xAlecsu Posted February 7, 2013 Posted February 7, 2013 Deci pls puteti sa ma ajutati ca am adaugat luxadmin in sv meuAcestea sunt erorile (Ma intreseaza doar erorile warningurile le las...doar erorile ma intreseaza dc apar..)[pawn]../include/gl_common.inc(80) : error 021: symbol already defined: "strtok"../include/gl_common.inc(139) : error 021: symbol already defined: "isNumeric"C:\Users\Al3x\Desktop\gm nou\gamemodes\grandlarc.pwn(79) : warning 216: nested commentC:\Users\Al3x\Desktop\gm nou\gamemodes\grandlarc.pwn(81) : warning 216: nested commentPawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase2 Errors.[/pawn]Pentru linia 80 acestea sunt in jurul lini 80[pawn]//----------------------------------------------------------public OnPlayerConnect(playerid){ GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); //Kick(playerid); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); /* /* new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); printf("Player %d reports client version: %s", playerid, ClientVersion);*/ return 1;}//----------------------------------------------------------[/pawn]Acestea sunt in jurul lini 139 [pawn] //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200); GivePlayerWeapon(playerid,WEAPON_COLT45,100); //GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock(playerid, 0); return 1;}[/pawn]
[Funky]Anakin Posted February 7, 2013 Posted February 7, 2013 /include/gl_common.inc(80) : error 021: symbol already defined: "strtok" } } = > ../include/gl_common.inc(139) : error 021: symbol already defined: "isNumeric" }Simbolul strtok si isNumeric se afla si in gl_common.inc dar si in gamemode-ul tau , so pune strtok1 si isNumeric1 ca sa numai dea ( ori in inc sau gm ).Linia 79 nu o inteleg nici 81 nu imi dau seama care este ...
DarkyTheAngel Posted February 7, 2013 Posted February 7, 2013 [pawn]//----------------------------------------------------------public OnPlayerConnect(playerid){ GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); //Kick(playerid); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); */ /* new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); printf("Player %d reports client version: %s", playerid, ClientVersion);*/ return 1;}//----------------------------------------------------------[/pawn]Simbolurile strtok si isNumeric sunt deja definite deci poti sa le stergi.
Question
xAlecsu
Deci pls puteti sa ma ajutati ca am adaugat luxadmin in sv meu
Acestea sunt erorile (Ma intreseaza doar erorile warningurile le las...doar erorile ma intreseaza dc apar..)
[pawn]../include/gl_common.inc(80) : error 021: symbol already defined: "strtok"
../include/gl_common.inc(139) : error 021: symbol already defined: "isNumeric"
C:\Users\Al3x\Desktop\gm nou\gamemodes\grandlarc.pwn(79) : warning 216: nested comment
C:\Users\Al3x\Desktop\gm nou\gamemodes\grandlarc.pwn(81) : warning 216: nested comment
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.[/pawn]
Pentru linia 80 acestea sunt in jurul lini 80
[pawn]//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//Kick(playerid);
/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
/*
/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf("Player %d reports client version: %s", playerid, ClientVersion);*/
return 1;
}
//----------------------------------------------------------[/pawn]
Acestea sunt in jurul lini 139
[pawn] //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);
return 1;
}[/pawn]
2 answers to this question
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