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/carupgrade sa se spawneze masina instant


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Posted

[pawn]if (strcmp(cmd, "/carupgrade", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

new house = PlayerInfo[playerid][pPhousekey];

GetPlayerName(playerid, playername, sizeof(playername));

if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)

{

new gunid[16];

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "USAGE: /carupgrade [carname]");

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** CAR UPGRADES Cost $100000 ***");

SendClientMessage(playerid, COLOR_GRAD2,string);

if(PlayerInfo[playerid][pLevel] >= 3)

{

SendClientMessage(playerid, COLOR_GRAD3, "Cars: Blistacompact Clover Elegant Emperor Glendale Greenwood");

SendClientMessage(playerid, COLOR_GRAD3, "Cars: Huntley Jester Landstalker Merit Nebula Sabre Stratum");

SendClientMessage(playerid, COLOR_GRAD3, "Cars: Sunrise Tahoma Uranus Infernus ZR-350 Bullet Turismo");

SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Stretch Elegy Phoenix Hotknife Bandito Sultan");

SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: Cheetah Banshee Comet SuperGT Savana Euros Hotring Hustler");

}

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

return 1;

}

if(SBizzInfo[5][sbProducts] == 0)//am facut bine?:Dcred

{

GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

return 1;

}

strmid(gunid, tmp, 0, strlen(cmdtext), 255);

if (GetPlayerMoney(playerid) > 100000)

{

if(strcmp(gunid, "stretch", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stretch");

HouseInfo[house][hVec] = 409;

}

else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotknife");

HouseInfo[house][hVec] = 434;

}

else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bandito");

HouseInfo[house][hVec] = 568;

}

else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sultan");

HouseInfo[house][hVec] = 560;

}

else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegy");

HouseInfo[house][hVec] = 562;

}

else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Phoenix");

HouseInfo[house][hVec] = 603;

}

else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Cheetah");

HouseInfo[house][hVec] = 415;

}

else if(strcmp(gunid, "banshee", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Banshee");

HouseInfo[house][hVec] = 429;

}

else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Comet");

HouseInfo[house][hVec] = 480;

}

else if(strcmp(gunid, "supergt", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Super GT");

HouseInfo[house][hVec] = 506;

}

else if(strcmp(gunid, "savana", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Savana");

HouseInfo[house][hVec] = 567;

}

else if(strcmp(gunid, "euros", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Euros");

HouseInfo[house][hVec] = 587;

}

else if(strcmp(gunid, "hotring", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotring Racer");

HouseInfo[house][hVec] = 503;

}

else if(strcmp(gunid, "hustler", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pDonateRank] < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You don't have a V.I.P Account !");

        return 1;

    }

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hustler");

HouseInfo[house][hVec] = 545;

}

else if(strcmp(gunid, "blistacompact", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Blista Compact");

HouseInfo[house][hVec] = 496;

}

else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Clover");

HouseInfo[house][hVec] = 542;

}

else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegant");

HouseInfo[house][hVec] = 507;

}

else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Emperor");

HouseInfo[house][hVec] = 585;

}

else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Glendale");

HouseInfo[house][hVec] = 466;

}

else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Greenwood");

HouseInfo[house][hVec] = 492;

}

else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Huntley");

HouseInfo[house][hVec] = 579;

}

else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Jester");

HouseInfo[house][hVec] = 559;

}

else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Landstalker");

HouseInfo[house][hVec] = 400;

}

else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Merit");

HouseInfo[house][hVec] = 551;

}

else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Nebula");

HouseInfo[house][hVec] = 516;

}

else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sabre");

HouseInfo[house][hVec] = 475;

}

else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stratum");

HouseInfo[house][hVec] = 561;

}

else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sunrise");

HouseInfo[house][hVec] = 550;

}

else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Tahoma");

HouseInfo[house][hVec] = 566;

}

else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Infernus");

HouseInfo[house][hVec] = 411;

}

else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Turismo");

HouseInfo[house][hVec] = 451;

}

else if(strcmp(gunid, "zr-350", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A ZR-350");

HouseInfo[house][hVec] = 477;

}

else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bullet");

HouseInfo[house][hVec] = 541;

}

else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)

{

SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Uranus");

HouseInfo[house][hVec] = 558;

}

else

{

SendClientMessage(playerid, COLOR_GRAD6, "  Unrecognized Car or Donate Rank not High enough.");

return 1;

}

SendClientMessage(playerid, COLOR_GRAD6, "Your new car will be delivered within 48 hours -$100000");

OnPropUpdate();

GivePlayerMoney(playerid,-100000);

SBizzInfo[5][sbTill] += 100000;

ExtortionSBiz(5, 100000);

SBizzInfo[5][sbProducts]--;

PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  You can't afford that ($100000)");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  You don't own a house");

return 1;

}

}

return 1;

}[/pawn]

As vrea sa spawneze masina instant nu dupa rr !

Ce ar trebui sa fac?

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

2 answers to this question

Recommended Posts

Posted

Foloseste un destroycar si un createcar deaorece daca vrei sa se spawneze instanat, de exemplu:

            DestroyVehicle(carid);

            CreateVehicle(details);

Posted

Foloseste un destroycar si un createcar deaorece daca vrei sa se spawneze instanat, de exemplu:

            DestroyVehicle(carid);

            CreateVehicle(details);

Daca imi si zici cum sa fac mai exact ar fi super :D

EDIT: Stie cineva ?

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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