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Problema


d@rK

Question

La comanda /makeleader si /invite am pus sa ii dea respawn playerului care primeste invite/lider. Dar nu ii da respawn...

Va arat comenzile, imi puteti spune ce am gresit? Multumesc.

1. Makeleader

[pawn]if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]");

return 1;

}

new para1;

new level;

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Numarul factiunilor este de la 0 la 16 !"); return 1; }

if (PlayerInfo[playerid][pAdmin] >= 6)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255 || PlayerInfo[para1][pPunish] > 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune !");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

format(string, sizeof(string), "Ai fost ales Lider de catre Administratorul %s !", sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "I-ai dat lui %s Lider la Factiunea Numarul %d !", giveplayer,level);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

if(level == 0) { PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; }

else if(level == 1) { PlayerInfo[para1][pChar] = 295; } //Politia Romana

else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //SRI

else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armata Romana

else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //SMURD

else if(level == 5) { PlayerInfo[para1][pChar] = 111; } //VAMPIRILOR

else if(level == 6) { PlayerInfo[para1][pChar] = 113; } //CAMATARU

else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor

else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans

else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Stirile BloodZone

else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company

else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School

else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //SADOVEANU Family

else if(level == 13) { PlayerInfo[para1][pChar] = 126; } //MOLUSTELOR Family

else if(level == 14) { PlayerInfo[para1][pChar] = 296; } //CAPONE Family

else if(level == 15) { PlayerInfo[para1][pChar] = 272; } //UCIGASII

else if(level == 16) { PlayerInfo[para1][pChar] = 268; } //Need For Speed

if(level == 0)

{

    gTeam[para1] = 3;

    PlayerInfo[para1][pTeam] = 3;

}

else if(level == 1 || level == 2 || level == 3)

{

    gTeam[para1] = 2;

    PlayerInfo[para1][pTeam] = 2;

}

else if(level == 4)

{

    gTeam[para1] = 1;

    PlayerInfo[para1][pTeam] = 1;

}

else

{

    gTeam[para1] = 15;

    PlayerInfo[para1][pTeam] = 15;

}

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

    if(level == 0)

    {

        PlayerInfo[para1][pRank] = 0;

    }

    else

    {

    PlayerInfo[para1][pRank] = 6;

}

}

}

SpawnPlayer(playerid);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda!");

}

}

return 1;

}[/pawn]

2. Invite

[pawn] if(strcmp(cmd, "/invite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");

return 1;

}

new para1;

new ftext[20];

para1 = ReturnUser(tmp);

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)

    {

        if(PlayerInfo[para1][pPunish] > 0)

        {

            SendClientMessage(playerid, COLOR_GRAD2, "Nu poti invita acest player deoarece are FactionPunish !");

            return 1;

        }

        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); }

        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SRI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }

        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata Romana"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }

        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Smurd"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); }

        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); }

        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Clanu Camataru"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); }

        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }

        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); }

        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); }

        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); }

        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Scoala de Soferi"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); }

        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Clanul Sadoveanu"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); }

        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Molustelor"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); }

        else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); }

        else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Ucigasilor"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); }

        else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Need For Speed"; ChosenSkin[para1] = 299; SetPlayerSkin(para1, 268); }

        else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];

PlayerInfo[para1][pRank] = 1;

PlayerInfo[para1][pFwarn] = 0;

printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "Ai fost invitat in factiunea %s de catre Liderul %s !", ftext, sendername);

SendClientMessage(para1, COLOR_WHITE, string);

SpawnPlayer(playerid);

format(string, sizeof(string), "L-ai invitat pe %s in Factiunea %s !", giveplayer,ftext);

SendClientMessage(playerid, COLOR_WHITE, string);

SpawnPlayer(playerid);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune sau are Wanted !");

    return 1;

}

}

}

SpawnPlayer(playerid);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda(Leaders Only)!");

}

}

return 1;

}[/pawn]

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1. Makeleader

[pawn]if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]");

return 1;

}

new para1;

new level;

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Numarul factiunilor este de la 0 la 16 !"); return 1; }

if (PlayerInfo[playerid][pAdmin] >= 6)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255 || PlayerInfo[para1][pPunish] > 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune !");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

