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Cum fac /promotii


NuTzuL

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Tu ai incercat sa iti faci o comanda dupa /buy, e posibil dar mai complicat si nu are rost.

Acum depinde ce sistem ti-ai facut tu de masini personale, nu il cunosc deoarece nu mi l-ai prezentat momentan. Poti sa iti faci o comanda de genu /buycar [numemasina] , la fiecare masina trebuie sa ii prezinti numele, sa le listezi,etc... dureaza dar e mai complicat daca esti incepator.

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Am copiat comanda care o am eu pe serverul meu la dealership, sper sa te ajute. Daca nu intelegi ceva imi spui si iti explic.

	if(strcmp(cmd, "/cumparamasina", true) == 0)
	{
	    if(pInShop[playerid]==0&&IsPlayerInRangeOfPoint(playerid,4.0,pick_x,pick_y,pick_z))
	    {
			SetPlayerPos(playerid,616.1683,-124.3003,997.9922);
			SetPlayerFacingAngle(playerid,101.9068);
			TogglePlayerControllable(playerid,false);
			SetPlayerInterior(playerid,3);
			SetPlayerVirtualWorld(playerid,playerid);
			pPressed[playerid]=-1;
			SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
			SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
			ShowPlayerDialog(playerid,CAR_DIALOG,DIALOG_STYLE_LIST,"Sectiile Targului","Sectia A\r\nSectia B\r\nSectia C\r\nSectia D\r","Da","Quit");
	        SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}UNU {FFFFFF}^ Ca sa vedeti alta masina apasati tasta {FF0000}D");
	        SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}DOI {FFFFFF}^ Ca sa va schimbati culoarea masini apasati tasta {FF0000}W");
	        SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}TREI {FFFFFF}^ Ca sa cumparati masina din imagine apasati {FF0000}ENTER");
	        SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}PATRU {FFFFFF}^ Daca doriti sa nu mai cumparati o masina scrieti {FFFF00}/stopcumparare");
	    }
	    return 1;
	}
Iar aici pshop, cam cum arata cum sa faci pretul,masinile care sunt de vanzare,etc.
public inPlayerShop()
{
	new string[40];
	for(new playerid=GetMaxPlayers();playerid>=0;--playerid)
	{
		new keys,updown,leftright;
		if(pInShop[playerid]==1)
	 	{
		 	if(pPressed[playerid]<0)
		 	{
		 		pPressed[playerid]=0;
		 		veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInteriofr(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
				TextDrawShowForPlayer(playerid,vehbank[playerid]);
				TextDrawShowForPlayer(playerid,VehNazv[playerid]);
				TextDrawShowForPlayer(playerid,VehCost[playerid]);
				format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	GetPlayerKeys(playerid,keys,updown,leftright);
			if(leftright>0)
			{
		 		pPressed[playerid]++;
		 		if(pPressed[playerid]>=sizeof(carsA))pPressed[playerid]=0;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
			}
		 	else if(leftright<0)
		 	{
		 		pPressed[playerid]--;
		 		if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsA)-1;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 		if(updown<0)
		 	{
		 		colors[playerid][0]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	else if(updown>0)
		 	{
		 		colors[playerid][1]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 	}
	 	else if(pInShop[playerid]==2)
	 	{
		 	if(pPressed[playerid]<0)
		 	{
		 		pPressed[playerid]=0;
		 		veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	SetVehicleVirtualWorld(veh[playerid],playerid);
		 		TextDrawShowForPlayer(playerid,vehbank[playerid]);
				TextDrawShowForPlayer(playerid,VehNazv[playerid]);
				TextDrawShowForPlayer(playerid,VehCost[playerid]);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	GetPlayerKeys(playerid,keys,updown,leftright);
			if(leftright>0)
			{
		 		pPressed[playerid]++;
		 		if(pPressed[playerid]>=sizeof(carsB))pPressed[playerid]=0;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
			}
		 	else if(leftright<0)
		 	{
		 		pPressed[playerid]--;
		 		if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsB)-1;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%i LEI",carsB[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 		if(updown<0)
		 	{
		 		colors[playerid][0]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	else if(updown>0)
		 	{
		 		colors[playerid][1]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 	}
	 	else if(pInShop[playerid]==3)
	 	{
		 	if(pPressed[playerid]<0)
		 	{
		 		pPressed[playerid]=0;
		 		veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		TextDrawShowForPlayer(playerid,vehbank[playerid]);
				TextDrawShowForPlayer(playerid,VehNazv[playerid]);
				TextDrawShowForPlayer(playerid,VehCost[playerid]);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	GetPlayerKeys(playerid,keys,updown,leftright);
			if(leftright>0)
			{
		 		pPressed[playerid]++;
		 		if(pPressed[playerid]>=sizeof(carsC))pPressed[playerid]=0;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
			}
		 	else if(leftright<0)
		 	{
		 		pPressed[playerid]--;
		 		if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsC)-1;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 	 	if(updown<0)
		 	{
		 		colors[playerid][0]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	else if(updown>0)
		 	{
		 		colors[playerid][1]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}

	 	}
	 	else if(pInShop[playerid]==4)
	 	{
		 	if(pPressed[playerid]<0)
		 	{
		 		pPressed[playerid]=0;
		 		veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		TextDrawShowForPlayer(playerid,vehbank[playerid]);
				TextDrawShowForPlayer(playerid,VehNazv[playerid]);
				TextDrawShowForPlayer(playerid,VehCost[playerid]);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	GetPlayerKeys(playerid,keys,updown,leftright);
			if(leftright>0)
			{
		 		pPressed[playerid]++;
		 		if(pPressed[playerid]>=sizeof(carsD))pPressed[playerid]=0;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
		 		format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
			}
		 	else if(leftright<0)
		 	{
		 		pPressed[playerid]--;
		 		if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsD)-1;
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 		if(updown<0)
		 	{
		 		colors[playerid][0]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
		 	else if(updown>0)
		 	{
		 		colors[playerid][1]=random(10);
		 		DestroyVehicle(veh[playerid]);
		 		veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000);
		 		LinkVehicleToInterior(veh[playerid],3);
		 		SetVehicleVirtualWorld(veh[playerid],playerid);
		 		PutPlayerInVehicle(playerid,veh[playerid],0);
			 	format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]);
				TextDrawSetString(VehNazv[playerid],string);
				format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]);
				TextDrawSetString(VehCost[playerid],string);
		 		SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922);
				SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922);
		 	}
	 	}
 	}
}

Cam asa arata 30% dintr-un dealership adevarat, daca vrei iti pot vinde eu pe al meu, e UNIC. (iti dau demo)

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