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ByAlex

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Posts posted by ByAlex

  1. Cum pornesc masina adica ce tasta apas ce comanda folosesc ?

    E clar nu ai o treaba [/engine]

    P.S Gm frumos unele buguri spre exemplu,daca vrei sa cumperi un suc de la vreun tonomat vei primi ban pentru hack de viata,modificati in pawno cautati linia si puneti 130hp ce depaseste 130hp sa fie banat sau puneti cat vreti voi acum e setat pe 99hp, dupa ce dai /help si inchizi fereastra se deschide alta in care te pune sa introduci numele artistului,masinile personale le dai /vpark intr-o pozitie si dupa ce dai rr la server masinile sunt toate cu farurile spre nord (fata/botul masinii) nu se pastreaza spawn-ul la casa sau factiune dupa rr server sau dupa ce iesi dupa server,ban-urile nu se salveaza primesti ban si dupa relog poti intra linistit.Mai sunt multe,oricum un gm dragut care merita incercat / editat.

    Spor la treaba tuturor!

  2. Dane OnPlayerUpdate

    [pawn]public OnPlayerUpdate(playerid)

    {

    if(IsPlayerConnected(playerid))

    {

    if(gPlayerLogged[playerid])

    {

    new string3[64];

    new playername3[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername3, sizeof(playername3));

    format(string3, sizeof(string3), "Users/%s.ini", playername3);

    new File: hFile = fopen(string3, io_write);

    if (hFile)

    {

    new var[64];

    format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

    format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

    format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

    format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var);

    format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

    format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

    format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

    format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

    format(var, 64, "Age=%d\n",PlayerInfo[playerid]


    );fwrite(hFile, var);

    format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

    format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

    format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

    format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

    format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

    format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

    format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

    format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

    format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

    format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

    format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

    format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

    format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

    format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

    format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

    format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

    format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

    format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

    format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

    format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

    format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

    format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

    format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

    format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

    format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

    format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

    format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

    format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

    format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

    format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

    format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

    format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

    format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

    format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

    format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

    format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

    format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

    format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

    format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

    format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

    format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

    format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

    format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

    format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

    format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

    format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

    format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);

    format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var);

    format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

    format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

    {

                      PlayerInfo[playerid][pPos_x] = 1684.9;

    PlayerInfo[playerid][pPos_y] = -2244.5;

    PlayerInfo[playerid][pPos_z] = 13.5;

    }

    if(Spectate[playerid] != 255)

    {

    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

    }

    new Float:x, Float:y, Float:z;

        GetPlayerPos(playerid,x,y,z);

    PlayerInfo[playerid][pPos_x] = x;

    PlayerInfo[playerid][pPos_y] = y;

    PlayerInfo[playerid][pPos_z] = z;

    format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

    format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

    format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

    format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

                    format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

    format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

    format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

    format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var);

    format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

    format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

    format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

    format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

    format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

    format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

    format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

    format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

    format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

    format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

    format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

    format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);

    format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);

    format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

    format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

    format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

    format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

    format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

    format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

    format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

    format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

    format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

    format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

    format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);

    if(PlayerInfo[playerid][pPremiumAccount] < 1) { PlayerInfo[playerid][pFuel] = 0; }

    format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

    format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

    format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

    format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);

        format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);

    format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);

    format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);

    format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);

    format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);

    format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);

    format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);

    format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);

    format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);

    format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);

    format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);

    format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);

    format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);

    format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);

    format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);

                    format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);

    format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var);

    format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var);

    format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var);

    format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var);

    format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var);

    format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var);

    format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var);

    format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var);

    format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var);

    format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var);

    format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var);

    format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var);

    format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var);

    format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var);

    format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var);

    format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var);

    format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var);

    format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var);

    format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var);

    format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var);

    format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);

    format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var);

    fclose(hFile);

    }

    }

    }

    return 1;

    }[/pawn]

    Poftim.

