crazyzee Posted March 5, 2013 Posted March 5, 2013 [pawn]if (strcmp(cmd, "/carupgrade", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { new gunid[16]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "USAGE: /carupgrade [carname]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** CAR UPGRADES Cost $100000 ***"); SendClientMessage(playerid, COLOR_GRAD2,string); if(PlayerInfo[playerid][pLevel] >= 3) { SendClientMessage(playerid, COLOR_GRAD3, "Cars: Blistacompact Clover Elegant Emperor Glendale Greenwood"); SendClientMessage(playerid, COLOR_GRAD3, "Cars: Huntley Jester Landstalker Merit Nebula Sabre Stratum"); SendClientMessage(playerid, COLOR_GRAD3, "Cars: Sunrise Tahoma Uranus Infernus ZR-350 Bullet Turismo"); SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Stretch Elegy Phoenix Hotknife Bandito Sultan"); SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Cheetah Banshee Comet SuperGT Savana Euros Hotring Hustler"); } SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } if(SBizzInfo[5][sbProducts] == 0)//am facut bine?:Dcred { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); if (GetPlayerMoney(playerid) > 100000) { if(strcmp(gunid, "stretch", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stretch"); HouseInfo[house][hVec] = 409; } else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotknife"); HouseInfo[house][hVec] = 434; } else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bandito"); HouseInfo[house][hVec] = 568; } else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sultan"); HouseInfo[house][hVec] = 560; } else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegy"); HouseInfo[house][hVec] = 562; } else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Phoenix"); HouseInfo[house][hVec] = 603; } else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Cheetah"); HouseInfo[house][hVec] = 415; } else if(strcmp(gunid, "banshee", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Banshee"); HouseInfo[house][hVec] = 429; } else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Comet"); HouseInfo[house][hVec] = 480; } else if(strcmp(gunid, "supergt", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Super GT"); HouseInfo[house][hVec] = 506; } else if(strcmp(gunid, "savana", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Savana"); HouseInfo[house][hVec] = 567; } else if(strcmp(gunid, "euros", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Euros"); HouseInfo[house][hVec] = 587; } else if(strcmp(gunid, "hotring", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotring Racer"); HouseInfo[house][hVec] = 503; } else if(strcmp(gunid, "hustler", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pDonateRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !"); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hustler"); HouseInfo[house][hVec] = 545; } else if(strcmp(gunid, "blistacompact", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Blista Compact"); HouseInfo[house][hVec] = 496; } else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Clover"); HouseInfo[house][hVec] = 542; } else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegant"); HouseInfo[house][hVec] = 507; } else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Emperor"); HouseInfo[house][hVec] = 585; } else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Glendale"); HouseInfo[house][hVec] = 466; } else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Greenwood"); HouseInfo[house][hVec] = 492; } else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Huntley"); HouseInfo[house][hVec] = 579; } else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Jester"); HouseInfo[house][hVec] = 559; } else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Landstalker"); HouseInfo[house][hVec] = 400; } else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Merit"); HouseInfo[house][hVec] = 551; } else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Nebula"); HouseInfo[house][hVec] = 516; } else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sabre"); HouseInfo[house][hVec] = 475; } else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stratum"); HouseInfo[house][hVec] = 561; } else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sunrise"); HouseInfo[house][hVec] = 550; } else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Tahoma"); HouseInfo[house][hVec] = 566; } else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Infernus"); HouseInfo[house][hVec] = 411; } else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Turismo"); HouseInfo[house][hVec] = 451; } else if(strcmp(gunid, "zr-350", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A ZR-350"); HouseInfo[house][hVec] = 477; } else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bullet"); HouseInfo[house][hVec] = 541; } else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Uranus"); HouseInfo[house][hVec] = 558; } else { SendClientMessage(playerid, COLOR_GRAD6, " Unrecognized Car or Donate Rank not High enough."); return 1; } SendClientMessage(playerid, COLOR_GRAD6, "Your new car will be delivered within 48 hours -$100000"); OnPropUpdate(); GivePlayerMoney(playerid,-100000); SBizzInfo[5][sbTill] += 100000; ExtortionSBiz(5, 100000); SBizzInfo[5][sbProducts]--; PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_GRAD2, " You can't afford that ($100000)"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }[/pawn]As vrea sa spawneze masina instant nu dupa rr !Ce ar trebui sa fac? RPG.VIBEPLAY.RORecomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!
BuBu Posted March 5, 2013 Posted March 5, 2013 Foloseste un destroycar si un createcar deaorece daca vrei sa se spawneze instanat, de exemplu: DestroyVehicle(carid); CreateVehicle(details);
crazyzee Posted March 5, 2013 Author Posted March 5, 2013 Foloseste un destroycar si un createcar deaorece daca vrei sa se spawneze instanat, de exemplu: DestroyVehicle(carid); CreateVehicle(details);Daca imi si zici cum sa fac mai exact ar fi super EDIT: Stie cineva ? RPG.VIBEPLAY.RORecomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!
