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Bug /sellbiz /buybiz
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Question
Madu99
Am un bug la /buybiz cand cumpar un biz si vr sa il vand si dau /sellbiz zice ca nu detin un biz iar cand vreau sa cumpar un biz zice ca am deja un biz ...
[pawn]if(strcmp(cmd, "/buybiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
if(PlayerInfo[playerid][pPbiskey] != 255)
{
SendClientMessage(playerid, COLOR_WHITE, " You already own a business, type /sellbiz if you want to buy this one.");
return 1;
}
for(new b = 0; b < sizeof(SBizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]) && SBizzInfo[sbOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < SBizzInfo[sbLevelNeeded])
{
format(string, sizeof(string), "You Must Be Level %d To Purchase This",SBizzInfo[sbLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) > SBizzInfo[sbBuyPrice])
{
Delete3DTextLabel(Text3D:SBizzLabel);
PlayerInfo[playerid][pPbiskey] = b+100;
SBizzInfo[sbOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo[sbOwner], sendername, 0, strlen(sendername), 255);
GivePlayerMoney(playerid,-SBizzInfo[sbBuyPrice]);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On Your New Purchase.");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section.");
SendClientMessage(playerid, COLOR_LIGHTRED, "ATENTIE: Daca vinzi biz-ul nu o sa primesti banii de la buy !");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
return 1;
}
}
}
for(new b = 0; b < sizeof(BizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]) && BizzInfo[bOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < BizzInfo[bLevelNeeded])
{
format(string, sizeof(string), "You Must Be Level %d To Purchase This",BizzInfo[bLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) > BizzInfo[bBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b;
BizzInfo[bOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[bOwner], sendername, 0, strlen(sendername), 255);
GivePlayerMoney(playerid,-BizzInfo[bBuyPrice]);
PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,BizzInfo[bInterior]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
GameTextForPlayer(playerid, "~w~Welcome~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = b ;
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On Your New Purchase.");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section.");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
return 1;
}
}
}
}
return 1;
}
[/pawn]
Si
if(strcmp(cmd, "/sellbiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPbiskey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "Nu deti un Bizz.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Esti Casatorit nu poti vinde Bizul");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)
{
new bouse = PlayerInfo[playerid][pPbiskey]-100;
//GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);
SBizzInfo[bouse][sbLocked] = 1;
SBizzInfo[bouse][sbOwned] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);
strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);
ConsumingMoney[playerid] = 1;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]);
GameTextForPlayer(playerid, string, 10000, 3);
SBizzInfo[bouse][sbTill] = 0;
PlayerInfo[playerid][pPbiskey] = 255;
OnPropUpdate();
OnPlayerUpdateEx(playerid);
return 1;
}
if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)
{
new bouse = PlayerInfo[playerid][pPbiskey];
BizzInfo[bouse][bLocked] = 1;
BizzInfo[bouse][bOwned] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]);
GameTextForPlayer(playerid, string, 10000, 3);
BizzInfo[bouse][bTill] = 0;
PlayerInfo[playerid][pPbiskey] = 255;
OnPropUpdate();
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nu deti un Bizz.");
}
}
return 1;
}
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