  3. Salut am si o problema cu un GF edit , problema consta in faptul ca dupa un anumit timp se pierd datele jucatorilor din scriptfiles -> users ramanand doar numele iar folderul jucatorului este gol. Tin sa precizez ca nu imediat dupa relog se intampla chestia asta, unor jucatori nu li se intampla altora da, ii pune sa se inregistreze din nou. Scot orice linie de care e nevoie pentru a depista aceasta buba. (imi cer scuze ca postez aici o problema a unui GF-edit dar in sectiunea speciala nu prea se uita nimeni si am nevoie urgenta de ajutor,va multumesc de intelegere si sustinere). Va rog frumos astept raspuns.

    [pawn]public OnPlayerRegister(playerid, password[])

    {

    if(IsPlayerConnected(playerid))

    {

    new string3[64];

    new playername3[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername3, sizeof(playername3));

    format(string3, sizeof(string3), "Users/%s.ini", playername3);

    new File: hFile = fopen(string3, io_write);

    if (hFile)

    {

        strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);

        new var[64];

    format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

    format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

    format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

    format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var);

    format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

    format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

    format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

    format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

    format(var, 64, "Age=%d\n",PlayerInfo[playerid]


    );fwrite(hFile, var);

    format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

    format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

    format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

    format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

    format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

    format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

    format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

    format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

    format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

    format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

    format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

    format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

    format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

    format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

    format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

    format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

    format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

    format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

    format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

    format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

    format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

    format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

    format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

    format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

    format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

    format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

    format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

    format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

    format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

    format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

    format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

    format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

    format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

    format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

    format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

    format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

    format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

    format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

    format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

    format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

    format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

    format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

    format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

    format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

    format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

    format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

    format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);

    format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var);

            format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

    format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

                    format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);

    format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var);

    format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var);

    format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var);

    format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var);

    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

    {

        PlayerInfo[playerid][pPos_x] = 1684.9;

    PlayerInfo[playerid][pPos_y] = -2244.5;

    PlayerInfo[playerid][pPos_z] = 13.5;

    }

    if(Spectate[playerid] != 255)

    {

    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

    }

    format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

    format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

    format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

    format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

                    format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

    format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

    format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

    format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var);

    format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

    format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

    format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

    format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

    format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

    format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

    format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

    format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

    format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

    format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

    format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

    format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);

    format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);

    format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

    format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

    format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

    format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

    format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

    format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

    format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

    format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

    format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

    format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

    format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);

    format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

    format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

    format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

    format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);

        format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);

    format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);

    format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);

    format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);

    format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);

    format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);

    format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);

    format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);

    format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);

    format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);

    format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);

    format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);

    format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);

    format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);

    format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);

    format(var, 64, "CarWarnings=%d\n",PlayerInfo[playerid][pCarWarns]);fwrite(hFile, var);

    format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var);

    format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var);

    format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var);

    format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var);

    format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var);

    format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var);

    format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var);

    format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var);

    format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var);

    format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var);

    format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var);

    format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var);

    format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var);

    format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var);

    format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var);

    format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var);

    format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);

    format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var);

    fclose(hFile);

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account.\n",loginname);

    ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

    SetPlayerInterior(playerid, 0);

        SetPlayerPos(playerid, 1742.83, -1862.27, 13.57);

        SetPlayerFacingAngle(playerid, 3.41);

        SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);

        SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);

    }

    }

    return 1;

    }[/pawn]

    [pawn]public OnPlayerLogin(playerid,password[])

    {

    new tmp2[256];

        new string2[128];

    new playername2[MAX_PLAYER_NAME];

        GetPlayerName(playerid, playername2, sizeof(playername2));

    format(string2, sizeof(string2), "Users/%s.ini", playername2);

    new File: UserFile = fopen(string2, io_read);

    if ( UserFile )

    {

        new PassData[256];

        new keytmp[256], valtmp[256];

        fread( UserFile , PassData , sizeof( PassData ) );

        keytmp = ini_GetKey( PassData );

        if( strcmp( keytmp , "Key" , true ) == 0 )

