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Question
smokeyutzu
Salut am o problema waru nu se termina niciodatauite aici comenzile si wartimer
[pawn]if(strcmp(cmd, "/startwar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(wtimer[playerid] < 1)
{ }
else
{
SendClientMessage(playerid, COLOR_GREY, "Trebuie sa astepti 12 ore la fiecare war!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 12)
{
provoked = 1;
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "Tasteaza: /startwar list , /startwar [locul]");
return 1;
}
if(strcmp(x_nr,"list",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "_________Lista Locuri_________");
SendClientMessage(playerid, COLOR_GRAD1, "1:GS/LS 2: BS/LS 3: Madd Dog House 4: Banca");
return 1;
}
else if(strcmp(x_nr,"1",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}GS/LS");
return 1;
}
else if(strcmp(x_nr,"2",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}BS/LS");
return 1;
}
else if(strcmp(x_nr,"3",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}Madd Dog House");
return 1;
}
else if(strcmp(x_nr,"4",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au declarat WAR , zona: {FFFFFF}Banca");
return 1;
}
}
else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pLeader] == 16)
{
provoked = 1;
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "Tasteaza: /startwar list , /startwar [locul]");
return 1;
}
if(strcmp(x_nr,"list",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "_________Lista Locuri_________");
SendClientMessage(playerid, COLOR_GRAD1, "1: GS/LS 2: BS/LS 3: Madd Dog House 4: Banca");
return 1;
}
else if(strcmp(x_nr,"1",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}GS/LS");
return 1;
}
else if(strcmp(x_nr,"2",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}BS/LS");
return 1;
}
else if(strcmp(x_nr,"3",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}Madd Dog House");
return 1;
}
else if(strcmp(x_nr,"4",true) == 0)
{
SendClientMessageToAll(COLOR_GREEN, "{00FA9A}[WAR]: {EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au declarat WAR , zona: {FFFFFF}Banca");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not a gang / mafia leader!");
return 1;
}
wtimer[playerid] = 3000000;
}
return 1;
}
if(strcmp(cmd, "/acceptwar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (provoked == 1)
{
if (PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pLeader] == 5)
{
new hour,minuite;
gettime(hour,minuite);
FixHour(hour);
scoreteam1 = 0;
scoreteam2 = 0;
SetTimer("wartime", 1800000, false);
SendClientMessageToAll(COLOR_WHITE, "{6EF83C}|____War Started____|");
format(string, sizeof(string), "{006633}Grove Street - {CC9933}Los Santos Vagos - {663300}The Triads vS {660099}Ballas - {99FFFF}Varrios Los Aztecas - {990033}The Mafia");
SendClientMessageToAll(COLOR_WHITE,string);
SendClientMessageToAll(COLOR_WHITE, "Premiul: {F81414}50.000 {33AA33}$ {F81414}5000 {33AA33}Mats {F81414}200 {33AA33}Drugs");
format(string, sizeof(string), "War inceput la ora: {F81414}%d: %d", hour, minuite);
SendClientMessageToAll(COLOR_WHITE,string);
SendClientMessageToAll(COLOR_WHITE, "Va rugam evitati acea zona!");
SendClientMessageToAll(COLOR_WHITE, "{6EF83C}|____War Started____|");
provoked = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not a Leader or a gang/mafia Leader.");
}
}
return 1;
}[/pawn]
[pawn]forward wartime();
public wartime()
{
if(scoreteam1 > scoreteam2)
{
SendClientMessageToAll(COLOR_WHITE, "{6EF83C}|____War Finished____|");
SendClientMessageToAll(COLOR_WHITE, "{F81414}Alianta {660099}Ballas - {99FFFF}Varrios Los Aztecas - {990033}The Mafia{F81414} a castigat warul");
//SendClientMessageToAll(COLOR_WHITE, "{6EF83C}Scor war: Ballas - VLA - TM vs Grove - LSV - TT : %d - %d ", scoreteam1 , scoreteam2);
SendClientMessageToAll(COLOR_WHITE, "{F81414}All player on this aliances won 50.000 $, 5000 Mats, 100 Drugs.");
SendClientMessageToAll(COLOR_WHITE, "{6EF83C}|____War Finished____|");
scoreteam1 = 0;
scoreteam2 = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new leader = PlayerInfo[pLeader], member = PlayerInfo[pMember];
if(leader == ID || leader == ID || leader == ID || member == ID || member == ID || member == ID)
{
PlayerInfo[pMats] += 5000;
PlayerInfo[pDrugs] += 100;
GivePlayerMoney(i, 50000);
}
}
}
}
else if(scoreteam1 < scoreteam2)
{
SendClientMessageToAll(COLOR_WHITE, "{6EF83C}|____War Finished____|");
SendClientMessageToAll(COLOR_WHITE, "{F81414}Alianta {006633}Grove Street - {CC9933}Los Santos Vagos - {663300}The Triads{F81414} a castigat warul");
//SendClientMessageToAll(COLOR_WHITE, "{6EF83C}Scor war: Grove - LSV - TT vs Ballas - VLA - TM : %d - %d ", scoreteam2 , scoreteam1);
SendClientMessageToAll(COLOR_WHITE, "{F81414}All player on this aliances won 50.000 $, 5000 Mats, 100 Drugs.");
SendClientMessageToAll(COLOR_WHITE, "{6EF83C}|____War Finished____|");
scoreteam1 = 0;
scoreteam2 = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new leader = PlayerInfo[pLeader], member = PlayerInfo[pMember];
if(leader == ID || leader == ID || leader == ID || member == ID || member == ID || member == ID)
{
PlayerInfo[pMats] += 5000;
PlayerInfo[pDrugs] += 100;
GivePlayerMoney(i, 50000);
}
}
}
}
return 1;
}[/pawn]
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