Jump to content
  • 0

Ajutor Script


DAVIDXP

Question

Salut  :-h dupa cum vedeti e GM-ul RAS nu e intreg serverul, vreau sa-l repar(poate si xxSPEEDYxx)ma va ajuta)deci am erori la asta, KICK/BAN..:

306 if ( ServerInfo[ ConnectMessages ] == 1 )

{

    new str[ 256 ], pAKA[ 256 ];

    pAKA = dini_Get( "ladmin/config/aka.txt", tmp3 );

if ( strlen( pAKA ) < 3 ) format( str, sizeof( str ),"*** {FFFF00}%s(%d) {ACACAC}has joined the server", PlayerName( playerid ), playerid );

else if ( !strcmp( pAKA, PlayerName( playerid ), true ) ) format( str, sizeof( str ),"*** {FFFF00}%s(%d) {ACACAC}has joined the server", PlayerName( playerid ), playerid );

else format( str, sizeof( str ),"*** {FFFF00}%s(%d) {ACACAC}has joined the server ( AKA: {FFFF00}%s{ACACAC} )", PlayerName( playerid ), playerid, pAKA );

for ( new i = 0; i < MAX_PLAYERS; i++ ) if ( IsPlayerConnected( i ) && playerid != i )

{

if ( PlayerInfo[ i ][ Level ] > 2 ) SendClientMessage( i, COLOR_GREY, str );

else

{

format( str, sizeof( str ),"*** {FFFF00}%s(%d) {ACACAC}has joined the server", PlayerName( playerid ), playerid );

SendClientMessage( i, COLOR_GREY, str );

}

}

}

if ( dUserINT( PlayerName2( playerid ) ).( "Banned" ) == 1 )

    {

        new str2[ 256 ];

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, -1, " " );

        SendClientMessage( playerid, COLOR_GREY, "This name is {FFFF00}BANNED {ACACAC}from this server!" );

        Kick( playerid );

       

format( str2, sizeof( str2 ),"*** {FFFF00}%s (ID:%d) {ACACAC}was auto kicked. Reason: {33CCFF}Name banned from server!", PlayerName( playerid ), playerid );

SendClientMessageToAll( COLOR_GREY, str2 );

print( str2 );

SaveToFile( "KickLog", str2 );

    }

if ( ServerInfo[ NameKick ] == 1 )

{

for ( new s = 0; s < BadNameCount; s++ )

{

  if ( !strcmp( BadNames[ s ], PlayerName( playerid ), true ) )

  {

SendClientMessage( playerid, COLOR_GREY, "Your name is on our {FFFF00}black list, {ACACAC}you have been kicked." );

format( string, sizeof( string ),"*** {FFFF00}%s (ID:%d) {ACACAC}was auto kicked. (Reason: {33CCFF}Forbidden name{ACACAC})",PlayerName( playerid ), playerid );

SendClientMessageToAll( COLOR_GREY, string );

print( string );

SaveToFile( "KickLog", string );  Kick( playerid );

return 1;

}

}

}

if ( ServerInfo[ PartNameKick ] == 1 )

{

        for ( new s = 0; s < BadPartNameCount; s++ )

{

new pos;

while ( ( pos = strfind( PlayerName( playerid ), BadPartNames[ s ], true ) ) != -1 ) for ( new i = pos, j = pos + strlen( BadPartNames[ s ] ); i < j; i++ )

{

SendClientMessage( playerid, COLOR_GREY, "Your name is not allowed on this server, you have been kicked." );

format( string, sizeof( string ),"**** {FFFF00}%s (ID:%d) {ACACAC}was auto kicked. (Reason: {33CCFF}Forbidden name{ACACAC})",PlayerName( playerid ), playerid );

SendClientMessageToAll( COLOR_GREY, string );  print( string );

SaveToFile( "KickLog", string );  Kick( playerid );

return 1;

}

}

}

if ( ServerInfo[ Locked ] == 1 )

{

PlayerInfo[ playerid ][ AllowedIn ] = false;

SendClientMessage( playerid, COLOR_ULTRARED,"Server is Locked! You have {FFFF00}20 {E60000}seconds to enter the server password before you are kicked!" );

SendClientMessage( playerid, COLOR_ULTRARED,"Type {FFFFFF}/password [password]" );

LockKickTimer[ playerid ] = SetTimerEx( "AutoKick", 20000, 0, "i", playerid );

}

if ( strlen( dini_Get( "ladmin/config/aka.txt", tmp3 ) ) == 0 ) dini_Set( "ladmin/config/aka.txt", tmp3, PlayerName( playerid ) );

else

{

    if ( strfind( dini_Get("ladmin/config/aka.txt", tmp3 ), PlayerName( playerid ), true ) == -1 )

{

    format( string, sizeof( string ),"%s,%s", dini_Get("ladmin/config/aka.txt", tmp3 ), PlayerName( playerid ) );

    dini_Set( "ladmin/config/aka.txt", tmp3, string );

}

}

SendClientMessage( playerid, COLOR_WHITE,"Welcome to {0000BB}Romania {FFFF00}Apocalypse {E60000}Stunt {FFFFFF}for more please type {33CCFF}/help{FFFFFF}!" );

