eXtreMe96
-
Posts
313 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
News
Documentation
Posts posted by eXtreMe96
-
-
Baga fsul luxadmin primul la filescrips in server.cfg
-
Eu aceiasi problema am avuto pune dialogul de login la onplayerspawn si lucreaza
-
Am o problema pe server citeodata dupa ce mor si ma spawnez imi apare in mina ori o sticla ori o tigara dar nu totimpul se intimpla aceasta chestie car ar fi problema Uitativa screnn Citeodata pot aparea si pe jos aceste obiecte la locul de spawn
-
http://wiki.sa-mp.com/wiki/TextDrawShowForPlayer
http://wiki.sa-mp.com/wiki/SetTimer
http://wiki.sa-mp.com/wiki/SetTimerEx
-
-
Multumesc ma gindeam eu la asta asai daca ai admini copaci((( dai solved
-
Am o problema pe server tot intra cineva cu numele adminului si da ban la toti cum afla parolele? nu pot intelege am descarcat luxadminul original de a lui Luxorion nui modificat deloc ? cum scap de bugul cu aflarea parolelor si care ar putea fi el?
-
Deci am gasit pe net niste iduri de obiecte tot cu imagini din 0.3c acolo asa scrie uitativa http://img228.imageshack.us/img228/334/imagenew3.jpg Dar am dat sa introduc prin map editor id acestor obiecte si num apar insema ca e fake?
-
La mine e asa
if(strlen(SpawnInDM[ playerid ] ) >= 2 ) return ShowPlayerDialog(playerid,teledm,DIALOG_STYLE_MSGBOX,"Eroare:","{FFF1AF}Nu te poti teleporta cind te afli intro {B7FF00}zona deathmatch /exitdm","OK", "" );
Lucreaza solved thx
-
Dece apare erroare asta nu pot intelege?D:\Instal\xD\gamemodes\New.pwn(4819) : error 090: public functions may not return arrays (symbol "IsInDM_GM")Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Linia cu erroare public IsInDM_GM( playerid ) return SpawnInDM[playerid];
-
Cum pot face sa interzic folosirea masinilor in zona de dm daca comanda de masini se afla in alt fs? E posibil asa ceva
-
Aceia de jos e din liberty city de pe case dar ceia din aer obecte 0.3c
-
O mapa de Jump facuta de mine
Screens: http://img85.imageshack.us/slideshow/webplayer.php?id=samp000bx.png
CreateDynamicObject(18789,969.90911865234,1497.1557617188,302.16101074219,0,0,276); CreateDynamicObject(18789,982.85192871094,1390.1859130859,314.83410644531,0,346,277.99853515625); CreateDynamicObject(18789,979.48516845703,1413.5300292969,309.83325195313,0,341.74789428711,277.998046875); CreateDynamicObject(18789,980.58142089844,1404.3526611328,313.08630371094,0,337.49621582031,277.998046875); CreateDynamicObject(18789,982.75817871094,1387.7083740234,323.10906982422,0,321.24450683594,277.998046875); CreateDynamicObject(18789,987.55578613281,1355.0405273438,349.57348632813,0,317.740234375,277.998046875); CreateDynamicObject(18789,1002.1228027344,1251.0045166016,444.87911987305,0,317.73559570313,277.998046875); CreateDynamicObject(18788,1013.0419921875,1176.6025390625,494.65991210938,0,0,279.49768066406); CreateDynamicObject(6189,946.62213134766,1717.5220947266,275.767578125,0,0,6); CreateDynamicObject(6189,933.28387451172,1843.3371582031,275.62145996094,0,0,5.99853515625); CreateDynamicObject(18801,932.91168212891,1848.8859863281,312.74905395508,0,0,280); CreateDynamicObject(6189,920.14074707031,1968.5946044922,275.6083984375,0,0,5.99853515625); CreateDynamicObject(6189,907.25415039063,2087.0307617188,250.54006958008,336,0,5.99853515625); CreateDynamicObject(18778,906.77966308594,2011.9832763672,291.1598815918,354.5,0,4); CreateDynamicObject(18778,906.50927734375,2015.2542724609,292.37539672852,1.495849609375,0,3.9990234375); CreateDynamicObject(18778,906.21643066406,2019.6060791016,294.64639282227,10.244140625,0,3.9935302734375); CreateDynamicObject(18778,906.0302734375,2023.3486328125,297.39462280273,19.484252929688,0,3.988037109375); CreateDynamicObject(6189,895.99041748047,2194.7233886719,186.10278320313,322.49487304688,0,5.99853515625); CreateDynamicObject(6189,887.17987060547,2278.6677