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Cum oun Text Draw pe sv


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// TextDraw developed using Zamaroht's Textdraw Editor 1.0

// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;

// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(648.000000, 430.000000, ".");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.549998, 1.100000);
TextDrawColor(Textdraw0, -16711681);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 16777215);
TextDrawTextSize(Textdraw0, -11.000000, 27.000000);

Textdraw1 = TextDrawCreate(500.000000, 94.000000, "....");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.549998, 1.100000);
TextDrawColor(Textdraw1, -16776961);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(523.000000, 94.000000, "....");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.549998, 1.100000);
TextDrawColor(Textdraw2, -65281);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(546.000000, 94.000000, "....");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 3);
TextDrawLetterSize(Textdraw3, 0.549998, 1.100000);
TextDrawColor(Textdraw3, 65535);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(507.000000, 103.000000, "/rules");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 3);
TextDrawLetterSize(Textdraw4, 0.439999, 1.100000);
TextDrawColor(Textdraw4, 16711935);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(499.000000, 108.000000, "....");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 3);
TextDrawLetterSize(Textdraw5, 0.519999, 1.200000);
TextDrawColor(Textdraw5, -16776961);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(521.000000, 108.000000, "....");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 3);
TextDrawLetterSize(Textdraw6, 0.519999, 1.200000);
TextDrawColor(Textdraw6, -65281);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(543.000000, 108.000000, "....");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 3);
TextDrawLetterSize(Textdraw7, 0.519999, 1.200000);
TextDrawColor(Textdraw7, 65535);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(564.000000, 93.000000, ":");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 3);
TextDrawLetterSize(Textdraw8, 0.319999, 3.399997);
TextDrawColor(Textdraw8, 16711935);
TextDrawSetOutline(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(496.000000, 93.000000, ":");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 3);
TextDrawLetterSize(Textdraw9, 0.319999, 3.399997);
TextDrawColor(Textdraw9, 16711935);
TextDrawSetOutline(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(429.000000, 142.000000, ".");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 3);
TextDrawLetterSize(Textdraw10, 0.009999, 0.000000);
TextDrawColor(Textdraw10, 16711935);
TextDrawSetOutline(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);

// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.

Cum pun acest textdarw in GameMod sau stil FS

<a href="http://www.game-state.eu/188.212.105.161:7777/"><img src="http://www.game-state.eu/188.212.105.161:7777/430x73_FFFFFF_FF9900_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

1 answer to this question

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Pasul 1.(sus in gamemod pui):

new Text:Textdraw0;

new Text:Textdraw1;

new Text:Textdraw2;

new Text:Textdraw3;

new Text:Textdraw4;

new Text:Textdraw5;

new Text:Textdraw6;

new Text:Textdraw7;

new Text:Textdraw8;

new Text:Textdraw9;

new Text:Textdraw10;

Pasul 2.(La "OnGameModeInit" pui);

Textdraw0 = TextDrawCreate(648.000000, 430.000000, ".");

TextDrawBackgroundColor(Textdraw0, 255);

TextDrawFont(Textdraw0, 3);

TextDrawLetterSize(Textdraw0, 0.549998, 1.100000);

TextDrawColor(Textdraw0, -16711681);

TextDrawSetOutline(Textdraw0, 1);

TextDrawSetProportional(Textdraw0, 1);

TextDrawUseBox(Textdraw0, 1);

TextDrawBoxColor(Textdraw0, 16777215);

TextDrawTextSize(Textdraw0, -11.000000, 27.000000);

Textdraw1 = TextDrawCreate(500.000000, 94.000000, "....");

TextDrawBackgroundColor(Textdraw1, 255);

TextDrawFont(Textdraw1, 3);

TextDrawLetterSize(Textdraw1, 0.549998, 1.100000);

TextDrawColor(Textdraw1, -16776961);

TextDrawSetOutline(Textdraw1, 1);

TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(523.000000, 94.000000, "....");

TextDrawBackgroundColor(Textdraw2, 255);

TextDrawFont(Textdraw2, 3);

TextDrawLetterSize(Textdraw2, 0.549998, 1.100000);

TextDrawColor(Textdraw2, -65281);

TextDrawSetOutline(Textdraw2, 1);

TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(546.000000, 94.000000, "....");

TextDrawBackgroundColor(Textdraw3, 255);

TextDrawFont(Textdraw3, 3);