    {

    valtmp = ini_GetValue( PassData );

    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

    }

    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

    {

        new key[ 256 ] , val[ 256 ];

        new Data[ 256 ];

        while ( fread( UserFile , Data , sizeof( Data ) ) )

    {

    key = ini_GetKey( Data );

    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

        if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

            if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremiumAccount] = strval( val ); }

            if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

            if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

            if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

            if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

            if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


    = strval( val ); }

            if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pOrigin], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

            if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

            if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

            if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

            if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

                        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }

                        if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }

            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

            if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

            if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

            if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

            if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

            if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

            if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

            if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

            if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

            if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

            if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

            if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

            if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

            if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

            if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

            if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

            if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

            if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

            if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

                        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

            if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

            if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

            if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

            if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

            if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

            if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

            if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

            if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

            if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

            if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

            if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

            if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

            if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

            if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

            if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

            if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

            if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

            if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

            if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); }

            if( strcmp( key , "Moto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoto] = strval( val ); }

                    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

            if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

            if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

            if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

            if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

            if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

            if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

            if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

            if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }

            if( strcmp( key , "MatsLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLic] = strval( val ); }

            if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

            if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

            if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

            if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

            if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

            if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

            if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

            if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

            if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

            if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

            if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

            if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }

    if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }

            if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

            if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

            if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

            if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

            if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

            if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

            if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

            if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

            if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }

            if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

            if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

            if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }

            if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); }

            if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); }

            if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); }

            if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); }

            if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); }

            if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }

            if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }

            if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }

            if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }

            if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }

                        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }

                        if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }

    if( strcmp( key , "Punish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); }

    if( strcmp( key , "Fwarn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFwarn] = strval( val ); }

    if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); }

            if( strcmp( key , "CarWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarWarns] = strval( val ); }

                        if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpeedo] = strval( val ); }

                        if( strcmp( key , "AlarmCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarm] = strval( val ); }

                        if( strcmp( key , "AlarmMoto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarmm] = strval( val ); }

                        if( strcmp( key , "Helmet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelmet] = strval( val ); }

                        if( strcmp( key , "Glasses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGlasses] = strval( val ); }

            if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); }

            if( strcmp( key , "FlyLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicS] = strval( val ); }

            if( strcmp( key , "BoatLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLicS] = strval( val ); }

            if( strcmp( key , "GunLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLicS] = strval( val ); }

            if( strcmp( key , "MatsLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLicS] = strval( val ); }

            if( strcmp( key , "Parked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pParked] = strval( val ); }

            if( strcmp( key , "BankPin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankPin] = strval( val ); }

            if( strcmp( key , "BankCard" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankCard] = strval( val ); }

            if( strcmp( key , "Card" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCard] = strval( val ); }

            if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); }

            if( strcmp( key , "AFKTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFKtime] = strval( val ); }

            if( strcmp( key , "RegisterDate" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pRegistredDate], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "LastLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Canistra" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCanistra] = strval( val ); }

    }//end while

                    fclose(UserFile);//close the file after everything has been read in the while

    }

    else

    {

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"Password doesn't match your name!\n\nPlease reenter your password below to login to your account.",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

                SetPlayerFacingAngle(playerid, 3.41);

                SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);

                SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);

            fclose(UserFile);

            gPlayerLogTries[playerid] += 4;

            if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }

            return 1;

    }

    //PlayerInfo[playerid][pAdjustable] = 0;

    SafeResetPlayerMoney(playerid);

    ConsumingMoney[playerid] = 1;

    SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

    if(PlayerInfo[playerid][pReg] == 0)

    {

    PlayerInfo[playerid][pLevel] = 3;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 100.0;

    PlayerInfo[playerid][pPos_x] = 1612.3240;

    PlayerInfo[playerid][pPos_y] = -2330.1670;

    PlayerInfo[playerid][pPos_z] = 13.5469;

    PlayerInfo[playerid][pInt] = 0;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 135;

    new randphone = 1000 + random(9999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pCar] = 999;

