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Cl4Ud1U

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Posts posted by Cl4Ud1U

  1. Am uitat de alea scuze.

    if (PlayerToPoint(1.0, playerid,1123.03,-2037.11,69.89)) // enter Mafia Est
            {
                if(PlayerData[playerid][pLeader] == 20 || PlayerData[playerid][pMember] == 20)
                {
                	SetPlayerPos(playerid, 1261.19, -785.27, 1091.95);
                	SetPlayerInterior(playerid, 5);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din Mafia Est");
    			}
    		}
    
            if (PlayerToPoint(1.0, playerid,1261.19, -785.27, 1091.95)) // exit Mafia Est
            {
                if(PlayerData[playerid][pLeader] == 20 || PlayerData[playerid][pMember] == 20)
                {
                	SetPlayerPos(playerid, 1123.03,-2037.11,69.89);
                	SetPlayerInterior(playerid, 0);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din Mafia Est");
    			}
    		}
    
    		if (PlayerToPoint(15.0, playerid,785.649902, -1152.460693, 25.356531)) // G-Unit gate
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetTimer("CloseGunitGate", 5000, 0);
                    MoveDynamicObject(Gunitgate, 785.649902, -1152.460693, 19.731617, 2.5);  //-- Open --
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
    		}
    
    		if (PlayerToPoint(15.0, playerid,659.603088, -1227.209961, 16.850601)) // G-Unit gate
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetTimer("CloseGunitGate", 5000, 0);
                    MoveDynamicObject(Gunitgate2, 659.603088, -1227.209961, 12.200672, 2.5);  //-- Open --
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
      		}
    
    		if (PlayerToPoint(15.0, playerid,664.933777, -1309.334961, 15.234329)) // G-Unit gate
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetTimer("CloseGunitGate", 5000, 0);
                    MoveDynamicObject(Gunitgate3, 664.933777, -1309.334961, 9.609415, 2.5);  //-- Open ---
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
    		}
    
    		if (PlayerToPoint(1.0, playerid,1298.37, -798.98, 84.14)) // enter 2 Mafia Est
            {
                if(PlayerData[playerid][pLeader] == 20 || PlayerData[playerid][pMember] == 20)
                {
                	SetPlayerPos(playerid, 1298.88, -796.27, 1084.01);
                	SetPlayerInterior(playerid, 5);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din Mafia Est");
    			}
    		}
    
            if (PlayerToPoint(1.0, playerid,1298.88, -796.27, 1084.01)) // exit 2 Mafia Est
            {
                if(PlayerData[playerid][pLeader] == 20 || PlayerData[playerid][pMember] == 20)
                {
                	SetPlayerPos(playerid, 1298.37, -798.98, 84.14);
                	SetPlayerInterior(playerid, 0);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din Mafia Est");
    			}
    		}
    
    		if (PlayerToPoint(1.0, playerid,2807.6226,-1174.6366,1025.5703)) // exit G-Unit
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetPlayerPos(playerid, 725.8895,-1276.2699,13.6484);
                	SetPlayerInterior(playerid, 0);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
    		}
    
            if (PlayerToPoint(1.0, playerid,725.8895,-1276.2699,13.6484)) // enter G-Unit
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetPlayerPos(playerid, 2807.6226,-1174.6366,1025.5703);
                	SetPlayerInterior(playerid, 8);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
    		}
    
    		if (PlayerToPoint(1.0, playerid,2820.2852,-1173.1466,1025.5703)) // exit 2 G-Unit
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetPlayerPos(playerid, 691.2645,-1275.7856,13.5605);
                	SetPlayerInterior(playerid, 0);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
    		}
    
            if (PlayerToPoint(1.0, playerid,691.2645,-1275.7856,13.5605)) // enter 2 G-Unit
            {
                if(PlayerData[playerid][pLeader] == 11 || PlayerData[playerid][pMember] == 11)
                {
                	SetPlayerPos(playerid, 2820.2852,-1173.1466,1025.5703);
                	SetPlayerInterior(playerid, 8);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din G-Unit");
    			}
    		}
    
    
    		if (PlayerToPoint(1.0, playerid,2468.2126,-1698.3134,1013.5078)) // exit Yakuza
            {
                if(PlayerData[playerid][pLeader] == 12 || PlayerData[playerid][pMember] == 12)
                {
                	SetPlayerPos(playerid, 2186.2996,-997.6408,66.4688);
                	SetPlayerInterior(playerid, 0);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din Yakuza");
    			}
    		}
    
