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minel

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Posts posted by minel

  1. Scuze dar sunt nou pe aici:D

    [pawn]

    if(strcmp(cmd, "/makeleader", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]");

    return 1;

    }

    new para1;

    new level;

    para1 = ReturnUser(tmp);

    tmp = strtok(cmdtext, idx);

    level = strval(tmp);

    if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "  Dont go below number 0, or above number 16!"); return 1; }

    if (PlayerInfo[playerid][pAdmin] >= 1337)

    {

        if(IsPlayerConnected(para1))

        {

            if(para1 != INVALID_PLAYER_ID)

            {

                if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

                {

                    SendClientMessage(playerid, COLOR_GREY, "  That player is in a Faction / Family !");

                    return 1;

                }

    GetPlayerName(para1, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

    PlayerInfo[para1][pLeader] = level;

    format(string, sizeof(string), "  You have been promoted to Leader to your requested Faction by Admin %s", sendername);

    SendClientMessage(para1, COLOR_LIGHTBLUE, string);

    format(string, sizeof(string), "  You have given %s control to run Faction Number %d.", giveplayer,level);

    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

    if(level == 0) { PlayerInfo[para1][pChar] = 0; }

    else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force

    else if(level == 2) { PlayerInfo[para1][pChar] = 286; } //Serviciu Roman de Investigatii/ATF

    else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armata Romana

    else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance

    else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //The Mafia

    else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //The Triads

    else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Primar

    else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Assasins

    else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Stirile PROTVs

    else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Romnicom

    else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School

                            else if(level == 12) { PlayerInfo[para1][pChar] = 271; } //Grove Street

                            else if(level == 13) { PlayerInfo[para1][pChar] = 223; } //Ballas

                            else if(level == 14) { PlayerInfo[para1][pChar] = 110; } //Los Santos Vagos

                            else if(level == 15) { PlayerInfo[para1][pChar] = 115; } //Varios Los Aztecas

                            else if(level == 16) { PlayerInfo[para1][pChar] = 50; } //Varios Los Aztecas

        gTeam[para1] = 11;

        PlayerInfo[para1][pTeam] = 11;

        SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

    }

    }//not connected

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

    }

    }

    return 1;

    }

    if(strcmp(cmd, "/forceskin", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /forceskin [playerid/PartOfName]");

    return 1;

    }

    new para1;

    para1 = ReturnUser(tmp);

    if (PlayerInfo[playerid][pAdmin] >= 4)

    {

        if(IsPlayerConnected(para1))

        {

            if(para1 != INVALID_PLAYER_ID)

            {

            if(PlayerInfo[para1][pMember] < 1)

            {

                SendClientMessage(playerid, COLOR_GREY, "  That player is not in a Family / Force !");

                return 1;

            }

    GetPlayerName(para1, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "* You are forced to Change your Skin by Admin %s.", sendername);

    SendClientMessage(para1, COLOR_LIGHTBLUE, string);

    format(string, sizeof(string), "* You have forced %s To change his Skin.", giveplayer);

    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

    if(PlayerInfo[para1][pMember] == 1) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 59; }

            else if(PlayerInfo[para1][pMember] == 2) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 121; }

            else if(PlayerInfo[para1][pMember] == 3) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 98; }

            else if(PlayerInfo[para1][pMember] == 4) { PlayerInfo[para1][pTeam] = 8; ChosenSkin[para1] = 46; }

            else if(PlayerInfo[para1][pMember] == 5) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 174; }

            else if(PlayerInfo[para1][pMember] == 6) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 280; }

            else if(PlayerInfo[para1][pMember] == 7) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 164; }

            else if(PlayerInfo[para1][pMember] == 8) { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 186; }

            else { return 1; }

                            SetPlayerInterior(para1,0);

    new rand = random(sizeof(gInviteSpawns));

    SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);

    SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(para1, 0);

        SelectChar[para1] = 255;

        SelectCharID[para1] = PlayerInfo[para1][pMember];

        SelectCharPlace[para1] = 1;

        PlayerInfo[para1][pModel] = ChosenSkin[para1];

        PlayerInfo[para1][pChar] = ChosenSkin[para1];

        SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");

        SendClientMessage(para1, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");

    }

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

    }

    }

    return 1;

    }

    [/pawn]

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