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problema arme pe corp


d@rK

Question

Am un script care pune arme pe spate.

Dar mi se pun foarte greu, de exemplu dupa ce intru pe server stau vro 3 secunde ca sa mi le puna.

Sau cand pun ak47 sa zicem, in mana, sta vro 3 secunde pana o scoate din spate...

Are legatura cu TickCount sau... ??

Pawno Armedbody:

[pawn]#include <a_samp>

#define ARMEDBODY_USE_HEAVY_WEAPON (false)

static

armedbody_pTick[MAX_PLAYERS];

public OnFilterScriptInit(){

printf("=====================================================================");

printf("This is a part of a OpenGTA subject, visit opengta.org for more info.");

printf("FilterScript Name: Armed body");

printf("Description:Attatch weapond to player's body");

printf("Author:yezizhu");

printf("Special thanks:Double-O-Seven, Brian.");

printf("Contact author: [email protected]");

printf("=====================================================================");

return true;

}

•  public OnFilterScriptExit(){

•  return true;

•  }

•  public OnPlayerUpdate(playerid){

•  if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter

•  new

•  weaponid[13],weaponammo[13],pArmedWeapon;

•  pArmedWeapon = GetPlayerWeapon(playerid);

•  GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);

•  GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);

•  GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);

•  GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);

•  #if ARMEDBODY_USE_HEAVY_WEAPON

•  GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);

•  #endif

•  if(weaponid[1] && weaponammo[1] > 0){

•  if(pArmedWeapon != weaponid[1]){

•  if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){

•  SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);

•  }

•  }

•  else {

•  if(IsPlayerAttachedObjectSlotUsed(playerid,0)){

•  RemovePlayerAttachedObject(playerid,0);

•  }

•  }

•  }

•  else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){

•  RemovePlayerAttachedObject(playerid,0);

•  }

•  if(weaponid[2] && weaponammo[2] > 0){

•  if(pArmedWeapon != weaponid[2]){

•  if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){

•  SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);

•  }

•  }

•  else {

•  if(IsPlayerAttachedObjectSlotUsed(playerid,1)){

•  RemovePlayerAttachedObject(playerid,1);

•  }

•  }

•  }

•  else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){

•  RemovePlayerAttachedObject(playerid,1);

•  }

•  if(weaponid[4] && weaponammo[4] > 0){

•  if(pArmedWeapon != weaponid[4]){

•  if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){

•  SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);

•  }

•  }

•  else {

•  if(IsPlayerAttachedObjectSlotUsed(playerid,2)){

•  RemovePlayerAttachedObject(playerid,2);

•  }

•  }

•  }

•  else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){

•  RemovePlayerAttachedObject(playerid,2);

•  }

•  if(weaponid[5] && weaponammo[5] > 0){

•  if(pArmedWeapon != weaponid[5]){

•  if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){

•  SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);

•  }

•  }

•  else {

•  if(IsPlayerAttachedObjectSlotUsed(playerid,3)){

•  RemovePlayerAttachedObject(playerid,3);

•  }

•  }

•  }

•  else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){

•  RemovePlayerAttachedObject(playerid,3);

•  }

•  #if ARMEDBODY_USE_HEAVY_WEAPON

•  if(weaponid[7] && weaponammo[7] > 0){

•  if(pArmedWeapon != weaponid[7]){

•  if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){

•  SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);

•  }

•  }

•  else {

•  if(IsPlayerAttachedObjectSlotUsed(playerid,4)){

•  RemovePlayerAttachedObject(playerid,4);

•  }

•  }

•  }

•  else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){

•  RemovePlayerAttachedObject(playerid,4);

•  }

•  #endif

•  armedbody_pTick[playerid] = GetTickCount();

•  }

•  return true;

•  }

•  //by Double-O-Seven

•  stock GetWeaponModel(weaponid)

•  {

•  switch(weaponid)

•  {

•    case 1:

•        return 331;

•    case 2..8:

•    return weaponid+331;

•        case 9:

•    return 341;

•  case 10..15:

•  return weaponid+311;

•    case 16..18:

•    return weaponid+326;

•    case 22..29:

•    return weaponid+324;

•  •  case 30,31:

•    return weaponid+325;

•  case 32:

•    return 372;

•  case 33..45:

•    return weaponid+324;

•  case 46:

•    return 371;

•  }

•  return 0;

•  }[/pawn]

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