            if (PlayerToPoint(1.0, playerid,2186.2996,-997.6408,66.4688)) // enter Yakuza
            {
                if(PlayerData[playerid][pLeader] == 12 || PlayerData[playerid][pMember] == 12)
                {
                	SetPlayerPos(playerid, 2468.2126,-1698.3134,1013.5078);
                	SetPlayerInterior(playerid, 2);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din Yakuza");
    			}
    		}
    
    		if (PlayerToPoint(1.0, playerid,367.1017,162.4261,1014.1875)) // exit F.B.I
            {
                if(PlayerData[playerid][pLeader] == 2 || PlayerData[playerid][pMember] == 2)
                {
                	SetPlayerPos(playerid, 2034.0227,-1402.8466,17.2934);
                	SetPlayerInterior(playerid, 0);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din F.B.I");
    			}
    		}
    
            if (PlayerToPoint(1.0, playerid,2034.0227,-1402.8466,17.2934)) // enter F.B.I
            {
                if(PlayerData[playerid][pLeader] == 2 || PlayerData[playerid][pMember] == 2)
                {
                	SetPlayerPos(playerid, 367.1017,162.4261,1014.1875);
                	SetPlayerInterior(playerid, 3);
    			} else {
    			    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau dar nu faci parte din F.B.I");
    			}
    		}
    
    if (PlayerToPoint(1.0, playerid,-2655.2437,639.4043,14.4545)) // enter Medics
            {
                if(PlayerData[playerid][pLeader] == 4 || PlayerData[playerid][pMember] == 4)
                {
                	SetPlayerPos(playerid, 226.3508,-8.2991,1002.2109);
                	SetPlayerInterior(playerid, 5);
    			}
    		}
    		if (PlayerToPoint(1.0, playerid,226.3508,-8.2991,1002.2109)) // Medics
            {
                if(PlayerData[playerid][pLeader] == 4 || PlayerData[playerid][pMember] == 4)
                {
                	SetPlayerPos(playerid, -2655.2437,639.4043,14.4545);
                	SetPlayerInterior(playerid, 0);
    			}
    		}
    		//
           	if (PlayerToPoint(1.0, playerid,1073.0619,-344.5148,73.9922)) // Hitman
            {
                if(PlayerData[playerid][pLeader] == 8 || PlayerData[playerid][pMember] == 8)
                {
                	SetPlayerPos(playerid, 1204.6912,-13.8523,1000.9219);
                	SetPlayerInterior(playerid, 2);
    			}
    		}
    		if (PlayerToPoint(1.0, playerid,1204.6912,-13.8523,1000.9219)) // Hitman
            {
                if(PlayerData[playerid][pLeader] == 8 || PlayerData[playerid][pMember] == 8)
                {
                	SetPlayerPos(playerid, 1073.0619,-344.5148,73.9922);
                	SetPlayerInterior(playerid, 0);
    			}
    		}

