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bulan2oo9

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Posts posted by bulan2oo9

  1. [glow=red,2,300] Deci ca sa nu rapesc prea mult timp, voi spune pe sleau!

    Nu stiu de ce naiba dau compile(F5) si imi apare asta:

    D:\Windows Server\pawno\game.pwn(10) : fatal error 100: cannot read from file: "utils"

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    1 Error.

    Problema este ca... am si utils.inc... am toate includeurile. A mers de compilat bine mersi, si astazi cand sa dau compile, desi nu am pus nimic in el, imi da eroarea asta, si nu doar la GM, asta la toate FS, GM.

    Am incercat... am sters si am downloadat din nou Serverul pe windows, tot asta imi arata, nu pot sa-mi dau seama, ce poate avea? Ce pot sa fac sa rezolv??

    [/glow]

  2. Am mai sters cate ceva din linia 4226  , insa la compile am warningul asta:

    D:\Pawno\pawno\Romanian.pwn(4196) : warning 208: function with tag result used before definition, forcing reparse

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    AcuM, aveti vreo idee?

  3. Am si eu un fisier pwn sI totul este corect,asa zic eu, insa la compile apar aceste 2 warninguri(nu erori):

    D:\Pawno\pawno\a2viata.pwn(4197) : warning 208: function with tag result used before definition, forcing reparse

    D:\Pawno\pawno\a2viata.pwn(4226) : warning 208: function with tag result used before definition, forcing reparse

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    Ce ar trebui sa fac in liniile respective ca nu imi dau seama deloc.

    Asta e continutul intre liniile 4192 - 4240:

    functionEC90(arg0)

    {

    new var0[32], var1 = GetVehicleModel(arg0) - 400;

    if(var1 < 0 || var1 >= 212)

    }

    {

    format(var0, 32, "Unknown");

    }

    else

    {

    format(var0, 32, glob96154[var1]);

    }

    return var0;

    }

    Float:functionEDFC(Float:arg0, Float:arg1, Float:arg2, Float:arg3, Float:arg4, Float:arg5)

    {

    arg0 = arg0 - arg3;

    arg1 = arg1 - arg4;

    arg2 = arg2 - arg5;

    arg0 = arg0 * arg0;

    arg1 = arg1 * arg1;

    arg2 = arg2 * arg2;

    return floatround(arg0 + arg1 + arg2, 0);

    }

    functionEFF0(arg0)

    {

    if(glob2DB0 >= 500)

    {

    return 0;

    }

    glob2DB4[glob2DB0++] = arg0;

    return 1;

    }

    functionF06C(arg0)

    {

    for(new var0 = 0; var0 < glob2DB0; var0++)

    {

    if(glob2DB4[var0] == arg0)

    {

    glob2DB0--;

    glob2DB4[var0] = glob2DB4[glob2DB0];

    return 1;

    }

    }

    return 0;

    }

    Aveti vreo idee?

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