Jump to content

sL0w^

Membru
  • Posts

    96
  • Joined

  • Last visited

    Never

Posts posted by sL0w^

  1. Salut, am tot incercat sa fac leavehit pentru hitman in care anuleaza contractul unui hitman de ex dau /portable si leavehit id hitman dar nu reusesc sa fac ..... Ma poate ajuta cineva?

    Uitati leavehit (vreau sa fie leavehit id)

    else if ((strcmp("Leavehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Leavehit")))
    		{
    			if(GoChase[playerid] < 999)
    			{
    				for(new k=0; k<MAX_PLAYERS; k++)
    				{
    					if(IsPlayerConnected(k))
    					{
    						if(GoChase[playerid] == k && GetChased[k] == playerid && GotHit[k] == 1)
    						{
    							GetPlayerName(playerid, giver, sizeof(giver));
    							GetPlayerName(k, giveplayer, sizeof(giveplayer));
    							format(string, sizeof(string), "* Hitman %s leave the contract on %s(ID:%d), for $%d.", giver, giveplayer, k, PlayerInfo[hitid][pHeadValue]);
    							SendFamilyMessage(8, COLOR_YELLOW, string);
    							GoChase[playerid] = 999;
    							GotHit[k] = 0;
    							//hitfound = 1;
    							return 0;
    						}
    					}
    				}
    				return 0;
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GREY, "   You don't have a Contract !");
    				return 0;
    			}
    		}

  2. if (strcmp(cmd, "/leaderson", true) == 0)
    	{
            if(IsPlayerConnected(playerid))
    	    {
    			SendClientMessage(playerid, 0xD7E802FF, "|__ Leaders Online __|");
    			for(new i = 0; i < MAX_PLAYERS; i++)
    			{
    				if(IsPlayerConnected(i))
    				{
    						GetPlayerName(i, sendername, sizeof(sendername));
    	                    if(PlayerInfo[i][pLeader] == 1)
    	                    {
    						   format(string, 128, "Police Department Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_PD, string);
    						}
    						if(PlayerInfo[i][pLeader] == 2)
    	                    {
    						   format(string, 128, "FBI Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_FBI, string);
    						}
    						if(PlayerInfo[i][pLeader] == 3)
    	                    {
    						   format(string, 128, "National Guard Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_NG, string);
    			            }
    					    if(PlayerInfo[i][pLeader] == 4)
    	                    {
    						   format(string, 128, "Fire/Medic Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_LIGHTRED, string);
    						}
    						if(PlayerInfo[i][pLeader] == 5)
    	                    {
    						   format(string, 128, "The Mafia Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_DARKNICERED, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 6)
    	                    {
    						   format(string, 128, "The Triads Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_TRIADS, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 7)
    	                    {
    						   format(string, 128, "The Mayor: %s", sendername);
    						   SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 8)
    	                    {
    						   format(string, 128, "Hitman Agency Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_WHITE, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 9)
    	                    {
    						   format(string, 128, "News Reporter Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_PURPLE, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 10)
    	                    {
    						   format(string, 128, "Taxi Drivers Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_TAXI, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 11)
    	                    {
    						   format(string, 128, "School Instructor Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_SI, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 12)
    	                    {
    						   format(string, 128, "Bikers Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_BIKERS, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 13)
    	                    {
    						   format(string, 128, "San Fierro Rifa Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_SFR, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 14)
    	                    {
    						   format(string, 128, "Da Nang Boys Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_DNB, string);
    
    						}
    						if(PlayerInfo[i][pLeader] == 15)
    	                    {
    						   format(string, 128, "Los Santos Vagos Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_VAGOS, string);
          					}
          					/*if(PlayerInfo[i][pLeader] == 16)
    	                    {
    						   format(string, 128, "Varrios Los Aztecas Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_AZTECAS, string);
       						}*/
    						if(PlayerInfo[i][pLeader] == 17)
    	                    {
    						   format(string, 128, "Ballas Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_BALLAS, string);
    						}
    						if(PlayerInfo[i][pLeader] == 18)
    	                    {
    						   format(string, 128, "Grove Street Leader: %s", sendername);
    						   SendClientMessage(playerid, COLOR_GREEN2, string);
    
    						}
    				}
    			}
    		}
    		return 1;
    	}

    Editezi factiunile cum iti sunt pe server

  3. D:\bloodzrp.pwn(32635) : warning 219: local variable "giveplayer" shadows a variable at a preceding level
    D:\bloodzrp.pwn(32636) : warning 219: local variable "giveplayerid" shadows a variable at a preceding level
    D:\bloodzrp.pwn(32638) : error 017: undefined symbol "AccInfo"
    D:\bloodzrp.pwn(32638) : warning 215: expression has no effect
    D:\bloodzrp.pwn(32638) : error 001: expected token: ";", but found "]"
    D:\bloodzrp.pwn(32638) : error 029: invalid expression, assumed zero
    D:\bloodzrp.pwn(32638) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    4 Errors.
    

    Nu mai trebuie setat ceva cu tempban ceva stock ?

