Jump to content

Question

Posted

Sall lume !

Ieri am facut comanda /stats !

Dar nu am reusit sa fac sa se vada la alt player !

Imi puteti explica sau sa imi face-ti comanda va rog ? !

Multumesc !

P.S: +1 Pentru orice tip de ajutor !

CMD:stats(playerid,params[])

{

    new rankid = pRank[playerid];

    new plName[MAX_PLAYER_NAME];

    GetPlayerName(playerid, plName, sizeof(plName));

  new rank[20];

  if(pRank[playerid] == 0) { rank = "Newbie"; }

    else if(pRank[playerid] == 1) { rank = "Baby Killa'"; }

    else if(pRank[playerid] == 2) { rank = "Soldier"; }

    else if(pRank[playerid] == 3) { rank = "Gangsta'"; }

    else if(pRank[playerid] == 4) { rank = "Underboss"; }

    else if(pRank[playerid] == 5) { rank = "Tha' Boss"; }

    new string[9999],sA[1024],sM[1024],sD[1024],sS[1024],sL[1024],sC[1024],file[356],P1Logged[4],P1Register[4],RegDate[256], player1, h, m, s,Own[4];

if(!strlen(params)) player1 = playerid;

    else player1 = strval(params);

    format(file,sizeof(file),"/ladmin/users/%s.ini",udb_encode(PlayerName2(player1)));

    if(strlen(dini_Get(file,"RegisteredDate")) < 3) RegDate = "n/a"; else RegDate = dini_Get(file,"RegisteredDate");

    if(PlayerInfo[player1][LoggedIn] == 1) P1Logged = "Yes"; else P1Logged = "No";

if(PlayerInfo[player1][Owner] == 1)

{

Own = "Yes";

}

else

{

if(PlayerInfo[player1][Owner] == 0)

{

Own =" No";

}

}

    if(fexist(file)) P1Register = "Yes"; else P1Register = "No";

if(IsPlayerConnected(player1)) {

      new year,month,day; getdate(year, month, day);

TotalGameTime(player1, h, m, s);

format(sA,sizeof(sA),"{FFFFFF}========================================\n");

format(sM,sizeof(sM),"{FFFFFF}Name: "R"%s  {FFFFFF}Date :{FFFFFF}%d{00FF04}*{FFFFFF}%d{00FF04}*{FFFFFF}%d\n{FFFFFF}SA-MP Version : {00FF04} 0.3e\n",PlayerName2(playerid),year,month,day);

format(sD,sizeof(sD),"{FFBF00}Dm\n{00FF04}Killer Rank : {00F2FF}[{FFFFFF}%d{00F2FF}] {00F2FF}[{FFFFFF}%s{00F2FF}] \n{00FF04}Kills : {00F2FF}[{FFFFFF}%d{00F2FF}] \n{00FF04}Deaths : {00F2FF}[{FFFFFF}%d{00F2FF}]\n{00FF04}Killing Spree : {00F2FF}[{FFFFFF}%d{00F2FF}]\n\n",rankid,rank,PlayerInfo[playerid][Kills],PlayerInfo[playerid][Deaths],bKillingSpree{ playerid });

format(sS,sizeof(sS),"{FFBF00}Server Info\n {00FF04}Vip Level : {00F2FF}[{FFFFFF}%d{00F2FF}]\n {00FF04}Admin Level : {00F2FF}[{FFFFFF}%d{00F2FF}]\n {00FF04}sAdmin : {00F2FF}[{FFFFFF}%s{00F2FF}]\n\n{FFBF00} Other Info\n{00FF04} Moneys :{00F2FF}[{FFFFFF}%d{00F2FF}] \n {00FF04}Score : {00F2FF}[{FFFFFF}%d{00F2FF}] \n {00FF04}Coins : {00F2FF}[{FFFFFF}%d{00F2FF}]\n",PlayerInfo[playerid][Vip],PlayerInfo[playerid][Level],Own,GetPlayerMoney(playerid),GetPlayerScore(playerid),pInfo[playerid][Coins]);

        format(sL,sizeof(sL)," {00FF04}Time : {00F2FF}[{FFFFFF}%d{00F2FF}]{00FF04}Hours \n\t[{FFFFFF}%d{00F2FF}]{00FF04}mins\n\t[{FFFFFF}%d{00F2FF}]{00FF04}Seconds\n{00FF04}Register Date : {00F2FF}[{FFFFFF}%s{00F2FF}]\n{00FF04}Register : {00F2FF}[{FFFFFF}%s{00F2FF}]\n{00FF04}Login : {00F2FF}[{FFFFFF}%s{00F2FF}]\n{00FF04}Warning : {00F2FF}[{FFFFFF}%d{00F2FF}]\n{00FF04}SkinID : {00F2FF}[{FFFFFF}%d{00F2FF}]\n",h,m,s,RegDate,P1Register,P1Logged,PlayerInfo[player1][Warnings],GetPlayerSkin(player1));

format(sC,sizeof(sC),"{00FF04}Stunt : {00F2FF}[{FFFFFF}%d{00F2FF}]\n{00FF04}Cookies : {00F2FF}[{FFFFFF}%d{00F2FF}]\n",PlayerInfo[player1][stunt],pInfo[playerid][Cookie]);

format(string,sizeof(string),"%s %s %s %s %s %s %s %s ",sA,sM,sA,sD,sS,sL,sC,sA);

        return ShowPlayerDialog(playerid, 9999, 0, "Player Stats", string, "Ok", "");

    }

    return ( 1 );

}

idiots.png

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.