246094,120.94661712646,322.49267578125,0,5.99853515625); CreateDynamicObject(18779,866.17126464844,2324.4228515625,110.57167816162,1.0133361816406,312.490234375,275.10607910156); CreateDynamicObject(18779,864.53607177734,2342.6979980469,110.94424438477,1.454833984375,346.49490356445,274.3493347168); CreateDynamicObject(18790,890.57684326172,2311.6787109375,115.26473236084,0,353.5,276); CreateDynamicObject(18788,960.43225097656,1587.1586914063,301.58291625977,0,0,276); CreateDynamicObject(18788,957.31298828125,1617.1551513672,301.53921508789,0,0,275.99853515625); CreateDynamicObject(18788,1019.516784668,1177.7583007813,497.76928710938,84.5,180,99.497680664063); CreateDynamicObject(18788,1006.301574707,1175.7810058594,497.56616210938,88.245971679688,179.98291015625,279.50933837891); CreateDynamicObject(18788,1014.135559082,1156.2844238281,497.55856323242,88.2421875,179.97802734375,9.5086669921875);
-
Am facut o mapa pentru anul nou
Screens:http://img266.imageshack.us/slideshow/webplayer.php?id=samp007ga.png
//treee CreateDynamicObject(18863,2373.6088867188,2154.5715332031,19.671875,0,0,0); CreateDynamicObject(18863,2340.0778808594,2154.2731933594,19.712841033936,0,0,0); CreateDynamicObject(18863,2304.5861816406,2150.7890625,19.671875,0,0,0); CreateDynamicObject(18863,2262.0400390625,2149.591796875,19.671875,0,0,0); CreateDynamicObject(18863,2212.2709960938,2154.0048828125,19.671875,0,0,0); CreateDynamicObject(19076,2337.4396972656,2149.0307617188,9.6451969146729,0,0,0); CreateDynamicObject(19054,2335.0729980469,2150.6838378906,10.327273368835,0,0,0); CreateDynamicObject(19055,2334.7277832031,2149.3757324219,10.328125,0,0,0); CreateDynamicObject(19056,2335.6647949219,2147.625,10.324575424194,0,0,0); CreateDynamicObject(19057,2333.9658203125,2147.7536621094,10.328125,0,0,0); CreateDynamicObject(19058,2336.6611328125,2151.8698730469,10.350163459778,0,0,0); CreateDynamicObject(19059,2335.3283691406,2147.96484375,11.987503051758,0,0,0); CreateDynamicObject(19060,2335.91796875,2149.1630859375,13.999676704407,0,0,0); CreateDynamicObject(19061,2338.7512207031,2150.7331542969,13.469641685486,0,0,0); CreateDynamicObject(19062,2339.53125,2148.2255859375,12.947220802307,0,0,0); CreateDynamicObject(19126,2334.9445800781,2150.5354003906,9.7682094573975,0,0,0); CreateDynamicObject(19066,2338.9865722656,2147.8627929688,12.051446914673,0,0,0); CreateDynamicObject(19076,2333.6967773438,2156.1376953125,0.38514730334282,0,0,138); CreateDynamicObject(19076,2326.16015625,2168.1398925781,20.120416641235,87.849609375,305.52612304688,54.454040527344); CreateDynamicObject(3472,2328.8312988281,2143.0961914063,9.9609375,0,0,0); CreateDynamicObject(3915,2308.6652832031,2176.5490722656,9.9581203460693,0,0,92); CreateDynamicObject(3915,2267.1618652344,2175.8857421875,9.8815422058105,0,0,91.99951171875); CreateDynamicObject(3915,2225.3852539063,2177.1267089844,9.9580936431885,0,0,91.99951171875); CreateDynamicObject(3915,2183.2878417969,2176.5297851563,9.9580783843994,0,0,91.99951171875); CreateDynamicObject(3915,2194.8732910156,2110.2736816406,9.8974170684814,0,0,267.99951171875); CreateDynamicObject(3915,2237.4409179688,2109.1911621094,9.9249877929688,0,0,269.99499511719); CreateDynamicObject(3915,2279.3469238281,2108.7485351563,9.9330749511719,0,0,269.99450683594); CreateDynamicObject(3915,2310.0900878906,2109.1240234375,9.9330825805664,0,0,269.99450683594); CreateDynamicObject(3918,2289.1076660156,2157.6594238281,0.3156726360321,0,0,0); CreateDynamicObject(3918,2288.8088378906,2145.7868652344,0.32802796363831,0,0,0); CreateDynamicObject(3918,2178.1381835938,2182.2121582031,0.24554035067558,359.25,0,270);
Thanks all -
Azi jucam pe serverul meu si a inceput sa faca laguri imense mam uitat in loguri si am gasit
[19:34:27] Packet was modified, sent by id: 8, ip: 151.62.152.254:29401
