RuSke
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Posts posted by RuSke
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pentru inceput bun 3/5 :-)
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3/5 ) bun
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Am mai fazut asa ceva pe gm xtr-zone dar iti dau 8/10
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Frumos , imi place 4/5 )
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-Din acest tutorial veti avea arme la spawn oricarre factiune doriti
Dati search(CTRL+F) la:
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Triads spawn{
SetPlayerToTeamColor(playerid);
SetPlayerFacingAngle(playerid, 180);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2200.8950,646.8164,49.4375);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
http://wiki.sa-mp.com/wiki/Weapons De aici puteti lua id armelor
Dupa care va iesi:
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Triads spawn{
SetPlayerToTeamColor(playerid);
SetPlayerFacingAngle(playerid, 180);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2200.8950,646.8164,49.4375);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 26, 100);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
Sub linia SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922); adaugati GivePlayerWeapon(playerid, 26[iD arme], 100[ glaonte]);
PS: Eu doar am facut exemplu factiunei Triads voi puteti face la orice factiune
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In acest tutorial va voi arata cum sa adaugam helperi pe server.
In primul rand la functiile definite prin
forwardsi adaugam acolo
forward SendHelperMessage(color, string[]);Apoi mergem la
enum pInfosi sub
pAdmin,adaugam
pHelper,dupa sub
PlayerInfo[playerid][pAdmin] = 0;adaugam
PlayerInfo[playerid][pHelper] = 0;apoi la OnPlayerRegister, sub
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);adaugam
format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
apoi la OnPlayerUpdate, sub
adaugamformat(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
acum subformat(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
Mergem la si definim prinif( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }forward
functia
HBroadCast(color,const string[])apoi la functiile definite prin
definescriem:
#define SCM SendClientMessageacum, la functiile definite prin
public
public HBroadCast(color,const string[]){
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if (PlayerInfo[pHelper] != 0)
{
SCM(i, color, string);
printf("%s", string);
}
}
}
return 1;
}
Dupa care sub asta definim
SendHelperMessagesi scriem tot la public-uri
public SendHelperMessage(color, string[]){
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pHelper] >= 1)
{
SendClientMessage(i, color, string);
}
}
}
}
Apoi facem comenzile, mergem la
OnPlayerCommandTextsi sub o comanda adaugam
//------------------------------------------[Helper]-------------------------------------------------------------if(strcmp(cmd, "/hc", true) == 0 || strcmp(cmd, "/hchat", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_YELLOW2, "USAGE: (/hchat) [chat]");
return 1;
}
format(string, sizeof(string), "Chat - [Helper] %s : %s **", sendername, result);
if (PlayerInfo[playerid][pHelper] >= 1)
{
SendHelperMessage(COLOR_YELLOW2, string);
}
}
return 1;
}
if(strcmp(cmd, "/hsay", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pHelper] >= 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /hsay [text]");
return 1;
}
format(string, sizeof(string), "[Helper %s: %s]",sendername,result);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SendClientMessage(i,COLOR_YELLOW2, string);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/setint", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /setint [interiorid]");
return 1;
}
new intid;
intid = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)
{
SetPlayerInterior(playerid,intid);
PlayerInfo[playerid][pInt] = intid;
format(string, sizeof(string), " interiorid %d.", intid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !");
}
}
return 1;
}
if(strcmp(cmd, "/makehelper", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_GRAD2, "USAGE: /makehelper [playerid/PartOfName] [1-4]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1337 || PlayerInfo[playerid][pHelper] >= 4)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pHelper] = level;
printf("News: %s has promoted %s to a level %d helper.", sendername, giveplayer, level);
format(string, sizeof(string), " You have been promoted to a level %d helper by %s", level, sendername);
SCM(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have promoted %s to a level %d helper.", giveplayer,level);
SCM(playerid, COLOR_LIGHTBLUE, string);
format(string, 256, "News: %s has set %s to a level %d helper.", sendername,giveplayer,level);
ABroadCast(COLOR_YELLOW,string,1);
}
}
}
else
{
SCM(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
if (strcmp(cmd, "/helpers", true) == 0)
{
new counth = 0;
SCM(playerid, 0xCCD802AA, "[____________Helpers Online___________]");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if(PlayerInfo[pHelper] == 1)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 256, "Helper Level 1 : %s ", sendername);