Question
crazyzee
[pawn]if (strcmp(cmd, "/carupgrade", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new house = PlayerInfo[playerid][pPhousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new gunid[16];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "USAGE: /carupgrade [carname]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** CAR UPGRADES Cost $100000 ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
if(PlayerInfo[playerid][pLevel] >= 3)
{
SendClientMessage(playerid, COLOR_GRAD3, "Cars: Blistacompact Clover Elegant Emperor Glendale Greenwood");
SendClientMessage(playerid, COLOR_GRAD3, "Cars: Huntley Jester Landstalker Merit Nebula Sabre Stratum");
SendClientMessage(playerid, COLOR_GRAD3, "Cars: Sunrise Tahoma Uranus Infernus ZR-350 Bullet Turismo");
SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Stretch Elegy Phoenix Hotknife Bandito Sultan");
SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Cheetah Banshee Comet SuperGT Savana Euros Hotring Hustler");
}
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
if(SBizzInfo[5][sbProducts] == 0)//am facut bine?:Dcred
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
if (GetPlayerMoney(playerid) > 100000)
{
if(strcmp(gunid, "stretch", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stretch");
HouseInfo[house][hVec] = 409;
}
else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotknife");
HouseInfo[house][hVec] = 434;
}
else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bandito");
HouseInfo[house][hVec] = 568;
}
else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sultan");
HouseInfo[house][hVec] = 560;
}
else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegy");
HouseInfo[house][hVec] = 562;
}
else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Phoenix");
HouseInfo[house][hVec] = 603;
}
else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Cheetah");
HouseInfo[house][hVec] = 415;
}
else if(strcmp(gunid, "banshee", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Banshee");
HouseInfo[house][hVec] = 429;
}
else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Comet");
HouseInfo[house][hVec] = 480;
}
else if(strcmp(gunid, "supergt", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Super GT");
HouseInfo[house][hVec] = 506;
}
else if(strcmp(gunid, "savana", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Savana");
HouseInfo[house][hVec] = 567;
}
else if(strcmp(gunid, "euros", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Euros");
HouseInfo[house][hVec] = 587;
}
else if(strcmp(gunid, "hotring", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotring Racer");
HouseInfo[house][hVec] = 503;
}
else if(strcmp(gunid, "hustler", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pDonateRank] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a V.I.P Account !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hustler");
HouseInfo[house][hVec] = 545;
}
else if(strcmp(gunid, "blistacompact", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Blista Compact");
HouseInfo[house][hVec] = 496;
}
else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Clover");
HouseInfo[house][hVec] = 542;
}
else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegant");
HouseInfo[house][hVec] = 507;
}
else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Emperor");
HouseInfo[house][hVec] = 585;
}
else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Glendale");
HouseInfo[house][hVec] = 466;
}
else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Greenwood");
HouseInfo[house][hVec] = 492;
}
else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Huntley");
HouseInfo[house][hVec] = 579;
}
else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Jester");
HouseInfo[house][hVec] = 559;
}
else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Landstalker");
HouseInfo[house][hVec] = 400;
}
else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Merit");
HouseInfo[house][hVec] = 551;
}
else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Nebula");
HouseInfo[house][hVec] = 516;
}
else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sabre");
HouseInfo[house][hVec] = 475;
}
else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stratum");
HouseInfo[house][hVec] = 561;
}
else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sunrise");
HouseInfo[house][hVec] = 550;
}
else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Tahoma");
HouseInfo[house][hVec] = 566;
}
else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Infernus");
HouseInfo[house][hVec] = 411;
}
else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Turismo");
HouseInfo[house][hVec] = 451;
}
else if(strcmp(gunid, "zr-350", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A ZR-350");
HouseInfo[house][hVec] = 477;
}
else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bullet");
HouseInfo[house][hVec] = 541;
}
else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Uranus");
HouseInfo[house][hVec] = 558;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, " Unrecognized Car or Donate Rank not High enough.");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Your new car will be delivered within 48 hours -$100000");
OnPropUpdate();
GivePlayerMoney(playerid,-100000);
SBizzInfo[5][sbTill] += 100000;
ExtortionSBiz(5, 100000);
SBizzInfo[5][sbProducts]--;
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You can't afford that ($100000)");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house");
return 1;
}
}
return 1;
}[/pawn]
As vrea sa spawneze masina instant nu dupa rr !
Ce ar trebui sa fac?
RPG.VIBEPLAY.RO
Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!
2 answers to this question
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