alin_samp1996
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Posts posted by alin_samp1996
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Cum fac sa stearga aceasta functie numai anumite obiecte nu tot!
[pawn] public OnPlayerPickUpPickup ( playerid , pickupid )
{
DestroyPickup(pickupid);
return 1;
}[/pawn]
Eu am acel sistem cand te omoara cineva iti ia armele... SI daca ma duc la o casa in pickup il sterge! cum as aputea face sa stearga decat armele?
Mi sa spus sa fac asa:
[pawn]public OnPlayerPickup ( playerid , pickupid )
{
if( pickupid == WeapPick[ playerid ] )
{
DestroyPickup( WeapPick[ playerid ] );
}
return 1;
}[/pawn]
dupa ce am pus imi da!
D:\sasa.pwn(34) : warning 235: public function lacks forward declaration (symbol "OnPlayerPickup") D:\sasa.pwn(36) : error 017: undefined symbol "WeapPick" D:\sasa.pwn(36) : warning 215: expression has no effect D:\sasa.pwn(36) : error 001: expected token: ";", but found "]" D:\sasa.pwn(36) : error 029: invalid expression, assumed zero D:\sasa.pwn(36) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. 34: public OnPlayerPickup ( playerid , pickupid ) 36: if( pickupid == WeapPick[ playerid ] )
si la arme sa fac variabila gen WeapPick[ playerid ] = CreatePickup(...);
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Va rog frumos datim si mie un Fs in care sa bag teleporturi.multumesc
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Am downloadat dupa net mta 0.3c.Intru in el pun obiectele,salvez mapa ,ies si apoi le convertez si le pun pe servar.Dar cand intru pe sv imi apare in loc de samp logo,im apare o strada, ramile nu imi apar add la id : <removed>
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in Arhivă probleme
Posted
Cum as putea pune un text label .. la o masina personala.... si cand intra in ea sa dispara textul... dupaia cand o parchezi sa apara textul!
la OnPlayerStateChange am :
[pawn] new vehicleid = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER)
{
if(vehicleid == maxveh && GetVehicleModel(vehicleid) == 411)
{
if(strcmp(PlayerName2(playerid), Car_Owners1, true) == 0 || IsPlayerAdmin(playerid))
{
return 1;
}
else
{
GetPlayerPos(playerid, x,y,z); SetPlayerPos(playerid, x,y,z+5);
return Errors(playerid, 1);
}
}
[/pawn]