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Posted

Salut.Astazi revin cu a doua mea mapa.

[pawn]CreateObject(3084,1195.0000000,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1)

CreateObject(3084,1195.0000000,-1847.4000200,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2)

CreateObject(3084,1229.8000500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (3)

CreateObject(3084,1229.8000500,-1847.5000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (4)

CreateObject(3084,1242.1999500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (5)

CreateObject(3084,1242.1999500,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (6)

CreateObject(3084,1254.5999800,-1847.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (7)

CreateObject(3084,1254.5999800,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (8)

CreateObject(3084,1284.8000500,-1847.3000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (9)

CreateObject(3084,1284.8000500,-1847.3000500,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (10)

CreateObject(3749,1268.6999500,-1845.5000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)

CreateObject(3749,1212.5000000,-1844.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)

CreateObject(8650,1290.1999500,-1830.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)

CreateObject(8650,1290.1999500,-1800.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (2)

CreateObject(8650,1274.8000500,-1785.5999800,13.7000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (3)

CreateObject(8652,1290.3000500,-1830.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (1)

CreateObject(8652,1290.4000200,-1803.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (2)

CreateObject(8652,1290.3000500,-1799.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (3)

CreateObject(8652,1275.5000000,-1785.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (4)

CreateObject(8656,1189.3000500,-1832.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (1)

CreateObject(8656,1189.3000500,-1811.4000200,13.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (3)

CreateObject(8652,1189.3000500,-1831.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (5)

CreateObject(8652,1189.3000500,-1812.9000200,15.9000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (7)

CreateObject(987,1189.9000200,-1823.1999500,12.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)

CreateObject(987,1190.4000200,-1846.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)

CreateObject(3268,1279.6999500,-1817.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (1)

CreateObject(3279,1282.4000200,-1790.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)

CreateObject(3279,1196.3000500,-1834.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)

CreateObject(3279,1196.4000200,-1827.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)

CreateObject(3387,1239.9000200,-1808.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (1)

CreateObject(3387,1245.0000000,-1806.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (2)

CreateObject(3387,1251.0999800,-1801.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (3)

CreateObject(16093,1224.9000200,-1827.8000500,16.7000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)

CreateObject(12911,1208.5999800,-1795.8000500,32.7000000,0.0000000,0.0000000,0.0000000); //object(sw_silo02) (1)

CreateObject(3472,1239.5999800,-1814.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)

CreateObject(3472,1238.9000200,-1823.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)

CreateObject(3524,1262.5000000,-1841.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)

CreateObject(3524,1275.3000500,-1841.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)

CreateObject(3877,1208.5000000,-1844.8000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)

CreateObject(3877,1217.3000500,-1845.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)

CreateObject(987,1222.4000200,-1846.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)

CreateObject(987,1280.0000000,-1846.6999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)

CreateObject(970,1257.5000000,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)

CreateObject(970,1253.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)

CreateObject(970,1249.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)

CreateObject(970,1245.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)

CreateObject(970,1241.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)

CreateObject(970,1237.1999500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)

CreateObject(970,1233.0999800,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)

CreateObject(970,1228.9000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)

CreateObject(970,1224.8000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)[/pawn]

Poze:

image.jpg

[img width=500 height=375] image.jpg

[img width=500 height=375] image.jpg

[img width=500 height=375] image.jpg

Scripter Incepator

Mapper Incepator

Posted

locu nu e chiar potrivit pentru o baza a armatei

in rest mapa arata cat de cat bn

3.5/5

 

 

430x73_FFFFFF_FF9900_000000_000000.png

 
  • 5 weeks later...
Posted

Sunt de acord cu 97fresh.

Un alt lucru de observat este ca ai facut mapa pe MTA, ci nu pe MAP CONSTRUCTION. Dar e in regula. Banuiesc ca deocamdata nu poti lucra in MAP CONSTRUCTION.

Dar in rest e bine.

NOTA: 9/10

Posted

2/5 ..

<a href="http://www.game-state.com/93.119.26.26:7777/"><img src="http://www.game-state.com/93.119.26.26:7777/350x20_FFFFFF_FFFFFF_000000_000000.png" alt="www.Game-State.com" style="border-style: none;" /></a>

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