  2. if(PlayerData[playerid][pMember] == 2 || PlayerData[playerid][pLeader] == 2)//FBI Spawn
    	    {
    			SetPlayerToTeamColor(playerid);
    			SetPlayerPos(playerid,367.1017,162.4261,1014.1875);
    			SetPlayerInterior(playerid,3);
    			PlayerData[playerid][pInt] = 3;
    			PlayerData[playerid][pSf] = 2;
    			GivePlayerWeapon(playerid, 31, 250);
    		    GivePlayerWeapon(playerid, 3, 1);
    		    GivePlayerWeapon(playerid, 24, 250);
    		    SetPlayerVirtualWorld(playerid, 0);
    			return 1;
    		}
    		if(PlayerData[playerid][pLeader] == 3 || PlayerData[playerid][pMember] == 3)//Armata Romana spawn
    		{
    		    if(SchoolSpawn[playerid] == 0)
    			{
    		 		SetPlayerToTeamColor(playerid);
    			    SetPlayerInterior(playerid, 0);
    			    SetPlayerPos(playerid, 187.8615,1931.5109,17.6864);
    			    PlayerData[playerid][pInt] = 0;
    			    SetPlayerVirtualWorld(playerid, 0);
    			}
    			else
    			{
    			    SetPlayerToTeamColor(playerid);
    			    SetPlayerInterior(playerid, 0);
    			    SetPlayerPos(playerid, 3239.3513,-789.6711,3.4648);
    			    PlayerData[playerid][pInt] = 0;
    			    SetPlayerVirtualWorld(playerid, 0);
    			}
    		    return 1;
    		}
    		if (PlayerData[playerid][pMember] == 4 || PlayerData[playerid][pLeader] == 4)//SMURD
    		{
    		    SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 5);
    		    PlayerData[playerid][pInt] = 5;
    			SetPlayerPos(playerid, 204.6741,-7.9543,1005.2109);
    		    SetPlayerVirtualWorld(playerid, 4);
    			PlayerData[playerid][pSf] = 4;
    		    return 1;
    		}
    		if (PlayerData[playerid][pMember] == 5 || PlayerData[playerid][pLeader] == 5)//Mayor Spawn
    		{
    			SetPlayerToTeamColor(playerid);
    		    SetPlayerPos(playerid, 367.4100,162.3389,1025.7891);
    			SetPlayerInterior(playerid,3);
    			PlayerData[playerid][pSf] = 5;
    			return 1;
    		}
    		if (PlayerData[playerid][pMember] == 6 || PlayerData[playerid][pLeader] == 6)//Taxi spawn
    		{
    		    SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 3);
    		    PlayerData[playerid][pInt] = 3;
    			SetPlayerPos(playerid, 1494.3252,1304.9429,1093.2891);
    		    SetPlayerVirtualWorld(playerid, 6);
    			PlayerData[playerid][pSf] = 6;
    		    return 1;
    		}
    		if(PlayerData[playerid][pMember] == 7 || PlayerData[playerid][pLeader] == 7) //Driving/Flying School spawn
    	    {
    			if(SchoolSpawn[playerid] == 0)
    			{
    				SetPlayerToTeamColor(playerid);
    				SetPlayerInterior(playerid, 3);
    				PlayerData[playerid][pInt] = 3;
    				SetPlayerPos(playerid, 1494.3252,1304.9429,1093.2891);
    				SetPlayerVirtualWorld(playerid, 7);
    				PlayerData[playerid][pSf] = 7;
    			}
    			else if(SchoolSpawn[playerid] == 1)
    			{
    				SetPlayerToTeamColor(playerid);
    				SetPlayerPos(playerid, 414.4144,2531.9580,19.1565);
    				SetPlayerFacingAngle(playerid, 4.6505);
    				SetPlayerInterior(playerid,0);
    				PlayerData[playerid][pInt] = 0;
    				SetPlayerVirtualWorld(playerid, 0);
    			}
    	        return 1;
    	    }
    	    if (PlayerData[playerid][pMember] == 8 || PlayerData[playerid][pLeader] == 8) //Hitman SpawN
    	    {
    	        GivePlayerWeapon(playerid, 23, 100);
    	    	GivePlayerWeapon(playerid, 4, 1);
    	        SetPlayerToTeamColor(playerid);
    			SetPlayerPos(playerid, 2170.278076,1618.818237,999.976623);
    			SetPlayerInterior(playerid,1);
    			SetPlayerVirtualWorld(playerid, 0);
    			PlayerData[playerid][pInt] = 1;
    			PlayerData[playerid][pSf] = 8;
    	        return 1;
    	    }
    	    if (PlayerData[playerid][pMember] == 9 || PlayerData[playerid][pLeader] == 9) //News spawn
    	    {
    	        SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 3);
    		    PlayerData[playerid][pInt] = 3;
    			SetPlayerPos(playerid, 1494.3252,1304.9429,1093.2891);
    		    SetPlayerVirtualWorld(playerid, 9);
    			PlayerData[playerid][pSf] = 9;
    	        return 1;
    	    }
    	    if (PlayerData[playerid][pMember] == 10 || PlayerData[playerid][pLeader] == 10) //Tow Truck Co.
    	    {
    	        SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 3);
    		    PlayerData[playerid][pInt] = 3;
    			SetPlayerPos(playerid, 1494.3252,1304.9429,1093.2891);
    		    SetPlayerVirtualWorld(playerid, 10);
    			PlayerData[playerid][pSf] = 10;
    		 	return 1;
    	    }
         	if (PlayerData[playerid][pMember] == 11 || PlayerData[playerid][pLeader] == 11) //G-Unit
    	    {
    	        SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 8);
    		    PlayerData[playerid][pInt] = 8;
    			SetPlayerPos(playerid, 2815.5708,-1168.7306,1029.1719);
    			PlayerData[playerid][pSf] = 11;
    		 	return 1;
    	    }
            if (PlayerData[playerid][pMember] == 12 || PlayerData[playerid][pLeader] == 12) //Yakuza
    	    {
    	        SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 2);
    		    PlayerData[playerid][pInt] = 2;
    			SetPlayerPos(playerid, 2448.8279,-1687.4102,1013.5078);
    		    SetPlayerVirtualWorld(playerid, 0);
    			PlayerData[playerid][pSf] = 12;
    		 	return 1;
    	    }
    
