Rullez.
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Posts posted by Rullez.
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Sterge contul numai celui ce este conectat . Daca se poate face sa stearga si contul celui care e deconectat .
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UP !
PS : Era pus si aici .
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UP ! Va rog frumos .
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Daca sunt warnings nu este problema , pune liniile aici .
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Sunt la inceput , puteti sa ma ajutati careva ?:d
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Doresc sa il fac cand nu este conectat . Se poate ?:D
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Doresc si eu rezolvarea comenzii /deblock
if (strcmp(cmd, "/deblock", true)==0) { if((IsPlayerAdmin(playerid)) || PlayerInfo[playerid][pAdmin] >=3) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "UTILIZEAZA: /deblock [Nume_Prenume] (Contul cu acest nume va fi sters din baza de date)"); return 1; } giveplayerid = ReturnUser(tmp); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(giveplayer)); format(string, 256, "ATENTIE ADMINI: %s a deblocat contul lui %s", sendername, tmp); ABroadCast(COLOR_YELLOW,string,1); format(string, 256, "ATENTIE ADMINI: %s a deblocat contul lui %s ", sendername, tmp); printf(string); PlayerInfo[giveplayerid][pLocked] = 0; } return 1; }
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Doresc si eu rezolvarea comenzii /deblock
if (strcmp(cmd, "/deblock", true)==0) { if((IsPlayerAdmin(playerid)) || PlayerInfo[playerid][pAdmin] >=3) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "UTILIZEAZA: /deblock [Nume_Prenume] (Contul cu acest nume va fi sters din baza de date)"); return 1; } giveplayerid = ReturnUser(tmp); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(giveplayer)); format(string, 256, "ATENTIE ADMINI: %s a deblocat contul lui %s", sendername, tmp); ABroadCast(COLOR_YELLOW,string,1); format(string, 256, "ATENTIE ADMINI: %s a deblocat contul lui %s ", sendername, tmp); printf(string); PlayerInfo[giveplayerid][pLocked] = 0; } return 1; }
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Merge , multumesc mult .
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if(strcmp(cmd, "/setstat", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "UTILIZEAZA: /setstat [IDJucator/PARTEdinNUME] [statcode] [cantitate]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount"); SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|11 INTERDICTIE (1|255) |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug"); SendClientMessage(playerid, COLOR_GRAD2, "|18 Sex |19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 VehKey3"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "UTILIZEAZA: /setstat [IDJucator/PARTEdinNUME] [statcode] [cantitate]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount"); SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|11 INTERDICTIE (1|255) |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug"); SendClientMessage(playerid, COLOR_GRAD2, "|18 Sex |19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 VehKey3"); return 1; } new stat; stat = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "UTILIZEAZA: /setstat [IDJucator/PARTEdinNUME] [statcode] [cantitate]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount"); SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|11 INTERDICTIE (1|255) |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug"); SendClientMessage(playerid, COLOR_GRAD2, "|18 Sex |19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 VehKey3"); return 1; } new amount; amount = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 1338) { switch (stat) { case 101: { PlayerInfo[giveplayerid][pLevel] = amount; format(string, sizeof(string), " The Player Was Set To Level %d", amount); } case 102: { PlayerInfo[giveplayerid][pSHealth] = amount; format(string, sizeof(string), " The Player Was Set To %d Spawnhealth ", amount); } case 103: { PlayerInfo[giveplayerid][gPupgrade] = amount; format(string, sizeof(string), " The Player Was Set To %d Upgrade Points", amount); } case 4: { PlayerInfo[giveplayerid][pModel] = amount; format(string, sizeof(string), " The Player Was Set To Model %d", amount); } case 105: { PlayerInfo[giveplayerid][pAccount] = amount; format(string, sizeof(string), " The Player Account Was Set To $%d", amount); } case 6: { PlayerInfo[giveplayerid][pPnumber] = amount; format(string, sizeof(string), " The Player Phone Number Was Set To %d", amount); } case 107: { PlayerInfo[giveplayerid][pExp] = amount; format(string, sizeof(string), " The Player Respect Points Were Set To %d", amount); } case 8: { PlayerInfo[giveplayerid][pPhousekey] = amount; format(string, sizeof(string), " The Player House Key Was Set To %d", amount); } case 9: { PlayerInfo[giveplayerid][pPbiskey] = amount; format(string, sizeof(string), " The Player Business Key Was Set To %d", amount); } case 1010: { PlayerInfo[giveplayerid][pDonateRank] = amount; new name[30]; GetPlayerName(giveplayerid, name, sizeof(name)); new text1[256]; new culoare; if(amount == 0) { culoare = COLOR_LIGHTRED; text1 = "a ramas fara donator (Abuzuri/Expirarea termenului)"; } if(amount == 1) { culoare = COLOR_GREEN; text1 = "a primit Donator de Bronz"; } if(amount == 2) { culoare = COLOR_GREEN; text1 = "a primit Donator de Argint"; } if(amount == 3) { culoare = COLOR_GREEN; text1 = "a primit Donator de Aur"; } format(string, sizeof(string), " Jucatorul %s %s", name, text1); SendClientMessageToAll(culoare, string); return 1; } case 11: { PlayerInfo[giveplayerid][pFMember] = amount; format(string, sizeof(string), " Acest player nu va mai avea acces in alta factiune %d", amount); } case 1012: { PlayerInfo[giveplayerid][pDetSkill] = amount; format(string, sizeof(string), " The Player Detective Skill Set To %d", amount); } case 1013: { PlayerInfo[giveplayerid][pLawSkill] = amount; format(string, sizeof(string), " The Player Lawyer Skill Set To %d", amount); } case 1014: { PlayerInfo[giveplayerid][pMechSkill] = amount; format(string, sizeof(string), " The Player Car Mechanic Skill Set To %d", amount); } case 1015: { PlayerInfo[giveplayerid][pNewsSkill] = amount; format(string, sizeof(string), " The Player News Reporter Skill Set To %d", amount); } case 1016: { PlayerInfo[giveplayerid][pJackSkill] = amount; format(string, sizeof(string), " The Player Car Jacker Skill Set To %d", amount); } case 1017: { PlayerInfo[giveplayerid][pDrugsSkill] = amount; format(string, sizeof(string), " The Player Drug Dealer Skill Set To %d", amount); } case 1018: { PlayerInfo[giveplayerid][pSexSkill] = amount; format(string, sizeof(string), " The Player Sex Skill Set To %d", amount); } case 1019: { PlayerInfo[giveplayerid][pBoxSkill] = amount; format(string, sizeof(string), " The Player Box Skill Set To %d", amount); } case 1021: { PlayerInfo[giveplayerid][pPcarkey1] = amount; format(string, sizeof(string), " The Player VehKey1 Set To %d", amount); } case 1022: { PlayerInfo[giveplayerid][pPcarkey2] = amount; format(string, sizeof(string), " The Player VehKey2 Set To %d", amount); } case 1023: { PlayerInfo[giveplayerid][pPcarkey3] = amount; format(string, sizeof(string), " The Player VehKey3 Set To %d", amount); } case 1024: { PlayerInfo[giveplayerid][pPcarkey4] = amount; format(string, sizeof(string), " The Player VehKey4 Set To %d", amount); } case 1025: { PlayerInfo[giveplayerid][pPcarkey5] = amount; format(string, sizeof(string), " The Player VehKey5 Set To %d", amount); } case 1026: { PlayerInfo[giveplayerid][pPcarkey6] = amount; format(string, sizeof(string), " The Player VehKey6 Set To %d", amount); } case 1027: { PlayerInfo[giveplayerid][pPcarkey7] = amount; format(string, sizeof(string), " The Player VehKey7 Set To %d", amount); } case 1028: { PlayerInfo[giveplayerid][pPcarkey8] = amount; format(string, sizeof(string), " The Player VehKey8 Set To %d", amount); } case 1077: { PlayerInfo[giveplayerid][pJob] = amount; format(string, sizeof(string), " The Player Job Set To %d", amount); } case 1088: { PlayerInfo[giveplayerid][pContractTime] = amount; format(string, sizeof(string), " The Player Job Contract Time Set To %d", amount); } default: { format(string, sizeof(string), " Invalid Stat Code", amount); } } SendClientMessage(playerid, COLOR_GRAD1, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii!"); } }//not valid id }//not connected } return 1; }
Cand dau setstat la unele din comenzi de exmplu cand vreau sa setez level-ul cuiva imi da "Invalid Code State "
Va rog sa ma ajutati .
[GF/RP] Rezolvare comanda /deblock
in Arhivă probleme
Posted
Este ok . Multumesc mult .