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Posted

Nick:Colonelul

Problema:As vrea sa schim hq-ul adica acel ,,i" la care scri /enter sa intri in hq si interiorul !Ca am un bug la o factiune cand dau resapwn cade pe langa interiorul hq-ului si vreau sa il schimb sau sa mut locul de sapwn a membrilor putin mai incolo ca sa nu cada in gol!

Erori / warnings:

Lini/script:

Ai incercat sa rezolvi singur ?:Da dar nu stiu!Nu mi-a mers!

13 answers to this question

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Posted

am rezolvat aia cu /enter si /exit dar tot am o problema in continuare!Vreau sa schimb interiorul unei factiuni si nu situ cum va rog ajutatima cate de repede pozibil!

Posted

Te duci la:

if(gPlayerLogged[playerid] != 0)
Si o sa ai linii ca urmatoarea pe care o pun eu jos:
else if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// Police Departament Spawn
	       {
		    if(FSpawn[playerid] == 1)
		    {
				SetPlayerToTeamColor(playerid);
				SetPlayerPos(playerid, 1529.5148,-1668.1172,6.2188);
				SetPlayerFacingAngle(playerid, 270.0);
				SetPlayerInterior(playerid,0);
                                SetPlayerVirtualWorld(playerid, 1)
				PlayerInfo[playerid][pInt] = 0;
				//return 1;
			} 

Schimbi SetPlayerPos(playerid, id) - Pui ce position vrei

SetPlayerInterior(playerid, interior) -  Pui ce interior sa primeasca atunci cand intra pe server (cea a interiorului).

SetPlayerVirtualWorld(playerid, virtualworld)  - Pui ce virtualworld sa primeasca atunci cand intra pe server.

ATENTIE, dupa ce schimbi spawn trebuie sa schimb si coordonatele de exit + enter.

Posted

Mersi man mai ajutat foarte mult ;)

Asa daca tot suntem la capitolul factiuni as vrea sa stiu cum schimb culoarea numelui a membrilor din o anumita factiune!

Posted

Vezi ca unele GM au colori definite cauta in #define si dupa cu ctrl + f cauti in GM

______________________________________

| Daca te-am ajutat apasa butonul de respect    |

|_____________________________________ |

Posted

pai da pun asa

6784       SetPlayerToTeamColor(playerid,0x33CCFFAA)
si imi da erroare:
(6784) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.
uite si culoarea care am puso:
#define 	COLOR_LIGHTBLUE 					0x33CCFFAA