    CMD:goto(playerid, params[])
    {
    	if(PlayerData[playerid][pAdmin] >= 1)
    	{
    		new id, string[256], giveplayer[25];
    		if(sscanf(params, "u", id)) return SendUsage(playerid,"/goto <Name/Playerid>");
    		{
    			if(id != INVALID_PLAYER_ID)
    	        {
    				GetPlayerName(id, giveplayer, sizeof(giveplayer));
    				GetPlayerPos(playerid, TeleportDest[playerid][4],TeleportDest[playerid][5],TeleportDest[playerid][6]);
    				new Float:x, Float:y, Float:z;
    				GetPlayerPos(id, x, y, z);
    				new tmpcar = GetPlayerVehicleID(playerid);
    				if (GetPlayerState(playerid) == 2)
    				{
    					SetVehiclePos(tmpcar, x, y+4, z);
    				}
    				else
    				{
    					SetPlayerPos(playerid,x,y+2, z);
    				}
    				SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(id));
    				SetPlayerInterior(playerid, GetPlayerInterior(id));
    				format(string, sizeof(string), "You have been teleported to %s (%d).",giveplayer, id);
    				SendClientMessage(playerid, COLOR_YELLOW2, string);
    			}
    			else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
    		}
    	}
    	else return SendClientMessage(playerid, COLOR_WHITE, AdminOnly);
    	return 1;
    }
    

  3. Buna seara. Am si eu o problema. Prima data cand intru pe server si ies din spawn-ul de la factiune(sau imi dau goto) ma trimite afara unde am setat eu iesirea si dupa o secunda ma trimite la coordonatele 0.00, 0.00, 0.00. Face asta doar la prima iesire de la conectarea pe server dupa totul revine la normal. As dori sa stiu si eu de la ce poate fi sau cum o rezolv.