  4. Poti pune eventual hostnamechange in gm sa ti'l schimbe la o anumita perioada de timp

    forward ChangeHostname();
    la OnGameModeInit
    SetTimer("ChangeHostname",1000,1);
    sau la cat timp vrei tu
    public ChangeHostname()
    {
         new var = random(4);
         switch (var)
         {
             case 0: SendRconCommand("hostname Nume");
             case 2: SendRconCommand("hostname Nume");
             case 3: SendRconCommand("hostname Nume");
             case 4: SendRconCommand("hostname Nume");
    
         }
    }

  5. Uite script anti-db

    if((newstate == PLAYER_STATE_DRIVER))
    	{
    	if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    		{
            return 1;
            }
    		for(new j=0; j<11; j++) GetPlayerWeaponData(playerid, j, Weapons[playerid][j], Ammo[playerid][j]);
    		ResetPlayerWeapons(playerid);
    		SendClientMessage(playerid, 0xFF8000FF, "{FF0000}[|*| Anti-DB ] {FFFFFF}Armele tale au fost luate. Le vei primi cand cobori din masina.");
    
        }
    	if((oldstate == PLAYER_STATE_DRIVER))
    	{
    		if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    		{
            return 1;
            }
    		for(new j=0; j<11; j++)	GivePlayerWeapon(playerid, Weapons[playerid][j], Ammo[playerid][j]);
            SendClientMessage(playerid, 0x00FFFFFF, "{FF0000}[|*| Anti-DB ] {FFFFFF}Ai primit armele inapoi.");
    
    	}

  6. D:\bloodzrp.pwn(33164) : error 017: undefined symbol "iniOpen"
    D:\bloodzrp.pwn(33165) : error 017: undefined symbol "iniSet"
    D:\bloodzrp.pwn(33166) : error 017: undefined symbol "iniClose"
    D:\bloodzrp.pwn(33164) : warning 204: symbol is assigned a value that is never used: "File"
    D:\bloodzrp.pwn(33252) : error 017: undefined symbol "iniOpen"
    D:\bloodzrp.pwn(33253) : error 017: undefined symbol "iniSet"
    D:\bloodzrp.pwn(33254) : error 017: undefined symbol "iniClose"
    D:\bloodzrp.pwn(33252) : warning 204: symbol is assigned a value that is never used: "File"
    D:\bloodzrp.pwn(33280) : warning 204: symbol is assigned a value that is never used: "playa"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

  7. Salut am si eu 2 intrebari:

    1.Cum pot sa fac un text de genul Apasa X pentru a pornii motorul cand un player se urca in masina

    2.Daca am o masina creata prin /veh si un player/admin se urca in ea sa ii scrie Acest vehicul este creat temporar

  8. Salut, am si eu doua buguri si anume

    1.cand un player are wanted si moare langa cop nu il baga la jail. Cum fac sa il bage?

    2.Cops poate lua wanted daca omoara pe cineva.Cum pot face sa nu mai ia wanted?

    Multumesc

  9. 1.Salut, cum as putea sa pun ****** cand un player isi face cont deci sa nu ii se vada parola care o scrie sa ii se vada *****

    2.si daca se mai poate cum as putea sa fasc ca numele playerului sa fie scris sub harta intr'un dreptunghi si sa se schimbe culoarea in functie de factiune (pun si o poza, eu ma incercat sa fac dar nu mi'a iesit)

    ApVh0.png

  10. C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(13519) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(13855) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(13888) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(14477) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(16252) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(17719) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(18894) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(20785) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(21858) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(26805) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28573) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28624) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28663) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28699) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28900) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28945) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28989) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(29029) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(29111) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(29692) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(29734) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(38563) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(38613) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(39114) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(39268) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(39847) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(39903) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(39959) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(40015) : warning 219: local variable "playa" shadows a variable at a preceding level
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(40069) : warning 219: local variable "playa" shadows a variable at a preceding level
    Si mai da
    undefined symbom MAPICON_LOCAL

  11. Salut,de ceva vreme am inceput sa lucrez la un gm si am intampinat urmtoarele erori:

    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(28781) : error 017: undefined symbol "playa"
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(30709) : error 001: expected token: "-string end-", but found "-identifier-"
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(30709) : error 029: invalid expression, assumed zero
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(30709) : error 029: invalid expression, assumed zero
    C:\DOCUME~1\Ady\MYDOCU~1\DOWNLO~1\gm_gf\GMGF~1\GMGF~1\GAMEMO~1\gf.pwn(30709) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    6 Errors.
    Linii  28781
    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
    30709
    SCM(playerid, COLOR_WHITE,"____________________________________________"color_blue"Comenzi Admini Level 1"wh"___________________________________________");

  12. Salut ce ar trebuii sa fac ca sa nu se mai puna gatele vertical adica cand ma duc de ex la vama sunt drepte cum trebuie si cand dau /vamals sa rasucesc is intra in pamant si se ridica cu partea spre sf in loc sa se pune pe mijloc

    Secreenshot : EhAIY.png

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.