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Question
CoSmInUuTzZ
Salut am si eu comanda [pawn]if(strcmp(cmd, "/detain", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /detain [playerid/numejucator]");
SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}INFO: {FFFFFF}Suspectul va fi bagat in ultima masina condusa de tine.");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerVehicleID(i) == LastCar[playerid] && GetPlayerVehicleSeat(i) == 1)
{
SendClientMessage(playerid, COLOR_YELLOW, "Cineva este deja pe locul din dreapta soferului.");
return 1;
}
if(WantedLevel[giveplayerid] >= 1)
{
if(!IsPlayerInAnyVehicle(giveplayerid))
{
new Float:X, Float:Y, Float:Z;
GetVehiclePos(LastCar[playerid], X, Y, Z);
if(PlayerToPoint(10.0, playerid, X, Y, Z))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerCuffed[giveplayerid] >= 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new sendername1[MAX_PLAYER_NAME];
GetPlayerName(giveplayerid, sendername1, sizeof(sendername1));
PutPlayerInVehicle(giveplayerid, LastCar[playerid], 1);
format(string, sizeof(string), "Ofiterul %s l-a bagat in masina pe %s.", sendername, sendername1);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~*Incatusat", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 180;
//PlayerGotInCar[giveplayerid] = 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Trebuie sa folosesti /cuff inainte de a baga un suspect in masina.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Trebuie sa fii in afara masinii!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Trebuie sa fii langa masina!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Acel jucator nu trebuie sa fie intr-o masina!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Acel jucator trebuie sa aiba wanted!");
return 1;
}
}
}
}
}
}
}[/pawn]
Dar cand o foloseste cineva ii spune ca trebuie sa fie langa masina si acel jucator are wanted acel politist este in masina am si testat sa fie langa masina si tot asa :| oare de ce?
3 answers to this question
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