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Wantedpoints


Bladex

Question

Am un facut un system de wanted desii nu functioneaza regulamentar. Adica e setat killerdid pMembru / pLider 5, si la player id nu exista pMembru / Plider 5 desii primesti wanted, am avut multe incercari dar nu am reusit.

[pawn]//-----------------PD WANTED-------------//

if(PlayerInfo[killerid][pMembru] == 1 || PlayerInfo[killerid][pLider] == 1)

{

if(PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

            || PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8

|| PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9

|| PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10)

return 1;

}

if(PlayerInfo[killerid][pMembru] == 2 || PlayerInfo[killerid][pLider] == 2)

{

    if(PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

            || PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8

|| PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9

|| PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10)

return 1;

}

//-----------------------------------The Forelli Family WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 4 || PlayerInfo[killerid][pLider] == 4)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7

|| PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9

|| PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------The Sindacco Family WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 5 || PlayerInfo[killerid][pLider] == 5)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7

|| PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9

|| PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------The Leone Family WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 6 || PlayerInfo[killerid][pLider] == 6)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7

|| PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9

|| PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------Tow Truck Company WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 3 || PlayerInfo[killerid][pLider] == 3)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

|| PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8

|| PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10

|| PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

  WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------News Reporters WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 9 || PlayerInfo[killerid][pLider] == 9)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

|| PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8

|| PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10

|| PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------School Instructors WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 10 || PlayerInfo[killerid][pLider] == 10)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

|| PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8

|| PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10

|| PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------Hitman Agency WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 8 || PlayerInfo[killerid][pLider] == 8)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

|| PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9

|| PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}

//-----------------------------------CIVILS WANTED---------------------------------//

if(PlayerInfo[killerid][pMembru] == 0 || PlayerInfo[killerid][pLider] == 0)

{

if(PlayerInfo[playerid][pMembru] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembru] == 2 || PlayerInfo[playerid][pLider] == 2

|| PlayerInfo[playerid][pMembru] == 3 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembru] == 4 || PlayerInfo[playerid][pLider] == 4

|| PlayerInfo[playerid][pMembru] == 5 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pMembru] == 6 || PlayerInfo[playerid][pLider] == 6

|| PlayerInfo[playerid][pMembru] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembru] == 8 || PlayerInfo[playerid][pLider] == 8

|| PlayerInfo[playerid][pMembru] == 9 || PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pMembru] == 10 || PlayerInfo[playerid][pLider] == 10

|| PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0)

    WantedPoints[killerid] += 1; //+ 2 wanted points

if(reason != 49)

{

SetPlayerCriminal(killerid,255, "First Degree Murder");

}

else if (reason == 49)

{

SetPlayerCriminal(killerid,255, "Hit And Run");

}

return 1;

}[/pawn]

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