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Question
tudorsvrpg
Salut , gamemodul care il folosesc este un fel de godfather ,dar editat mult ! Si am 2 probleme .
1 - Nu merge dupa ce cumpar o casa sa ies din ea pe f pana nu da un admin respawn . Nu stiu ce are !! Dupa ce dau respawn la player chiar si mie merge , asta se intampla doar prima oara cand cumpar casa.
2 - La comanda /sellhouse de fiecare data cand vand o casa indiferent de cat costa primesc 100$ , dar eu vreau sa primesc cat am platit pe ea nu 100$ si dupa se pune la vanzare tot cu 100$ in loc de 1 milion. ! Cine ma poate ajuta ? Asta este comanda /sellhouse
[pawn] if(strcmp(cmd, "/sellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 9000)
{
SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar sunteti Casatorit asa ca nu puteti vinde Proprietatea.");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 9000 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
Delete3DTextLabel(Text3D:House3D);
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hValue] = 100;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid, 100);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Ati vandut proprieatea ~n~~g~$100");
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pPhousekey] = 9000;
if(PlayerInfo[playerid][pLocal] == house)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
}
Delete3DTextLabel(Text3D:House3D);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate.");
}
}
return 1;
}[/pawn]
Si asta este casa din property.cfg
[pawn] if(strcmp(cmd, "/sellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 9000)
{
SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar sunteti Casatorit asa ca nu puteti vinde Proprietatea.");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 9000 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
Delete3DTextLabel(Text3D:House3D);
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hValue] = 100;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid, 100);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Ati vandut proprieatea ~n~~g~$100");
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pPhousekey] = 9000;
if(PlayerInfo[playerid][pLocal] == house)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
}
Delete3DTextLabel(Text3D:House3D);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate.");
}
}
return 1;
}[/pawn]
Ce naiba nu fac bine ?
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