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Question
d@rK
Am un script care pune arme pe spate.
Dar mi se pun foarte greu, de exemplu dupa ce intru pe server stau vro 3 secunde ca sa mi le puna.
Sau cand pun ak47 sa zicem, in mana, sta vro 3 secunde pana o scoate din spate...
Are legatura cu TickCount sau... ??
Pawno Armedbody:
[pawn]#include <a_samp>
#define ARMEDBODY_USE_HEAVY_WEAPON (false)
static
armedbody_pTick[MAX_PLAYERS];
public OnFilterScriptInit(){
printf("=====================================================================");
printf("This is a part of a OpenGTA subject, visit opengta.org for more info.");
printf("FilterScript Name: Armed body");
printf("Description:Attatch weapond to player's body");
printf("Author:yezizhu");
printf("Special thanks:Double-O-Seven, Brian.");
printf("Contact author: [email protected]");
printf("=====================================================================");
return true;
}
• public OnFilterScriptExit(){
• return true;
• }
• public OnPlayerUpdate(playerid){
• if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter
• new
• weaponid[13],weaponammo[13],pArmedWeapon;
• pArmedWeapon = GetPlayerWeapon(playerid);
• GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
• GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
• GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
• GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
• #if ARMEDBODY_USE_HEAVY_WEAPON
• GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
• #endif
• if(weaponid[1] && weaponammo[1] > 0){
• if(pArmedWeapon != weaponid[1]){
• if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
• SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
• }
• }
• else {
• if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
• RemovePlayerAttachedObject(playerid,0);
• }
• }
• }
• else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
• RemovePlayerAttachedObject(playerid,0);
• }
• if(weaponid[2] && weaponammo[2] > 0){
• if(pArmedWeapon != weaponid[2]){
• if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
• SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
• }
• }
• else {
• if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
• RemovePlayerAttachedObject(playerid,1);
• }
• }
• }
• else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
• RemovePlayerAttachedObject(playerid,1);
• }
• if(weaponid[4] && weaponammo[4] > 0){
• if(pArmedWeapon != weaponid[4]){
• if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
• SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
• }
• }
• else {
• if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
• RemovePlayerAttachedObject(playerid,2);
• }
• }
• }
• else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
• RemovePlayerAttachedObject(playerid,2);
• }
• if(weaponid[5] && weaponammo[5] > 0){
• if(pArmedWeapon != weaponid[5]){
• if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
• SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
• }
• }
• else {
• if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
• RemovePlayerAttachedObject(playerid,3);
• }
• }
• }
• else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
• RemovePlayerAttachedObject(playerid,3);
• }
• #if ARMEDBODY_USE_HEAVY_WEAPON
• if(weaponid[7] && weaponammo[7] > 0){
• if(pArmedWeapon != weaponid[7]){
• if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
• SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
• }
• }
• else {
• if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
• RemovePlayerAttachedObject(playerid,4);
• }
• }
• }
• else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
• RemovePlayerAttachedObject(playerid,4);
• }
• #endif
• armedbody_pTick[playerid] = GetTickCount();
• }
• return true;
• }
• //by Double-O-Seven
• stock GetWeaponModel(weaponid)
• {
• switch(weaponid)
• {
• case 1:
• return 331;
• case 2..8:
• return weaponid+331;
• case 9:
• return 341;
• case 10..15:
• return weaponid+311;
• case 16..18:
• return weaponid+326;
• case 22..29:
• return weaponid+324;
• • case 30,31:
• return weaponid+325;
• case 32:
• return 372;
• case 33..45:
• return weaponid+324;
• case 46:
• return 371;
• }
• return 0;
• }[/pawn]
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