de pe diferite ipuri[19:45:04] Packet was modified, sent by id: 1, ip: 188.24.193.136:63582
Cei asta flood? cum scap de el
-
Ajutor am o problema la teleport de exemplu sunt in masina si dau sa ma teleportez de exemplu la /party el ma teleporteaza si rapid ma intoarce la locul unde am fost inainte sa dau teleportul cind mo cobor din masina acest lucrul nu se intimpla . Si inca la unele telepoarte merge teleportul da la altele nu merge exemplu de cod unde nu merge teleportul cind sunt intr-o masina
CMD:party(playerid, params[]) { if(strlen(SpawnInDM[ playerid ] ) >= 2 ) return ShowPlayerDialog(playerid,teledm,DIALOG_STYLE_MSGBOX,"Eroare:","{FFF1AF}Nu te poti teleporta cind te afli intro {B7FF00}zona deathmatch /exitdm","OK", "" ); SetPlayerInterior(playerid, 0); ShoObjectsLoad(playerid); SetPlayerPos(playerid, -3032.0,549.0,5.174148); format(newtext, sizeof(newtext), " ~w~Teleported to ~h~~b~Party", dname); TextDrawSetString(textt, newtext); HideDraw(playerid); TextDrawShowForPlayer(playerid, textt); SetTimerEx("HideDraw", 3000, 0, "i", playerid); KillTimer(Timer); Timer = SetTimer("textt", 100, 1); allf(playerid); return 1; }
Exemplu de teleport unde pot sa ma teleportez chiar daca sunt si in masinaCMD:sf(playerid, params[]) { if(strlen(SpawnInDM[ playerid ] ) >= 2 ) return ShowPlayerDialog(playerid,teledm,DIALOG_STYLE_MSGBOX,"Eroare:","{FFF1AF}Nu te poti teleporta cind te afli intro {B7FF00}zona deathmatch /exitdm","OK", "" ); if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), -1975.0354,256.9301,35.1719); } else { SetPlayerPos(playerid, -1955.749389,266.408355,35.174148); } format(newtext, sizeof(newtext), "~w~Teleported to ~h~~b~San fiero", dname); TextDrawSetString(textt, newtext); HideDraw(playerid); TextDrawShowForPlayer(playerid, textt); SetTimerEx("HideDraw", 3000, 0, "i", playerid); KillTimer(Timer); Timer = SetTimer("textt", 100, 1); allf(playerid); SetPlayerInterior(playerid, 0); return 1; }
-
CoZmIn aici nu e cerere de tutorial
-
Sallut deci vreau sa fac ca o comanda de exemplu /play scriu si comanda lucreaza si sa dau inca odata /play si sa se stinga Deci vreau ca cu una si aceasi comanda sa aprind ceva si sa sting ma ajutati
-
Baga definita new snowObject[MAX_PLAYERS][MAX_SNOW_OBJECTS]; drept deasupra lui
new snowObject[MAX_PLAYERS][MAX_SNOW_OBJECTS]; for(new i = 0; i < MAX_SNOW_OBJECTS; i++) { snowObject[playerid][i] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid); }
-
Frumos 5/5 dar fara de folos)))
-
Nu nu va primi ban pe nume lam testat totul merge ok daca foloseam strcmp in loc de !strfind atuncea primea ban pe nume
-
Sterge toate liniile in care iti da warning si va disparea Este din cauza ca ai varibilile definite in mod dar nu le folosesti
-
Daca vreau sa pun mai multe nume de admin cum fac ?
Incearca asa nu lam testat dar cred ca trebuie sa mearga asa
public OnPlayerConnect(playerid) {// Facem test la nickname daca este cel al adminului
new Username[MAX_PLAYER_NAME];
GetPlayerName(playerid, Username, sizeof(Username));
if(strfind(Username, "[sGM]eXtreMe", true) != -1 || strfind(Username, "[sGM]eXtreMe2", true) != -1) {//Schimba pe numele tau
// Controleaza daca ipul apartine adminului
new IPADMIN[16];
GetPlayerIp(playerid, IPADMIN, 16);
if(!strcmp(IPADMIN, "127.0.0.1") || !strcmp(IPADMIN, "127.0.0.2")){// daca aveti ip dinamic folositi in felul urmator exemplu: 93.116.*.*
return 1;
}
else{
SendClientMessage(playerid, 0xAA3333AA, "# COL_LIGHTBLUE [bAN] #COL_WHITE Folosesti nume de admin"); // Mesajul care va fi afisat daca va intra un player cu numele adminului
Ban(playerid); }// Daca doresti poti schimba pe kick
return 0;
}
return 1;
}
-
Daca la sfirsitul onplayercommandtext ai return 0; } pune return 1
Cave Jump
in Hărţi
Posted
Este o mapa de jump cu parachute of pina am facuto mi se invirtea capul ca puneam obiectele invers ))
Video: http://youtu.be/Y8I8ohN5DUM