ti-am fost de ajutor dami un rep ;)
mrtea Posted May 25, 2014 Author Posted May 25, 2014 Frate te rog add mes [email protected] sau skype crafteru.forever respectul il ai dar adaugama ca nu se primeste
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mrtea
Salut.Am gm-ul CorectGaming de pe net si are un sistem de masini personale CGnu poti crea masini sunt la tot coltul.Ma puteti ajuta sal scot?
Va rog sa nu ma criticati recunosc ca sunt noob in scripting dar vreau sa scot acest sistem
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