SCM(playerid,0xCAFF70AA, string);
counth++;
}
if(PlayerInfo[pHelper] == 2)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 256, "Helper Level 2 : %s ", sendername);
SCM(playerid,0x1E90FFAA, string);
counth++;
}
if(PlayerInfo[pHelper] == 3)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 256, "Helper Level 3 : %s ", sendername);
SCM(playerid,0xFFDEADAA, string);
counth++;
}
}
}
if (counth == 0)
SCM(playerid,COLOR_LIGHTRED,"No Helpers online on the server");
SCM(playerid,0xCCD802AA, "[____________________________________]");
return 1;
}
if(strcmp(cmd, "/hhelp", true) == 0 || strcmp(cmd, "/hh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, 0x33CCFFAA,"|___________________________________________[Helper Commands]_____________________________________|");
if (PlayerInfo[playerid][pHelper] >= 1)
{
SendClientMessage(playerid, COLOR_GREEN, "[Helper Level 1] /respawn /check /setint /mute /goto /cc (nu abuzati) /slap /hc ( helper chat )");
}
if (PlayerInfo[playerid][pHelper] >= 2)
{
SendClientMessage(playerid, COLOR_LIGHTRED,"[Helper Level 2] /gotosf /gotols /gotog /gotom /hsay ");
}
if (PlayerInfo[playerid][pHelper] >= 3)
{
SendClientMessage(playerid, COLOR_YELLOW2,"[Helper Level 3] /gethere /agl ");
}
if (PlayerInfo[playerid][pHelper] >= 4)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE,"[Helper Level 4] /makehelper ");
}
SendClientMessage(playerid, 0x33CCFFAA,"|__________________________________________[Helper Commands]________________________________________|");
}
return 1;
}
if(strcmp(cmd, "/needhelp", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pHMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, " You can't speak, you have been silenced !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /needhelp [text]");
return 1;
}
format(string, sizeof(string), "Help requested from %s : %s", sendername, (result));
HBroadCast(COLOR_YELLOW,string);
SendClientMessage(playerid, COLOR_YELLOW, "Your help request has been sent, please wait for a answer.");
}
return 1;
}
Acum cautam comanda
/gotosi o schimbam cu
if(strcmp(cmd, "/goto", true) == 0){
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /goto [playerid/PartOfName]");
return 1;
}
new Float:plocx,Float:plocy,Float:plocz;
new plo;
plo = ReturnUser(tmp);
if (IsPlayerConnected(plo))
{
if(plo != INVALID_PLAYER_ID)
{
if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)
{
if(Spectate[playerid] != 255)
{
Spectate[playerid] = 256;
}
GetPlayerPos(plo, plocx, plocy, plocz);
if(PlayerInfo[plo][pInt] > 0)
{
SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);
PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];
PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];
}
if(PlayerInfo[playerid][pInt] == 0)
{
SetPlayerInterior(playerid,0);
}
if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8
{
SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pInt] = 1;
}
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, plocx, plocy+4, plocz);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid,plocx,plocy+2, plocz);
}
SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported");
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
}
else
{
format(string, sizeof(string), " That player is not connected.", plo);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}
ACEST TUTORIAL ESTE FACUT DE MINE SI UN PRIETEN.
Si asta a fost tot, sper sa va fie de folos, daca intampinati probleme postati aici.
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Misto o sal pun pe sv meu. :cheesy:
10/10
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Pentru DEMO iti dau 4/5 :-)
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Cum pot schimba spawnul la civili daca am in gm asa:
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1)//LS
{
SetPlayerPos(playerid,1744.4681,-1862.5240,13.5762);
SetPlayerFacingAngle(playerid, 46.8583);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
Si vreau sa pun cu AddPlayerClass(288,937.8102,-1717.9170,13.5469,96.8105,0,0,0,0,0,0); // ,
Cum fac ?
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Nu am scris nicaieri ca acest FS este creat de mine (""Acest Fs este creat de mine ...) doar lam prezentat.
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La v2.0 o sa pun mai multe radare in orasul Ls si o sa mai pun si in SF.
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FS.Radarv1.0
Descriere:Acest Fs este facut pentru sv RP adica la cei care merg cu viteza mai mare decat 80km/h.Sunt 11 radare puse in orasul LS.
Cum il Instalati:Ca sa il instalati faceti asta:
-downloadati fisierulil puneti in filterscripts apoi deschideti server.cfg si scrie numele FS in linia filterscripts numele si apoi luati fisierul scriptfiles si il puneti in scriptfiles
Poze
Creditele sunt ale lui Teddy
Download: <removed>
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Ma poate ajuta si pe mine cineva sa adaug comanda /f la factiunile : LCN , Triads , Los Santos Council , Hitman , NR , License , Grove, Ballas , 18th Street , San Fierro Rifa si Los Aztecas ?
Sau imi aratati un tutorial unde sa pun comanda.
Ajutor!!Compilare sv!!
in Arhivă probleme
Posted
Am gm indungi si am vrut sal compilez pe samp 0.3d si imi dai eroare asta:
LINIA: