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Team 2 la Cop
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Question
yLuSsSIoN
Salut , deci am o problema .
Vreau ca atunci cand un player este bagat in pd,fbi,ng sau este leader la pd,fbi,ng , sa primeasca automat Team 2 ( Adica cop )
Comanda /invite si /makeleader :
Code: [select]
if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /invite [playerid/PartOfName]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255) { if(PlayerInfo[para1][pJob] > 0) { SendClientMessage(playerid, COLOR_GREY, " Can't invite him, player has a Job !"); return 1; } if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "TheMafia"; ChosenSkin[para1] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "The Triads"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[playerid][pLeader] == 7) { return 1; } else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); } else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); } else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); } //else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Bikers"; ChosenSkin[para1] = 100; SetPlayerSkin(para1, 100); } //else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 13; gTeam[para1] = 13; ftext = "San Fierro Riffa"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); } //else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 14; gTeam[para1] = 14; ftext = "Da Nang Boyz"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Los Santos Vagos"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 16; gTeam[para1] = 16; ftext = "Los Aztecas"; ChosenSkin[para1] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Ballas"; ChosenSkin[para1] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 18; gTeam[para1] = 18; ftext = "Grove"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader]; PlayerInfo[para1][pRank] = 1; printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SetPlayerInterior(para1,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]); SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(para1, 0); SelectChar[para1] = 255; SelectCharID[para1] = PlayerInfo[para1][pMember]; SelectCharPlace[para1] = 1; PlayerInfo[para1][pModel] = ChosenSkin[para1]; PlayerInfo[para1][pChar] = ChosenSkin[para1]; SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(para1, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } else { SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, "Nu esti autorizat sa folosesti aceasta comanda(leaders only)!"); } } return 1; }if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /makeleader [playerid/PartOfName] [Number(1-10)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp);4 answers to this question
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