    PlayerInfo[playerid][pMoto] = 9999;

            PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pAccount] = 50000;

    PlayerInfo[playerid][pCard] = 0;

    PlayerInfo[playerid][pReg] = 1;

    SafeGivePlayerMoney(playerid, 100000);

    new string[256];

    new d,m,y;

    getdate(y,m,d);

    format(string,sizeof(string),  "%d/%d/%d",d,m,y);

    strmid(PlayerInfo[playerid][pRegistredDate], string, 0, strlen(string), 255);

    }

    if(PlayerInfo[playerid][pLevel] == -999) //autoban

    {

    Ban(playerid);

    }

    else if(PlayerInfo[playerid][pCK] > 0)

    {

        Kick(playerid);

    }

    SendClientMessage(playerid, 0xFAFF40FF, "Welcome to GAMING-RO RPG Server");

    format(string2, sizeof(string2), "SERVER: Welcome %s!",playername2);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    new string[256];

    new dd,mm,yy;

    new ore,mn,sec;

    getdate(yy,mm,dd);

            gettime(ore,mn,sec);

    format(string,sizeof(string),  "%d/%d/%d  %d:%d:%d",dd,mm,yy,ore,mn,sec);

    strmid(PlayerInfo[playerid][pLastLogin], string, 0, strlen(string), 255);

    gPlayerLogged[playerid] = 1;

    SpawnPlayer(playerid);

    if (PlayerInfo[playerid][pPremiumAccount] == 1)

    {

    SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user. ");

    }

    if (PlayerInfo[playerid][pAdmin] > 1)

    {

    format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    }

    if(PlayerInfo[playerid][pWatch] == 1)

    {

    SetPlayerAttachedObject( playerid, 0, 19041, 5, 0.000000, -0.007722, -0.011143, 9.279358, 270.517852, 190.637268, 1.000000, 1.000000, 1.000000 );

    return 1;

    }

    printf("%s has logged in.",playername2);

    // Reset the FirstSpawn variable

    SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);

    SetTimerEx("UnsetFirstSpawn1", 5000, false, "i", playerid);

    // Unset Crash

    SetTimerEx("UnsetCrash", 5000, false, "i", playerid);

    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

    if(gTeam[playerid] == 0)

    {

    gTeam[playerid] = 3;

    }

    else

    {

    gTeam[playerid] = PlayerInfo[playerid][pTeam];

    }

    if(PlayerInfo[playerid][pCrashed] == 0)

    {

    format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);

    }

    else

    {

        format(tmp2, sizeof(tmp2), "~p~Crashed...~n~~w~Returning where you been");

    }

    DateProp(playerid);

    GameTextForPlayer(playerid, tmp2, 5000, 1);

    }

    return 1;

    }[/pawn]

    [pawn]public OnPlayerDisconnect(playerid, reason)

    {

    gActivePlayers[playerid]--;

    AFK[playerid]=0;

    numplayers--;

    TextDrawDestroy(Textdraw39[playerid]);

    TextDrawDestroy(Textdraw40[playerid]);

    if(reason == 0)

    {

        PlayerInfo[playerid][pCrashed] = 1;

        for(new slot = 0; slot != 12; slot++)

        {

            new wep, ammo;

            GetPlayerWeaponData(playerid, slot, wep, ammo);

            if(wep != 0 && ammo != 0)

            {

                if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }

                else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }

                else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }

                else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }

            }

        }

    }

    OnPlayerUpdate(playerid);

    for(new i = 0; i < MAX_PLAYERS; i++)

    {

        if(IsPlayerConnected(i))

        {

            if(TaxiAccepted < 999)

            {

            if(TaxiAccepted == playerid)

            {

                TaxiAccepted = 999;

                GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);

                TaxiCallTime = 0;

                DisablePlayerCheckpoint(i);

            }

            }

            else if(BusAccepted < 999)

            {

            if(BusAccepted == playerid)

            {

                BusAccepted = 999;

                GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);