  4. Mai jos este tot ce urmeaza pana se inchide functia 'SetPlayerSpawn'

    if(house != 9999)
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 1) //If 1, then you get to your house, else spawn somewhere else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
    					SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
    					SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    					PlayerInfo[playerid][pLocal] = house;
    					HouseEntered[playerid] = house;
    					return 1;
    				}
    				else if(PlayerInfo[playerid][pSpawn] == 0)
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    				else if(PlayerInfo[playerid][pSpawn] == 2)
    				{
    				    new family = PlayerInfo[playerid][pFMember];
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    				    SafeSetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
    				    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    				    return 1;
    				}
    				else
    				{
    					if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerInterior(playerid,6);
    						    rand = random(sizeof(gCopPlayerSpawns));
    							SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    							SetPlayerFacingAngle(playerid, 270.0);
    							return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerInterior(playerid,3);
    							SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
    							SetPlayerFacingAngle(playerid, 90);
    							return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    					if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 0);
    						    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
    							SetPlayerFacingAngle(playerid, 0);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 5);
    						    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
    					{
    						if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 5);
    						    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    					    {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 3);
    						    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    							PlayerInfo[playerid][pLocal] = 241;
    						    return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    				    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
    							SafeSetPlayerInterior(playerid,0);
    					        return 1;
    					    }
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    					        SafeSetPlayerInterior(playerid,3);
    							SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
    							SafeGivePlayerWeapon(playerid, 43, 20);
    					        return 1;
    					    }
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pJob] == 13  || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
    							SafeSetPlayerInterior(playerid,0);
    					        return 1;
    						}
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid,3);
    							SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
    							SetPlayerFacingAngle(playerid, 180);
    					        return 1;
    						}
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Firemen
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    					        SafeSetPlayerInterior(playerid,0);
    							SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
    					        return 1;
    					    }
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //Sons of Anarchy spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    					        SafeSetPlayerInterior(playerid,0);
    							SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
    					        return 1;
    					    }
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 3);
    						    SafeSetPlayerPos(playerid, 962.8333,-60.0172,1001.1246);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Chornaya Bratva spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 2);
    						    SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//La Vice spawn
    					{
    						if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 2);
    						    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
    						    return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerInterior(playerid,6);
    				    rand = random(sizeof(gCopPlayerSpawns));
    					SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    					SetPlayerFacingAngle(playerid, 270.0);
    					return 1;
    				}
    				else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    		    }
    		    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerInterior(playerid,3);
    					SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
    					SetPlayerFacingAngle(playerid, 90);
    					return 1;
    				}
    				else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    		    }
    			if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 0);
    				    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
    					SetPlayerFacingAngle(playerid, 0);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 5);
    				    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
    			{
    				if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 5);
    				    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    			    {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 3);
    				    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    					PlayerInfo[playerid][pLocal] = 241;
    				    return 1;
    				}
    				else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    		    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    		    {
    		        if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    			        SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
    					SafeSetPlayerInterior(playerid,0);
    			        return 1;
    			    }
    		        else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    		    }
    		    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    		    {
    		        if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    			        SetPlayerToTeamColor(playerid);
    			        SafeSetPlayerInterior(playerid,3);
    					SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
    					SafeGivePlayerWeapon(playerid, 43, 20);
    			        return 1;
    			    }
    		        else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    		    }
    		    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 13) //Taxi Cab Company spawn
    		    {
    		        if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    			        SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
    					SafeSetPlayerInterior(playerid,0);
    			        return 1;
    				}
    		        else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    		    }
    		    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || IsAnInstructor(playerid)) //Driving/Flying School spawn
    		    {
    		        if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid,3);
    					SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
    					SetPlayerFacingAngle(playerid, 180);
    			        return 1;
    				}
    		        else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    		    }
    		    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)//Yamaguchi spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 0);
    				    SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)//Yamaguchi spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 0);
    				    SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    		    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 3);
    				    SafeSetPlayerPos(playerid, 962.8333,-60.0172,1001.1246);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Chornaya Bratva spawn
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 2);
    				    SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
    				    return 1;
    				}
    			    else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//La Vice spawn
    			{
    				if(PlayerInfo[playerid][pSpawn] == 3)
    		        {
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, 2);
    				    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
    				    return 1;
    				}
    				else
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    			}
    			if(PlayerInfo[playerid][pFMember] != 255)
    			{
    			    if(PlayerInfo[playerid][pSpawn] == 2)
    			    {
    				    new family = PlayerInfo[playerid][pFMember];
    				    SetPlayerToTeamColor(playerid);
    				    SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    				    SafeSetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
    				    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    				    return 1;
    				}
    				else if(PlayerInfo[playerid][pSpawn] == 0)
    			    {
    					SetPlayerToTeamColor(playerid);
    					SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    					SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    					SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    					TogglePlayerControllable(playerid, 1);
    					return 1;
    				}
    				else if(PlayerInfo[playerid][pSpawn] == 3)
    				{
                        if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerInterior(playerid,6);
    						    rand = random(sizeof(gCopPlayerSpawns));
    							SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    							SetPlayerFacingAngle(playerid, 270.0);
    							return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerInterior(playerid,3);
    							SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
    							SetPlayerFacingAngle(playerid, 90);
    							return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    					if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 0);
    						    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
    							SetPlayerFacingAngle(playerid, 0);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 5);
    						    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
    					{
    						if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 5);
    						    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    					    {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 3);
    						    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    							PlayerInfo[playerid][pLocal] = 241;
    						    return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    				    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
    							SafeSetPlayerInterior(playerid,0);
    					        return 1;
    					    }
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    					        SafeSetPlayerInterior(playerid,3);
    							SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
    							SafeGivePlayerWeapon(playerid, 43, 20);
    					        return 1;
    					    }
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 13) //Taxi Cab Company spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    					        SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
    							SafeSetPlayerInterior(playerid,0);
    					        return 1;
    						}
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || IsAnInstructor(playerid)) //Driving/Flying School spawn
    				    {
    				        if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid,3);
    							SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
    							SetPlayerFacingAngle(playerid, 180);
    					        return 1;
    						}
    				        else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    				    }
    				    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)//Yamaguchi spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 0);
    						    SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)//Yamaguchi spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 0);
    						    SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    				    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 3);
    						    SafeSetPlayerPos(playerid, 962.8333,-60.0172,1001.1246);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Chornaya Bratva spawn
    					{
    					    if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 2);
    						    SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
    						    return 1;
    						}
    					    else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    					if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//La Vice spawn
    					{
    						if(PlayerInfo[playerid][pSpawn] == 3)
    				        {
    						    SetPlayerToTeamColor(playerid);
    						    SafeSetPlayerInterior(playerid, 2);
    						    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
    						    return 1;
    						}
    						else
    					    {
    							SetPlayerToTeamColor(playerid);
    							SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    							SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    							SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    							TogglePlayerControllable(playerid, 1);
    							return 1;
    						}
    					}
    				}
    			}
    		    else
    		    {
    				SetPlayerToTeamColor(playerid);
    				SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    				SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    				SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    				TogglePlayerControllable(playerid, 1);
    				return 1;
    			}
    		}
    	}
    

