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Problema roadblock


cr3azy

Question

Am si eu o problema la comanda /rb, cand tastez nu-mi apare nimic, trebuie sa ma misc putin intr-o parte pentru a aparea

//----------------------------------------{RB]------------------------
	if(strcmp(cmd, "/rb", true) == 0 || strcmp(cmd, "/roadblock", true) == 0)
	{
	    if(IsPlayerConnected(playerid) && PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3  || PlayerInfo[playerid][pAdmin] >= 3)
     	{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GREY, "USAGE: /rb [Roadblock ID]");
				SendClientMessage(playerid, COLOR_WHITE, "Available Roadblocks:");
				SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock | 2: Medium Roadblock |");
				SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |");
				SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will Be Sign | 7: Line Closed Sign |");
				SendClientMessage(playerid, COLOR_GRAD1, "| /rrb || /rrball |");
				return 1;
			}
            new rb = strval(tmp);
            if (rb == 1)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(1459,plocx,plocy,plocz,ploca);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(1) at his position, over.",sendername);

		        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
				return 1;
			}
			else if (rb == 2)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(2) at his position, over.",sendername);
			    GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
				return 1;
			}
			else if (rb == 3)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(3) at his position, over.",sendername);

		        GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
		         SetPlayerPos(playerid, plocx, plocy+1.3, plocz);
				return 1;
			}
			else if (rb == 4)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Traffic Cone(1) at his position, over.",sendername);

		        GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
				return 1;
			}
			else if (rb == 5)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Detour Sign(4) at his position, over.",sendername);

		        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
				return 1;
			}
			else if (rb == 6)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Will Be Sign(5) at his position, over.",sendername);

		        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
				return 1;
			}
			else if (rb == 7)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Line Closed Sign(6) at his position, over.",sendername);
		        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
				return 1;
			}
		}
	    return 1;
	}
	else if (strcmp(cmd,"/rrb",true) == 0)
	{
	    if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 4)
     	{
   			roadb--;
        	DeleteClosestRoadblock(playerid);
        	GetPlayerName(playerid, sendername, sizeof(sendername));
        	format(string,sizeof(string),"[HQ]: Officer %s has removed a Roadblock, over.",sendername);
	        SendRadioMessage(1,COLOR_BLUE,string);
	        GameTextForPlayer(playerid,"~w~Roadblock ~r~Removed!",3000,1);
		}
	    return 1;
	}
 	if (strcmp(cmd,"/rrball",true) == 0 || strcmp(cmd, "/removeroadblockall", true) == 0)
	{
	    if(IsPlayerConnected(playerid) && IsACop(playerid)  || PlayerInfo[playerid][pAdmin] >= 4)
     	{
			if(PlayerInfo[playerid][pRank] >= 3 || PlayerInfo[playerid][pAdmin] >= 2) // This being the default Chief rank in LA-RP change if neccesary.
			{
        		DeleteAllRoadblocks(playerid);
        		GetPlayerName(playerid, sendername, sizeof(sendername));
        		format(string,sizeof(string),"[HQ]: Officer %s has removed all Roadblocks in the area, over.",sendername);

	        	GameTextForPlayer(playerid,"~b~All ~w~Roadblocks ~r~Removed!",3000,1);
			}
		}
	    return 1;
	}

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