Jump to content

bylythekid

Membru
  • Posts

    21
  • Joined

  • Last visited

Posts posted by bylythekid

  1. intri in joc te duci la masina pe care vrei sa o scoti(stergi) ii iei coordonatele, dupa care iesi din joc si te duci din nou la GM si cauti AddStaticVehicle, AddStaticVehicleEx sau CreateVehicle si vezi daca se potrivesc coordonatele si o stergi sau daca ai in admin comanda de destroy e si mai bn  ;) mult noroc!

    Iti ia ore intregi sa faci asta :))))

  2. Salut am un sistem de masini personale acela de atunci cand intrii pe sv te trimite la dealership sa iti iei o masina personala gratis cu comanda /masinagratis. Deci problema este ca isi ia lumea masini nrg etc. si dupa ce dau restart sau inchid si dupa deschis serverul masinile sunt amestecate... adica a mea este a nu stiu cui si tot asa.. ma puteti ajuta cu ceva?

  3. Salut, am si eu o problema la un GameMode la fiecare 5-10 minute se incuie toate masinile inafara de cele de la factiuni. Si pe GameModul acesta eu am dealership deci masinile sunt spawnate si playerii nu pot intra in ele deaoarece se tot incuie . Am bagat si o comanda /unlockcars dar degeaba tot se incuie.. ma puteti ajuta cu ceva ..  sa sterg ceva sa modific ...

  4. Salut am si eu o problema la masinile de la case... Cand cumpar o casa dau /lock imi spune ca masina este descuiata dar defapt este incuiata si nu ma lasa sa intru in ea. Uitati mai jos comanda poate este ceva gresit in ea.

    [pawn] if(strcmp(cmd, "/lock", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    new carid;

    if (gTeam[playerid] == 2 || gTeam[playerid] == 1)

    {

    if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle.");

    return 1;

    }

    else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1)

    {

    if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299)

    {

    gLastDriver[HireCar[playerid]] = 300;

    gCarLock[HireCar[playerid]] = 0;

    UnLockCar(HireCar[playerid]);

    }

    HireCar[playerid] = gLastCar[playerid];

    }

    }

    if (PlayerInfo[playerid][pPhousekey] == 255)

    {

    if(HireCar[playerid] == 299)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle.");

    return 1;

    }

    }

    carid = PlayerInfo[playerid][pPhousekey]+1;

    if(HireCar[playerid] != 299 && !SwitchKey[playerid])

    {

    carid = HireCar[playerid];

    }

    //new driver = gLastDriver[carid];

    new lockstatus = gCarLock[carid];

    new Float:cx,Float:cy,Float:cz;

    GetVehiclePos(carid, cx, cy, cz);

    switch (lockstatus)

    {

    case 0:

    {

                        if(HireCar[playerid] == 484 || IsACopCar(carid))

        {

      SendClientMessage(playerid, COLOR_GRAD2, "  You can`t lock this car.");

      return 1;

        }

    if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle");

    return 1;

    }

    if(HireCar[playerid] == carid && !SwitchKey[playerid])

    {

    GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6);

    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    gCarLock[carid] = 1;

    LockCar(carid);

    }

    else if (PlayerInfo[playerid][pPhousekey] == carid-1)

    {

    GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6);

    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    gCarLock[carid] = 1;

    LockCar(carid);

    return 1;

    }

    }

    case 1:

    {

    if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle");

    return 1;

    }

    if(HireCar[playerid] == carid && !SwitchKey[playerid])

    {

    GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6);

    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    gCarLock[carid] = 0;

    UnLockCar(carid);

    }

    if (PlayerInfo[playerid][pPhousekey] == carid-1)

    {

    GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6);

    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    gCarLock[carid] = 0;

    UnLockCar(carid);

    return 1;

    }

    }

    default:

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  Error");

    }

    }

    if(carid == 1000)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle !");

    }

    }

    return 1;

    }[/pawn]

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.