                                                SpawnPlayer ( para1 ) ;

format(string, sizeof(string), "Ai fost ales Lider de catre Administratorul %s !", sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "I-ai dat lui %s Lider la Factiunea Numarul %d !", giveplayer,level);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

if(level == 0) { PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; }

else if(level == 1) { PlayerInfo[para1][pChar] = 295; } //Politia Romana

else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //SRI

else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armata Romana

else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //SMURD

else if(level == 5) { PlayerInfo[para1][pChar] = 111; } //VAMPIRILOR

else if(level == 6) { PlayerInfo[para1][pChar] = 113; } //CAMATARU

else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor

else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans

else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Stirile BloodZone

else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company

else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School

else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //SADOVEANU Family

else if(level == 13) { PlayerInfo[para1][pChar] = 126; } //MOLUSTELOR Family

else if(level == 14) { PlayerInfo[para1][pChar] = 296; } //CAPONE Family

else if(level == 15) { PlayerInfo[para1][pChar] = 272; } //UCIGASII

else if(level == 16) { PlayerInfo[para1][pChar] = 268; } //Need For Speed

if(level == 0)

{

    gTeam[para1] = 3;

    PlayerInfo[para1][pTeam] = 3;

}

else if(level == 1 || level == 2 || level == 3)

{

    gTeam[para1] = 2;

    PlayerInfo[para1][pTeam] = 2;

}

else if(level == 4)

{

    gTeam[para1] = 1;

    PlayerInfo[para1][pTeam] = 1;

}

else

{

    gTeam[para1] = 15;

    PlayerInfo[para1][pTeam] = 15;

}

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

    if(level == 0)

    {

        PlayerInfo[para1][pRank] = 0;

    }

    else

    {

    PlayerInfo[para1][pRank] = 6;

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda!");

}

}

return 1;

}[/pawn]

2. Invite

[pawn] if(strcmp(cmd, "/invite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");

return 1;

}

new para1;

new ftext[20];

para1 = ReturnUser(tmp);

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)

    {

        if(PlayerInfo[para1][pPunish] > 0)

        {

            SendClientMessage(playerid, COLOR_GRAD2, "Nu poti invita acest player deoarece are FactionPunish !");

            return 1;

        }

        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); }

        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SRI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }

        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata Romana"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }

        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Smurd"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); }

        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); }

        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Clanu Camataru"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); }

        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }

        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); }

        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); }

        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); }

        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Scoala de Soferi"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); }

        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Clanul Sadoveanu"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); }

        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Molustelor"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); }

        else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); }

        else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Ucigasilor"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); }

        else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Need For Speed"; ChosenSkin[para1] = 299; SetPlayerSkin(para1, 268); }

        else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];

PlayerInfo[para1][pRank] = 1;

PlayerInfo[para1][pFwarn] = 0;

                                                        SpawnPlayer(playerid);

printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "Ai fost invitat in factiunea %s de catre Liderul %s !", ftext, sendername);

SendClientMessage(para1, COLOR_WHITE, string);

SpawnPlayer(playerid);

format(string, sizeof(string), "L-ai invitat pe %s in Factiunea %s !", giveplayer,ftext);

SendClientMessage(playerid, COLOR_WHITE, string);

SpawnPlayer(para1);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune sau are Wanted !");

    return 1;

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda(Leaders Only)!");

}

}

return 1;

}[/pawn]

Vezi asa

Massari e curva mea

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Vezi asa..pt invite

[pawn] if(strcmp(cmd, "/invite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");

return 1;

}

new para1;

new ftext[20];

para1 = ReturnUser(tmp);

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)

    {

        if(PlayerInfo[para1][pPunish] > 0)

        {

            SendClientMessage(playerid, COLOR_GRAD2, "Nu poti invita acest player deoarece are FactionPunish !");

            return 1;

        }

        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SRI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata Romana"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Smurd"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Clanu Camataru"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }

        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Scoala de Soferi"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Clanul Sadoveanu"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Molustelor"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Ucigasilor"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); SpawnPlayer ( para1 ) ;}

        else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Need For Speed"; ChosenSkin[para1] = 299; SetPlayerSkin(para1, 268); SpawnPlayer ( para1 ) ;}

        else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];

PlayerInfo[para1][pRank] = 1;

PlayerInfo[para1][pFwarn] = 0;

printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "Ai fost invitat in factiunea %s de catre Liderul %s !", ftext, sendername);

SendClientMessage(para1, COLOR_WHITE, string);

SpawnPlayer(playerid);

format(string, sizeof(string), "L-ai invitat pe %s in Factiunea %s !", giveplayer,ftext);

SendClientMessage(playerid, COLOR_WHITE, string);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune sau are Wanted !");

    return 1;

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda(Leaders Only)!");

}

}

return 1;

}[/pawn]

Massari e curva mea

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