                BusCallTime = 0;

                DisablePlayerCheckpoint(i);

            }

            }

        }

    }

    /*if(GettingCK[playerid] < 999)

    {

        if(IsPlayerConnected(GettingCK[playerid]))

        {

            SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");

            OnCK[GettingCK[playerid]] = 999;

        }

    }*/

    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)

    {

        if(IsPlayerConnected(TransportDriver[playerid]))

    {

        new string[64];

        TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];

        TransportTime[TransportDriver[playerid]] = 0;

        TransportCost[TransportDriver[playerid]] = 0;

        format(string, sizeof(string), "~w~Passenger left~n~~g~Earned $%s",FormatNumber(TransportCost[playerid]));

        GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);

    }

    }

    if(GotHit[playerid] > 0)

    {

        if(GetChased[playerid] < 999 || AFK[playerid] == 1)

        {

            if(IsPlayerConnected(GetChased[playerid]))

            {

            SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your Hit has left the server/is AFK.");

                GoChase[GetChased[playerid]] = 999;

    }

        }

    }

    if(PlayerPaintballing[playerid] != 0)

    {

        PaintballPlayers --;

    }

    if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)

    {

        KartingPlayers --;

    }

    if(PlayersChannel[playerid] < 999)

    {

    IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;

    }

    if(HireCar[playerid] != 299)

    {

    gLastDriver[HireCar[playerid]] = 300;

    gCarLock[HireCar[playerid]] = 0;

    UnLockCar(HireCar[playerid]);

    if(reason != 0)

    {

    SetVehicleToRespawn(HireCar[playerid]);

    }

    }

    if(GangCar[playerid] != 512)

    {

    gLastDriver[GangCar[playerid]] = 520;

    gCarLock[GangCar[playerid]] = 0;

    UnLockCar(GangCar[playerid]);

    }

    if (gLastCar[playerid] > 0)

    {

    gLastDriver[gLastCar[playerid]] = 300;

    if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)

    {

    gCarLock[gLastCar[playerid]] = 0;

    UnLockCar(gLastCar[playerid]);

    }

    }

    if(PlayerBoxing[playerid] > 0)

    {

        if(Boxer1 == playerid)

        {

            if(IsPlayerConnected(Boxer2))

            {

            PlayerBoxing[boxer2] = 0;

            SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);

            SetPlayerInterior(Boxer2, 5);

            PlayerInfo[boxer2][pInt] = 5;

            GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);

    }

        }

        else if(Boxer2 == playerid)

        {

            if(IsPlayerConnected(Boxer1))

            {

            PlayerBoxing[boxer1] = 0;

            SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);

            SetPlayerInterior(Boxer1, 5);

            PlayerInfo[boxer2][pInt] = 5;

            GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);

    }

        }

        InRing = 0;

        RoundStarted = 0;

    Boxer1 = 255;

    Boxer2 = 255;

    TBoxer = 255;

    }

        if(TransportDuty[playerid] == 1)

    {

    TaxiDrivers -= 1;

    }

        else if(TransportDuty[playerid] == 2)

    {

    BusDrivers -= 1;

    }

    else if(PlayerInfo[playerid][pJob] == 7)

    {

        if(JobDuty[playerid] == 1) { Mechanics -= 1; }

    }

    if (PlayerInfo[playerid][pRoadblock] != 0)

    {

    RemoveRoadblock(playerid);

    }

    BusrouteEast[playerid][0] = 0;

    BusrouteWest[playerid][0] = 0;

    }[/pawn]

    [pawn]public SaveAccounts()

    {

        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if(IsPlayerConnected(i))

    {

    OnPlayerUpdate(i);

    if(PlayerInfo[pJob] > 0)

        {

            if(PlayerInfo[pContractTime] < 25)

            {

    PlayerInfo[pContractTime] ++;

    }

        }

    }

    }

    }[/pawn]

  4. Salut,am si eu o problema cu conturile dupa un anumit timp se pierd datele din scriptfiles -> users ramane numele dar fara nimic altceva,cand jucatorul intra iar pe server este ca si cum atunci sa logat prima oara...spuneti-mi ce sa va postez aici si voi posta. Va rog astept ajutor , multumesc.

