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Problema PayDay
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Question
dandrew12
Salut, cum pot face si eu un payday mai mic adica $ pe care ii iei de la 1-2k la 5-10$
[pawn]public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pLevel] > 0)
{
if(Var[MoneyMessage]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[pJailed] = 1;
ResetPlayerWeapons(i);
Var[WantedLevel] = 0;
PlayerInfo[pJailTime] = 240;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[pAccount];
new key = PlayerInfo[pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hMoney] = HouseInfo[key][hMoney]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
Tax += TaxValue;//Should work for every player online
PlayerInfo[pAccount] -= TaxValue;
if(PlayerInfo[pDonateRank] > 0)
{
new bonus = PlayerInfo[pPayCheck] / 2;
PlayerInfo[pPayCheck] += bonus;
}
new checks = PlayerInfo[pPayCheck]/2;
new ebill = (PlayerInfo[pAccount]/200000)*(PlayerInfo[pLevel]);
Var[ConsumingMoney] = 1;
GivePlayerMoney(i, checks);
if(PlayerInfo[pAccount] > 0)
{
PlayerInfo[pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[pAccount]/10000)*(tmpintrate);
PlayerInfo[pExp]++;
PlayerPlayMusic(i);
PlayerInfo[pAccount] = account+interest;
SendClientMessage(i, COLOR_WHITE, "|___ {F200FF}BANK STATMENT {FFFFFF}___|");
format(string, sizeof(string), " {00FF00}Paycheck: {FFFFFF}$%d {00FF00}Tax Money: {FFFFFF}-$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
{
format(string, sizeof(string), " {00FF00}Electricity Bill: {FFFFFF}-$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " {00FF00}Balance: {FFFFFF}$%d", account);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " {00FF00}Interest Rate: {FFFFFF}0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " {00FF00}Interest Gained {FFFFFF}$%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GRAD4, "{F200FF}|--------------------------------------|");
format(string, sizeof(string), " {00FF00}New Balance: {FFFFFF}$%d", PlayerInfo[pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " {00FF00}Rent: {FFFFFF}-$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~r~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
RobBankOn = 0;
RobBankOn1 = 0;
PlayerInfo[pRobbed] = 0;
PlayerInfo[pPayDay] = 0;
PlayerInfo[pPayCheck] = 0;
PlayerInfo[pConnectTime] += 1;
if(PlayerInfo[pDonateRank] >= 1) PlayerInfo [pExp] += 1 ;
}
}
}
//Checkprop();
return 1;
}[/pawn]
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