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Posted

Deci cand dau /sdm

Ma teleporteaza :D

dar cand mor sa il omor :-?

Nu respawnea`za il spawnea`za la unde are clanu spawn :-??

iar cand nu ai clan il respawnea`za

Aveti ide :-?

In comanda /sdm este totul in ordine :-?

CMD:sdm(playerid, params[])
{
     new Float:RandomSpawn[3][4] =
     {
         {3794.8005,-1067.5277,25.3162},
         {3798.9282,-1025.8356,28.1341},
         {3763.5474,-1003.0386,41.1961}
     };
     new rand = random(sizeof(RandomSpawn));
     SetPlayerPos(playerid,RandomSpawn[rand][0],RandomSpawn[rand][1],RandomSpawn[rand][2]);
     SetPlayerFacingAngle(playerid,RandomSpawn[rand][3]);
	 ResetPlayerWeapons(playerid);
     SetPlayerHealth(playerid, 100);
     SetPlayerArmour(playerid, 0);
     GivePlayerWeapon(playerid, 34, 500);
     GivePlayerWeapon(playerid, 31, 500);
     GivePlayerWeapon(playerid, 23, 500);
     GivePlayerWeapon(playerid, 27, 500);
	 SetPVarInt(playerid, "PlayerInDM", 1);
	 SendTeleport(playerid, "Strike DM", "sdm");
     SendClientMessage(playerid, COLOR_ORANGE, "{15FF00}Welcome to {11FF00}Strike DM!");
     return 1;
}

7 answers to this question

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Posted

Massari asa trebuie!Citeste regulamentul,si te rog spune detaliat problema intalnita ca nu am inteles nimic.

 

 

Posted

Massari asa trebuie!Citeste regulamentul,si te rog spune detaliat problema intalnita ca nu am inteles nimic.

Unde scrie ca daca ai o erroare o postezi direct ?

7bdea99b11.png

rimmon curv.

Posted

Massari asa trebuie!Citeste regulamentul,si te rog spune detaliat problema intalnita ca nu am inteles nimic.

Problema este ca atunci cand ai clan.

Si te duci la /sdm si vine unu si te omoara :| trebe sa te respawneze iara la /sdm dar nu ma spawneaza la spawn`u dela clan :|

Iar cand nu ai clan merge totu perfect

Posted

asta bagi sus in GM.

new SecretDM[ MAX_PLAYERS ] ;

new Float: RS[ 3 ][ 3 ] =

{

        {3794.8005,-1067.5277,25.3162},

        {3798.9282,-1025.8356,28.1341},

        {3763.5474,-1003.0386,41.1961}

};


asta bagi la on player spawn

if ( SecretDM[ playerid]== 1 )
    return SetPlayerSDMSpawn( playerid );

asta bagi jos de tot in GM
forward SetPlayerSDMSpawn(playerid);
public SetPlayerSDMSpawn(playerid)
{
    new rand = random( sizeof( RS) );
    SetPlayerPos( playerid, RS[ rand ][ 0 ], RS[ rand ][ 1 ], RS[ rand ][ 2 ] );
	return 1;
}

asta e comanda, o bagi in loc la comanda ta actuala
CMD:sdm(playerid, params[])
{
     SecretDM[ playerid ] = 1;
     ResetPlayerWeapons(playerid);
     SetPlayerHealth(playerid, 100);
     SetPlayerArmour(playerid, 0);
     GivePlayerWeapon(playerid, 34, 500);
     GivePlayerWeapon(playerid, 31, 500);
     GivePlayerWeapon(playerid, 23, 500);
     GivePlayerWeapon(playerid, 27, 500);
     SetPVarInt(playerid, "PlayerInDM", 1);
     SendTeleport(playerid, "Strike DM", "sdm");
     SendClientMessage(playerid, COLOR_ORANGE, "{15FF00}Welcome to {11FF00}Strike DM!");
     return 1;
}


7bdea99b11.png

rimmon curv.

Posted

asta bagi sus in GM.

new SecretDM[ MAX_PLAYERS ] ;

new Float: RS[ 3 ][ 3 ] =

{

        {3794.8005,-1067.5277,25.3162},

        {3798.9282,-1025.8356,28.1341},

        {3763.5474,-1003.0386,41.1961}

};


asta bagi la on player spawn

if ( SecretDM[ playerid]== 1 )
    return SetPlayerSDMSpawn( playerid );

asta bagi jos de tot in GM
forward SetPlayerSDMSpawn(playerid);
public SetPlayerSDMSpawn(playerid)
{
    new rand = random( sizeof( RS) );
    SetPlayerPos( playerid, RS[ rand ][ 0 ], RS[ rand ][ 1 ], RS[ rand ][ 2 ] );
	return 1;
}

asta e comanda, o bagi in loc la comanda ta actuala
CMD:sdm(playerid, params[])
{
     SecretDM[ playerid ] = 1;
     ResetPlayerWeapons(playerid);
     SetPlayerHealth(playerid, 100);
     SetPlayerArmour(playerid, 0);
     GivePlayerWeapon(playerid, 34, 500);
     GivePlayerWeapon(playerid, 31, 500);
     GivePlayerWeapon(playerid, 23, 500);
     GivePlayerWeapon(playerid, 27, 500);
     SetPVarInt(playerid, "PlayerInDM", 1);
     SendTeleport(playerid, "Strike DM", "sdm");
     SendClientMessage(playerid, COLOR_ORANGE, "{15FF00}Welcome to {11FF00}Strike DM!");
     return 1;
}


Ce sa mai spun te pupa Jan :*+1

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