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ajutor carbomb


Guest kamykaze

Question

Guest kamykaze
Posted

Pornind de la asta http://forum.sa-mp.com/showthread.php?t=62527  , am incercat sa il modific astfel incat doar membrii factiunii 20 de pe serverul meu sa poata lua bomba, sa fac astfel incat doar dintr-un anumit punct sa poata fi luata, sa nu coste nimic si sa nu fie cumparata cu comanda /buygun (weaponid) (ammount), ci cu /getbomb. Nu am reusit sa rezolv nimic, asa ca va cer ajutorul. Daca poate cineva sa faca acest script, va rog sa il postati aici.

Modul pe care il folosesc este Raven Final !

1 answer to this question

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Posted

.... dabea am inteles ce ai zis

if (strcmp(cmd, "/blowup", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			if(PlayerCuffed[playerid] > 0)
			{
				SendClientMessage(playerid, COLOR_GREY, " You cant blow up this bomb you already Cuffed !");
				return 1;
			}
	    if(Bomb_e[playerid] != 0 || Bomb_car[playerid] != 0)
	    {
        BlowUpBomb(playerid);
	    }
	    else
	    {
	      SendClientMessage(playerid, COLOR_GRAD2, "Use /placebomb first!");
	      return 1;
	    }
	  }
	  return 1;
	}
	if (strcmp(cmd, "/placebomb", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
 			tmp = strtok(cmdtext, idx);
			if(IsACop(playerid))
			{
			  SendClientMessage(playerid, COLOR_GREY, " To bad you are a Cop !");
			  return 1;
			}
			if(PlayerCuffed[playerid] > 0)
			{
				SendClientMessage(playerid, COLOR_GREY, " You cant place a bomb you already Cuffed !");
				return 1;
			}
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /placebomb [detonator] [time] seconds!!!");
				SendClientMessage(playerid, COLOR_GRAD2, "types: 0 = time, 1 = manual");
				return 1;
			}
			new detonator;
			detonator = strval(tmp);
			if(detonator == 0)
			{
				tmp = strtok(cmdtext, idx);
				new time;
				time = strval(tmp);
				if(time > 0)
				{
	    		if(PlayerInfo[playerid][pBomb] > 0)
	    		{
	    	  	if(Bomb_car[playerid] != 0 || Bomb_e[playerid] != 0)
	    	  	{
	    	    	SendClientMessage(playerid, COLOR_GRAD2, "Wait until your other bomb explodes!");
	    	    	return 1;
	    	 		}
	    	  	if(IsPlayerInAnyVehicle(playerid))
	    	  	{
							new car = GetPlayerVehicleID(playerid);
							Bomb_car[playerid] = car;
							format(string, sizeof(string), "You placed a bomb in your vehicle wich will blow up in %d seconds", time);
							SendClientMessage(playerid, COLOR_RED2, string);
							PlayerInfo[playerid][pBomb] -=1;
	    	  	}
		    	  else
		    	  {
		      		new Float:x, Float:y, Float:z;
		      		GetPlayerPos(playerid, x,y,z);
		      		Bomb_x[playerid] = x;
		      		Bomb_y[playerid] = y;
		      		Bomb_z[playerid] = z;
		      		Bomb[playerid] = CreateStreamObject(1654,Bomb_x[playerid],Bomb_y[playerid],Bomb_z[playerid]-0.958,270.0,0.0,00.00,200.0);
							format(string, sizeof(string), "You placed a bomb wich will blow up in %d seconds", time);
							SendClientMessage(playerid, COLOR_RED2, string);
							PlayerInfo[playerid][pBomb] -= 1;
							format(string, sizeof(string), "You have %d bombs left.", PlayerInfo[playerid][pBomb]);
							SendClientMessage(playerid, COLOR_RED2, string);
							Bomb_e[playerid] = 1;
						}
						SetTimerEx("BlowUpBomb", time*1000, 0, "i", playerid);
						return 1;
		    	}
		    	else
		    	{
		    	  SendClientMessage(playerid, COLOR_GRAD2, "You don't have a bomb!");
		    	  return 1;
		    	}
				}
			}
			else
			{
			  if(PlayerInfo[playerid][pBomb] > 0)
				{
	    	  if(Bomb_car[playerid] != 0 || Bomb_e[playerid] != 0)
	    	  {
	    	   	SendClientMessage(playerid, COLOR_GRAD2, "Wait until your other bomb explodes!");
	    	   	return 1;
	    	 	}
	    	  if(IsPlayerInAnyVehicle(playerid))
	    	  {
						new car = GetPlayerVehicleID(playerid);
						Bomb_car[playerid] = car;
						format(string, sizeof(string), "You placed a bomb in your vehicle. Use /blowup to blow up the bomb.");
						SendClientMessage(playerid, COLOR_RED2, string);
						PlayerInfo[playerid][pBomb] -=1;
	    	  }
		    	else
		    	{
		      	new Float:x, Float:y, Float:z;
		      	GetPlayerPos(playerid, x,y,z);
		      	Bomb_x[playerid] = x;
		      	Bomb_y[playerid] = y;
		      	Bomb_z[playerid] = z;
		      	Bomb[playerid] = CreateStreamObject(1654,Bomb_x[playerid],Bomb_y[playerid],Bomb_z[playerid]-0.958,270.0,0.0,00.00,200.0);
						format(string, sizeof(string), "You placed a bomb. Use /blowup to blow up the bomb.");
						SendClientMessage(playerid, COLOR_RED2, string);
						PlayerInfo[playerid][pBomb] -= 1;
						Bomb_e[playerid] = 1;
					}
				}
		    else
		    {
		      SendClientMessage(playerid, COLOR_GRAD2, "You don't have a bomb!");
		      return 1;
		    }
			}
	  }
	  return 1;
	}
	if (strcmp(cmd, "/getbomb", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
        if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