TextDrawLetterSize(Textdraw3, 0.549998, 1.100000);

TextDrawColor(Textdraw3, 65535);

TextDrawSetOutline(Textdraw3, 1);

TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(507.000000, 103.000000, "/rules");

TextDrawBackgroundColor(Textdraw4, 255);

TextDrawFont(Textdraw4, 3);

TextDrawLetterSize(Textdraw4, 0.439999, 1.100000);

TextDrawColor(Textdraw4, 16711935);

TextDrawSetOutline(Textdraw4, 1);

TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(499.000000, 108.000000, "....");

TextDrawBackgroundColor(Textdraw5, 255);

TextDrawFont(Textdraw5, 3);

TextDrawLetterSize(Textdraw5, 0.519999, 1.200000);

TextDrawColor(Textdraw5, -16776961);

TextDrawSetOutline(Textdraw5, 1);

TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(521.000000, 108.000000, "....");

TextDrawBackgroundColor(Textdraw6, 255);

TextDrawFont(Textdraw6, 3);

TextDrawLetterSize(Textdraw6, 0.519999, 1.200000);

TextDrawColor(Textdraw6, -65281);

TextDrawSetOutline(Textdraw6, 1);

TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(543.000000, 108.000000, "....");

TextDrawBackgroundColor(Textdraw7, 255);

TextDrawFont(Textdraw7, 3);

TextDrawLetterSize(Textdraw7, 0.519999, 1.200000);

TextDrawColor(Textdraw7, 65535);

TextDrawSetOutline(Textdraw7, 1);

TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(564.000000, 93.000000, ":");

TextDrawBackgroundColor(Textdraw8, 255);

TextDrawFont(Textdraw8, 3);

TextDrawLetterSize(Textdraw8, 0.319999, 3.399997);

TextDrawColor(Textdraw8, 16711935);

TextDrawSetOutline(Textdraw8, 1);

TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(496.000000, 93.000000, ":");

TextDrawBackgroundColor(Textdraw9, 255);

TextDrawFont(Textdraw9, 3);

TextDrawLetterSize(Textdraw9, 0.319999, 3.399997);

TextDrawColor(Textdraw9, 16711935);

TextDrawSetOutline(Textdraw9, 1);

TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(429.000000, 142.000000, ".");

TextDrawBackgroundColor(Textdraw10, 255);

TextDrawFont(Textdraw10, 3);

TextDrawLetterSize(Textdraw10, 0.009999, 0.000000);

TextDrawColor(Textdraw10, 16711935);

TextDrawSetOutline(Textdraw10, 1);

TextDrawSetProportional(Textdraw10, 1);

Pasul 3.(Ca sa le apara la playeri text-drawul pui la OnPlayerConnect);

TextDrawShowForPlayer(playerid,Text:Textdraw0);

TextDrawShowForPlayer(playerid,Text:Textdraw1);

TextDrawShowForPlayer(playerid,Text:Textdraw2);

TextDrawShowForPlayer(playerid,Text:Textdraw3);

TextDrawShowForPlayer(playerid,Text:Textdraw4);

TextDrawShowForPlayer(playerid,Text:Textdraw5);

TextDrawShowForPlayer(playerid,Text:Textdraw6);

TextDrawShowForPlayer(playerid,Text:Textdraw7);

TextDrawShowForPlayer(playerid,Text:Textdraw8);

TextDrawShowForPlayer(playerid,Text:Textdraw9);

TextDrawShowForPlayer(playerid,Text:Textdraw10);

Pasul 4.(Ca sa nu se creeze bug-uri neplacute pui la OnPlayerDisconnected):

TextDrawDestroy(Textdraw0[playerid]);

TextDrawDestroy(Textdraw1[playerid]);

TextDrawDestroy(Textdraw2[playerid]);

TextDrawDestroy(Textdraw3[playerid]);

TextDrawDestroy(Textdraw4[playerid]);

TextDrawDestroy(Textdraw5[playerid]);

TextDrawDestroy(Textdraw6[playerid]);

TextDrawDestroy(Textdraw7[playerid]);

TextDrawDestroy(Textdraw8[playerid]);

TextDrawDestroy(Textdraw9[playerid]);

TextDrawDestroy(Textdraw10[playerid]);

-------------------------------------------------------------------------------------

Cam asta este,sper ca ti-am fost de ajutor.

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