    [pawn]public OnPlayerRegister(playerid, password[])

    {

    if(IsPlayerConnected(playerid))

    {

    new string3[64];

    new playername3[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername3, sizeof(playername3));

    format(string3, sizeof(string3), "Users/%s.ini", playername3);

    new File: hFile = fopen(string3, io_write);

    if (hFile)

    {

        strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);

        new var[64];

    format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

    format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

    format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

    format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var);

    format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

    format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

    format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

    format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

    format(var, 64, "Age=%d\n",PlayerInfo[playerid]


    );fwrite(hFile, var);

    format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

    format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

    format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

    format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

    format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

    format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

    format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

    format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

    format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

    format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

    format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

    format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

    format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

    format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

    format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

    format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

    format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

    format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

    format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

    format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

    format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

    format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

    format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

    format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

    format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

    format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

    format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

    format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

    format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

    format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

    format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

    format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

    format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

    format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

    format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

    format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

    format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

    format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

    format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

    format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

    format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

    format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

    format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

    format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

    format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

    format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

    format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);

    format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var);

            format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

    format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

                    format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);

    format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var);

    format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var);

    format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var);

    format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var);

    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

    {

        PlayerInfo[playerid][pPos_x] = 1684.9;

    PlayerInfo[playerid][pPos_y] = -2244.5;

    PlayerInfo[playerid][pPos_z] = 13.5;

    }

    if(Spectate[playerid] != 255)

    {

    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

    }

    format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

    format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

    format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

    format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

                    format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

    format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

    format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

    format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var);

    format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

    format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

    format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

    format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

    format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

    format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

    format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

    format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

    format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

    format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

    format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

    format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);

    format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);

    format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

    format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

    format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

    format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

    format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

    format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

    format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

    format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

    format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

    format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

    format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);

    format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

    format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

    format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

    format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);

        format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);

    format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);

    format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);

    format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);

    format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);

    format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);

    format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);

    format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);

    format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);

    format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);

    format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);

    format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);

    format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);

    format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);

    format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);

    format(var, 64, "CarWarnings=%d\n",PlayerInfo[playerid][pCarWarns]);fwrite(hFile, var);

    format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var);

    format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var);

    format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var);

    format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var);

    format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var);

    format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var);

    format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var);

    format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var);

    format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var);

    format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var);

    format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var);

    format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var);

    format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var);

    format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var);

    format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var);

    format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var);

    format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);

    format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var);

    fclose(hFile);

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account.\n",loginname);

    ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

    SetPlayerInterior(playerid, 0);

        SetPlayerPos(playerid, 1742.83, -1862.27, 13.57);

        SetPlayerFacingAngle(playerid, 3.41);

        SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);

        SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);

    }

    }

    return 1;

    }[/pawn]

    [pawn]public OnPlayerLogin(playerid,password[])

    {

    new tmp2[256];

        new string2[128];

    new playername2[MAX_PLAYER_NAME];

        GetPlayerName(playerid, playername2, sizeof(playername2));

    format(string2, sizeof(string2), "Users/%s.ini", playername2);

    new File: UserFile = fopen(string2, io_read);

    if ( UserFile )

    {

        new PassData[256];

        new keytmp[256], valtmp[256];

        fread( UserFile , PassData , sizeof( PassData ) );

        keytmp = ini_GetKey( PassData );

        if( strcmp( keytmp , "Key" , true ) == 0 )

    {

    valtmp = ini_GetValue( PassData );

    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

    }

    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

    {

        new key[ 256 ] , val[ 256 ];

        new Data[ 256 ];

        while ( fread( UserFile , Data , sizeof( Data ) ) )

    {

    key = ini_GetKey( Data );