        {
	    if(GetPlayerMoney(playerid) < 1)
			{
			  SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
			  return 1;
			}
			new gun;
			new gunid[16];
			new gunstring1[256];
			new gunstring2[256];
			new gunstring3[256];
			new gunstring4[256];
			new gunstring5[256];
			new infostring[256];
			new guncharge;
			new ammocharge;
			new location = PlayerInfo[playerid][pLocal];
			if(location == 99 || location == 100 || location == 102 || location == 104)
			{
			  if(BizzInfo[location-99][bProducts] <= 0)
			  {
			    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
					return 1;
			  }
				new mod = 100;
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USAGE: /getbomb [gunname] [ammoamount]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
					format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
					GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
					format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
					GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
					format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
					GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
					format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
					GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
					format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
					GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
					SendClientMessage(playerid, COLOR_GRAD3, "Weapons: bomb ($150000)");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
					return 1;
				}
				new ammo = strval(tmp);
				if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
				if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
				{
					gun = 46;
					guncharge = GunPrice[0][0]/100*mod;
					ammocharge = 0;
				}
				else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
				{
					gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
				{
					gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
				{
					gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
				{
					gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
				{
					gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
				{
					gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
				{
					gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
				{
					gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
				{
					gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
				{
					gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
				{
					gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
				{
					gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
				{
					gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
				{
					gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
					PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
				{
					gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
					PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
				{
					gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
				{
					gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
				{
					gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
					PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "bomb", true, strlen(gunid)) == 0)
				{
					ammocharge = 75000;
					guncharge = 75000;
					gun = 999;
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
					return 1;
				}
				if((guncharge+ammocharge) > GetPlayerMoney(playerid))
				{
					format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
					SendClientMessage(playerid, COLOR_GRAD3, infostring);
					return 1;
				}
				if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
				{
				  SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
				  return 1;
				}
				if(gun == 999)
				{
				  ammo = 1;
				}
				new payout = guncharge + ammocharge;
				format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
				SendClientMessage(playerid, COLOR_GRAD3, infostring);
				if(location == 102 && IsACop(playerid)) { }
				else { GivePlayerMoney(playerid, - payout); }
				if(gun != 999) { BizzInfo[location-99][bTill] += payout; ExtortionBiz(location-99, payout); }
				else { BizzInfo[location-99][bTill] += 15000; ExtortionBiz(location-99, 15000); }
				BizzInfo[location-99][bProducts]-=2;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				if(gun != 999) { PlayerWeapons[playerid] = 1; GivePlayerWeapon(playerid, gun, ammo); }
				else { PlayerInfo[playerid][pBomb] += ammo; }
				if(IsACop(playerid) && OnDuty[playerid] < 1) { PlayerInfo[playerid][pBomb] = 0; }
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
				printf("%s", string);
				PayLog(string);
			}
			else
			{
			  SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
				return 1;
			}
		}
		}
		return 1;
	}

Vezi daca merge tiam facuto pentru factiunea 20 si cu /getbomb

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