Posted

daca #define COLOR_LIGHTBLUE 0x33CCFFAA

nu mai pune codul dupa playerid,0x33CCFFAA

pune direct COLOR_LIGHTBLUE

______________________________________

| Daca te-am ajutat apasa butonul de respect    |

|_____________________________________ |

Posted

SetPlayerToTeamColor
este un callback creat de cineva tu ai unul asemanator cu acesta :
public SetPlayerToTeamColor(playerid)
{
	if(IsPlayerConnected(playerid))
	{
//-----------------------------------------------------------------------------------------------------------------//
      SetPlayerColor(playerid, COLOR_WHITE); //White
      if(PlayerInfo[playerid][pMember] == 0) { SetPlayerColor(playerid, COLOR_WHITE); } //CiviL
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pMember] == 1) { SetPlayerColor(playerid, COLOR_PD); } //Police Force
      if(PlayerInfo[playerid][pLeader] == 1) { SetPlayerColor(playerid, COLOR_PD); } //Police Force
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pMember] == 2) { SetPlayerColor(playerid, COLOR_FBI); } //FBI
      if(PlayerInfo[playerid][pLeader] == 2) { SetPlayerColor(playerid, COLOR_FBI); } //FBI
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 3) { SetPlayerColor(playerid, COLOR_NG); } //National Guard
      if(PlayerInfo[playerid][pMember] == 3) { SetPlayerColor(playerid, COLOR_NG); } //National Guard
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pMember] == 4) { SetPlayerColor(playerid, COLOR_LIGHTRED); } //M/F DeParTamenT
      if(PlayerInfo[playerid][pLeader] == 4) { SetPlayerColor(playerid, COLOR_LIGHTRED); } //M/F DeParTamenT
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 5) { SetPlayerColor(playerid, COLOR_DARKNICERED); } //The Mafia
      if(PlayerInfo[playerid][pMember] == 5) { SetPlayerColor(playerid, COLOR_DARKNICERED); } //The Mafia
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 6) { SetPlayerColor(playerid, COLOR_TRIADS); } //The Triads
      if(PlayerInfo[playerid][pMember] == 6) { SetPlayerColor(playerid, COLOR_TRIADS); } //The Triads
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
		if(PlayerInfo[playerid][pMember] == 7) { SetPlayerColor(playerid, 0xFFF86FFF); } //Tow Car Company
        if(PlayerInfo[playerid][pLeader] == 7) { SetPlayerColor(playerid, 0xFFF86FFF); } //Tow Car Company
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 8) { SetPlayerColor(playerid, COLOR_INVIS); } //HITMAN
      if(PlayerInfo[playerid][pMember] == 8) { SetPlayerColor(playerid, COLOR_INVIS); } //HITMAN
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 9) { SetPlayerColor(playerid, COLOR_PURPLE); } //reporter
      if(PlayerInfo[playerid][pMember] == 9) { SetPlayerColor(playerid, COLOR_PURPLE); } //reporter
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 10) { SetPlayerColor(playerid, COLOR_TAXI); } //taxi
      if(PlayerInfo[playerid][pMember] == 10) { SetPlayerColor(playerid, COLOR_TAXI); } //taxi
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 11) { SetPlayerColor(playerid, COLOR_SI); } //SI
      if(PlayerInfo[playerid][pMember] == 11) { SetPlayerColor(playerid, COLOR_SI); } //SI
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      //if(PlayerInfo[playerid][pLeader] == 12) { SetPlayerColor(playerid, COLOR_BIKERS); } //Bikers
      //if(PlayerInfo[playerid][pMember] == 12) { SetPlayerColor(playerid, COLOR_BIKERS); } //Bikers
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      //if(PlayerInfo[playerid][pLeader] == 13) { SetPlayerColor(playerid, COLOR_SFR); } //SFR
     //if(PlayerInfo[playerid][pMember] == 13) { SetPlayerColor(playerid, COLOR_SFR); } //SFR
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      //if(PlayerInfo[playerid][pLeader] == 14) { SetPlayerColor(playerid, COLOR_DNB); } //DNB
      //if(PlayerInfo[playerid][pMember] == 14) { SetPlayerColor(playerid, COLOR_DNB); } //DNB
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 15) { SetPlayerColor(playerid, COLOR_VAGOS); } //Vagos
      if(PlayerInfo[playerid][pMember] == 15) { SetPlayerColor(playerid, COLOR_VAGOS); } //Vagos
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 16) { SetPlayerColor(playerid, COLOR_AZTECAS); } //Aztecas
      if(PlayerInfo[playerid][pMember] == 16) { SetPlayerColor(playerid, COLOR_AZTECAS); } //Aztecas
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 17) { SetPlayerColor(playerid, COLOR_BALLAS); } //Ballas
      if(PlayerInfo[playerid][pMember] == 17) { SetPlayerColor(playerid, COLOR_BALLAS); } //Ballas
//-----------------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------------//
      if(PlayerInfo[playerid][pLeader] == 18) { SetPlayerColor(playerid, COLOR_GREEN2); } //Grove
      if(PlayerInfo[playerid][pMember] == 18) { SetPlayerColor(playerid, COLOR_GREEN2); } //Grove
//-----------------------------------------------------------------------------------------------------------------//
	}
}

Inloc de COLOR_GREEN2 sau 0xFFF86FFF pui tu ce culoare vrei . Uitate aici ai o lista cu unele culori http://forum.sa-mp.com/showthread.php?t=157789 .

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