    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

        if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

            if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremiumAccount] = strval( val ); }

            if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

            if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

            if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

            if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

            if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


    = strval( val ); }

            if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pOrigin], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

            if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

            if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

            if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

            if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

                        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }

                        if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }

            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

            if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

            if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

            if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

            if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

            if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

            if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

            if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

            if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

            if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

            if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

            if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

            if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

            if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

            if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

            if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

            if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

            if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

            if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

                        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

            if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

            if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

            if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

            if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

            if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

            if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

            if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

            if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

            if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

            if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

            if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

            if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

            if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

            if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

            if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

            if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

            if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

            if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

            if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); }

            if( strcmp( key , "Moto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoto] = strval( val ); }

                    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

            if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

            if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

            if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

            if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

            if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

            if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

            if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

            if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }

            if( strcmp( key , "MatsLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLic] = strval( val ); }

            if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

            if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

            if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

            if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

            if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

            if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

            if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

            if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

            if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

            if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

            if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

            if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }

    if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }

            if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

            if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

            if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

            if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

            if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

            if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

            if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

            if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

            if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }

            if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

            if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

            if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }

            if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); }

            if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); }

            if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); }

            if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); }

            if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); }

            if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }

            if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }

            if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }

            if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }

            if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }

                        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }

                        if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }

    if( strcmp( key , "Punish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); }

    if( strcmp( key , "Fwarn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFwarn] = strval( val ); }

    if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); }

            if( strcmp( key , "CarWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarWarns] = strval( val ); }

                        if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpeedo] = strval( val ); }

                        if( strcmp( key , "AlarmCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarm] = strval( val ); }

                        if( strcmp( key , "AlarmMoto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarmm] = strval( val ); }

                        if( strcmp( key , "Helmet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelmet] = strval( val ); }

                        if( strcmp( key , "Glasses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGlasses] = strval( val ); }

            if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); }

            if( strcmp( key , "FlyLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicS] = strval( val ); }

            if( strcmp( key , "BoatLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLicS] = strval( val ); }

            if( strcmp( key , "GunLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLicS] = strval( val ); }

            if( strcmp( key , "MatsLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLicS] = strval( val ); }

            if( strcmp( key , "Parked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pParked] = strval( val ); }

            if( strcmp( key , "BankPin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankPin] = strval( val ); }

            if( strcmp( key , "BankCard" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankCard] = strval( val ); }

            if( strcmp( key , "Card" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCard] = strval( val ); }

            if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); }

            if( strcmp( key , "AFKTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFKtime] = strval( val ); }

            if( strcmp( key , "RegisterDate" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pRegistredDate], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "LastLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Canistra" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCanistra] = strval( val ); }

    }//end while

                    fclose(UserFile);//close the file after everything has been read in the while

    }

    else

    {

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"Password doesn't match your name!\n\nPlease reenter your password below to login to your account.",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

                SetPlayerFacingAngle(playerid, 3.41);

                SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);

                SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);

            fclose(UserFile);

            gPlayerLogTries[playerid] += 4;

            if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }

            return 1;

    }

    //PlayerInfo[playerid][pAdjustable] = 0;

    SafeResetPlayerMoney(playerid);

    ConsumingMoney[playerid] = 1;

    SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

    if(PlayerInfo[playerid][pReg] == 0)

    {

    PlayerInfo[playerid][pLevel] = 3;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 100.0;

    PlayerInfo[playerid][pPos_x] = 1612.3240;

    PlayerInfo[playerid][pPos_y] = -2330.1670;

    PlayerInfo[playerid][pPos_z] = 13.5469;

    PlayerInfo[playerid][pInt] = 0;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 135;

    new randphone = 1000 + random(9999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pCar] = 999;

    PlayerInfo[playerid][pMoto] = 9999;

            PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pAccount] = 50000;

    PlayerInfo[playerid][pCard] = 0;

    PlayerInfo[playerid][pReg] = 1;

