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Question
d@rK
La comanda /makeleader si /invite am pus sa ii dea respawn playerului care primeste invite/lider. Dar nu ii da respawn...
Va arat comenzile, imi puteti spune ce am gresit? Multumesc.
1. Makeleader
[pawn]if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Numarul factiunilor este de la 0 la 16 !"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 6)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255 || PlayerInfo[para1][pPunish] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), "Ai fost ales Lider de catre Administratorul %s !", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "I-ai dat lui %s Lider la Factiunea Numarul %d !", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 0) { PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; }
else if(level == 1) { PlayerInfo[para1][pChar] = 295; } //Politia Romana
else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //SRI
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armata Romana
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //SMURD
else if(level == 5) { PlayerInfo[para1][pChar] = 111; } //VAMPIRILOR
else if(level == 6) { PlayerInfo[para1][pChar] = 113; } //CAMATARU
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Stirile BloodZone
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //SADOVEANU Family
else if(level == 13) { PlayerInfo[para1][pChar] = 126; } //MOLUSTELOR Family
else if(level == 14) { PlayerInfo[para1][pChar] = 296; } //CAPONE Family
else if(level == 15) { PlayerInfo[para1][pChar] = 272; } //UCIGASII
else if(level == 16) { PlayerInfo[para1][pChar] = 268; } //Need For Speed
if(level == 0)
{
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
}
else if(level == 1 || level == 2 || level == 3)
{
gTeam[para1] = 2;
PlayerInfo[para1][pTeam] = 2;
}
else if(level == 4)
{
gTeam[para1] = 1;
PlayerInfo[para1][pTeam] = 1;
}
else
{
gTeam[para1] = 15;
PlayerInfo[para1][pTeam] = 15;
}
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
if(level == 0)
{
PlayerInfo[para1][pRank] = 0;
}
else
{
PlayerInfo[para1][pRank] = 6;
}
}
}
SpawnPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda!");
}
}
return 1;
}[/pawn]
2. Invite
[pawn] if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[para1][pPunish] > 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Nu poti invita acest player deoarece are FactionPunish !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SRI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata Romana"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Smurd"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Clanu Camataru"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Scoala de Soferi"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Clanul Sadoveanu"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Molustelor"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Ucigasilor"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Need For Speed"; ChosenSkin[para1] = 299; SetPlayerSkin(para1, 268); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
PlayerInfo[para1][pFwarn] = 0;
printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), "Ai fost invitat in factiunea %s de catre Liderul %s !", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SpawnPlayer(playerid);
format(string, sizeof(string), "L-ai invitat pe %s in Factiunea %s !", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
SpawnPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune sau are Wanted !");
return 1;
}
}
}
SpawnPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda(Leaders Only)!");
}
}
return 1;
}[/pawn]
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