SendClientMessage( playerid, COLOR_WHITE,"Use {E60000}/house {FFFFFF}to find information on our houses" );

SendClientMessage( playerid, COLOR_WHITE,"Type {33CCFF}/cmds {FFFFFF}for all commands !" );

SendClientMessage( playerid, COLOR_WHITE,"Use {E60000}/ro {FFFFFF}if you are român or {E60000}/eng {FFFFFF}if you are English." );

SendClientMessage( playerid, COLOR_WHITE,"Type {33CCFF}/teles {FFFFFF}to see teleportation on the server." );

SendClientMessage( playerid, COLOR_WHITE,"If you need a vehicle type {E60000}/V {FFFFFF}and if you want to tune cars write {E60000}/tune" );

TextDrawShowForPlayer( playerid, Weilcome );

TextDrawShowForPlayer( playerid, TO );

TextDrawShowForPlayer( playerid, Steam1 );

TextDrawShowForPlayer( playerid, Steam2 );

TextDrawShowForPlayer( playerid, Steam3 );

TextDrawShowForPlayer( playerid, HelpT );

TextDrawShowForPlayer( playerid, RulesT );

TextDrawShowForPlayer( playerid, CmdsT );

TextDrawShowForPlayer( playerid, TelesT );

TextDrawShowForPlayer( playerid, Steluta1 );

TextDrawShowForPlayer( playerid, Steluta2 );

if ( !udb_Exists( PlayerName2( playerid ) ) )

{

new rstr[ 256 ];

format( rstr, sizeof( rstr ), "{FFFFFF}Welcome {FFFF00}%s {FFFFFF}on {0000BB}Romania {FFFF00}Apocalypse {E60000}Stunt\n\n{FFFFFF}Please register to save your stats!: {FF5500}Score, Money, Coins...\n{FF5500}Password:", PlayerName( playerid ) );

ShowPlayerDialog( playerid, RegDialog, DIALOG_STYLE_INPUT, "{E60000}Register", rstr,"Register", "Let's Play" );

}

else

{

    PlayerInfo[ playerid ][ Registered ] = 1;

   

format( file, sizeof( file ),"/ladmin/users/%s.sav", udb_encode( PlayerName( playerid ) ) );

new tmp2[ 256 ]; tmp2 = dini_Get( file,"ip" );

if ( ( !strcmp( tmp3, tmp2, true ) ) && ( ServerInfo[ AutoLogin ] == 1 ) )

{

LoginPlayer( playerid );

if ( PlayerInfo[ playerid ][ Level ] > 0 )

{

format( string, sizeof( string ),"\t\t{ACACAC}ACCOUNT:\n{FFFFFF}You have been automatically LoggedIn\n\n{FFFFFF}Admin Level: {00FF00}%d {FFFFFF}\n\n{FFFFFF}V.I.P Level: {00FF00}%d", PlayerInfo[ playerid ][ Level ], PlayerInfo[ playerid ][ pVip ] );

ShowPlayerDialog( playerid, OnLogin, DIALOG_STYLE_MSGBOX, "{00FF00}Logged in", string, "Quit", "" );

      }

  else ShowPlayerDialog( playerid, OnLogin, DIALOG_STYLE_MSGBOX, "{00FF00}Logged in", "\t\t{ACACAC}ACCOUNT:\n{FFFFFF}You have been automatically LoggedIn\n\n{FFFFFF}Admin Level: {00FF00}0 {FFFFFF}\n\n{FFFFFF}V.I.P Level: {00FF00}0", "Quit", "" );

      }

else SendClientMessage( playerid, COLOR_GREEN, "ACCOUNT: {FFFFFF}This nickname is registed, you can now login by typing {00FF00}/login [Password]" );

}

    return 1;

}

Si-mi da aceste erori, dar daca o repar pe asta o sa-mi mai dea ERORI numai decat:

C:\Users\David\Desktop\Romania Apocalypse Stunt\Execute Compiler 2\include\YSI\y_iterate.inc(1056) : warning 219: local variable "s1" shadows a variable at a preceding level

C:\Users\David\Desktop\Romania Apocalypse Stunt\Execute Compiler 2\include\lethaldudb2.inc(36) : warning 219: local variable "s1" shadows a variable at a preceding level

C:\Users\David\Desktop\Romania Apocalypse Stunt\Execute Compiler 2\include\lethaldudb2.inc(37) : warning 219: local variable "s2" shadows a variable at a preceding level

C:\Users\David\Desktop\Romania Apocalypse Stunt\gamemodes\RAS.pwn(306) : error 017: undefined symbol "ServerInfo"

C:\Users\David\Desktop\Romania Apocalypse Stunt\gamemodes\RAS.pwn(306) : error 017: undefined symbol "ConnectMessages"

C:\Users\David\Desktop\Romania Apocalypse Stunt\gamemodes\RAS.pwn(306) : error 029: invalid expression, assumed zero

C:\Users\David\Desktop\Romania Apocalypse Stunt\gamemodes\RAS.pwn(306) : fatal error 107: too many error messages on one line

Ajutatima va rog :-(||>

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.