    SafeGivePlayerMoney(playerid, 100000);

    new string[256];

    new d,m,y;

    getdate(y,m,d);

    format(string,sizeof(string),  "%d/%d/%d",d,m,y);

    strmid(PlayerInfo[playerid][pRegistredDate], string, 0, strlen(string), 255);

    }

    if(PlayerInfo[playerid][pLevel] == -999) //autoban

    {

    Ban(playerid);

    }

    else if(PlayerInfo[playerid][pCK] > 0)

    {

        Kick(playerid);

    }

    SendClientMessage(playerid, 0xFAFF40FF, "Welcome to GAMING-RO RPG Server");

    format(string2, sizeof(string2), "SERVER: Welcome %s!",playername2);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    new string[256];

    new dd,mm,yy;

    new ore,mn,sec;

    getdate(yy,mm,dd);

            gettime(ore,mn,sec);

    format(string,sizeof(string),  "%d/%d/%d  %d:%d:%d",dd,mm,yy,ore,mn,sec);

    strmid(PlayerInfo[playerid][pLastLogin], string, 0, strlen(string), 255);

    gPlayerLogged[playerid] = 1;

    SpawnPlayer(playerid);

    if (PlayerInfo[playerid][pPremiumAccount] == 1)

    {

    SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user. ");

    }

    if (PlayerInfo[playerid][pAdmin] > 1)

    {

    format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    }

    if(PlayerInfo[playerid][pWatch] == 1)

    {

    SetPlayerAttachedObject( playerid, 0, 19041, 5, 0.000000, -0.007722, -0.011143, 9.279358, 270.517852, 190.637268, 1.000000, 1.000000, 1.000000 );

    return 1;

    }

    printf("%s has logged in.",playername2);

    // Reset the FirstSpawn variable

    SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);

    SetTimerEx("UnsetFirstSpawn1", 5000, false, "i", playerid);

    // Unset Crash

    SetTimerEx("UnsetCrash", 5000, false, "i", playerid);

    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

    if(gTeam[playerid] == 0)

    {

    gTeam[playerid] = 3;

    }

    else

    {

    gTeam[playerid] = PlayerInfo[playerid][pTeam];

    }

    if(PlayerInfo[playerid][pCrashed] == 0)

    {

    format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);

    }

    else

    {

        format(tmp2, sizeof(tmp2), "~p~Crashed...~n~~w~Returning where you been");

    }

    DateProp(playerid);

    GameTextForPlayer(playerid, tmp2, 5000, 1);

    }

    return 1;

    }[/pawn]

  5. Pai ai comenzile /lock moto , /lock car , /lock rent , daca este bug te rog sa semnalezi si voi rezolva in versiunea urmatoare..

    Da stiu ca'i /lock moto bla bla bla , intra in joc dai /lock car iti apare ca este inchisa indeparteaza-te de ea sau intra intr-o casa si iesi si sa vezi ca poti intra in ea fara sa mai dai /lock ....

  6. Salutari , cateva buguri sunt hq mafia albaneza etc , dar spune-mi si mie cum fac ca masinile / motoarele personale sa ramana incuiate in /carinfo /motoinfo arata ''Locked[yes]" dar cum se face ca poti intra / urca in masina / motor ? Spune-mi si mie rezolvarea doar la asta cu masinile / motoarele la comanda /lock. Astept raspuns mersi !

  7. Salut sunt la inceput se vede asta dar cu bun simt si putin respect as dori sa invat cat mai multe in ale ''scriptului'' am gamemode GF-Edit si am o problema la /setstat player id 12 5 [ adica la marit skill-ul detectiv ]    http://imageshack.us/photo/my-images/811/pozaha.jpg/  -- Asta'i poza cu linia cred . In joc dau /setstat id 12 5 si cand dau /skill 1 imi apare tot level 1 . Poza din joc http://imageshack.us/photo/my-images/850/samp210p.png/  . Va rog niste sfaturi . Imi cer scuze ca fac topic nou despre o problema a unui GF-Edit dar in topicul special vad ca nu se uita nimeni . Multumesc de intelegere o zi buna va doresc .

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