  5. Da erori ca nu este implementata functia....

    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(4025) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(4030) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(4035) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(4040) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(4045) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6515) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6525) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6615) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6621) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6642) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6708) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6750) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6758) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6765) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6789) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6796) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6803) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6810) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6821) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6833) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6848) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6873) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6886) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6892) : error 004: function "SafeSetPlayerPos" is not implemented
    C:\Users\Sagace\Desktop\Raven's Roleplay 0.3x\gamemodes\larp.pwn(6904) : error 004: function "SafeSetPlayerPos" is not implemented
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    25 Errors.
    

    Am uploadat modul aici daca te ajuta cu ceva: http://www.girlshare.ro/32961248.1 sau daca doresti si iti este mai usor trimite-mi un PM cu id-ul tau de mess/skype si putem vorbi acolo.

  6. if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
    		    {
    		        new plname[MAX_PLAYER_NAME];
    		        GetPlayerName(playerid, plname, sizeof(plname));
    		        SetPlayerVirtualWorld(playerid, 0);
    		        SafeSetPlayerInterior(playerid, 0);
    		        SafeSetPlayerPos(playerid, 1685.8209,-2333.4424,13.5469);// This is the airport cords..
    		        format(string, sizeof(string), "Welcome to Los Angeles, %s.",plname);
    		        SendClientMessage(playerid, COLOR_WHITE, string);
    		        format(string, sizeof(string), "~w~Welcome, ~b~%s. ~n~~y~Returning where have you been!", plname);
    		        GameTextForPlayer(playerid, string, 5000, 1);
    		        return 1;
    		    }
    
    public SafeSetPlayerPos(playerid, Float:x, Float:y, Float:z)
    {
    	SetPlayerPos(playerid, x,y,z);
    	Streamer_UpdateEx(playerid,x,y,z);
    	return 1;
    }
    

    Asta este tot.

  7. uite cum am eu

       		if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)//G-Unit spawn
    		{
    		    SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid,5);
    		    SetPlayerPos(playerid, 2344.80, -1181.34, 1027.98);
    		    PlayerInfo[playerid][pInt] = 5;
    		    return 1;
    		}
    
    	    else if (PlayerToPointStripped(1, playerid,702.6781, -1275.245, 15))
    	{
    		//G-Unit HQ
    		if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    		{
    			SetPlayerPos(playerid, 2350.339843,-1181.649902,1027.976562);
    			GameTextForPlayer(playerid, "~w~G-Unit HQ",5000,1);
    			SetPlayerInterior(playerid,5);
    			SetPlayerFacingAngle(playerid, 90);
    			PlayerInfo[playerid][pInt] = 5;
    		}
    		else if(hqlock[surlock] == 0)
    		{
    		    SetPlayerPos(playerid, 2350.339843,-1181.649902,1027.976562);
    			GameTextForPlayer(playerid, "~w~G-Unit HQ",5000,1);
    			SetPlayerInterior(playerid,5;
    			SetPlayerFacingAngle(playerid, 90);
    			PlayerInfo[playerid][pInt] = 5;
    		}
    		else
    		{
    		    GameTextForPlayer(playerid, "~r~Locked",5000,1);
    		}
    	}
    	else if (PlayerToPointStripped(1, playerid,2352.94, -1181.05, 1027098))
    	{
    		//G-Unit HQ
    		SetPlayerPos(playerid, 728.50, -1274.41, 13.67);
    		GameTextForPlayer(playerid, "~w~G-Unit HQ",5000,1);
    		SetPlayerInterior(playerid,0);
    		SetPlayerFacingAngle(playerid, 179);
    		PlayerInfo[playerid][pInt] = 0;
    	}
    

    si daca ati putea face un hq cu lock si deastea pt factiune as fi foarte recunascator ms

    EDIT: am reusit sa fac treaba asta dar am un fel de pickup triunghilar galbe i in interior si vreau sa le scot (cum e in san andreasul original) cine ma poate ajuta sa ma ajujte va rog ...

  8. imi da si mie niste erori si nu stiu de la ce daca ma poate ajuta cineva pt ca sunt nou in chestia asta

    C:\Documents and Settings\Cl4Ud1U\Desktop\ser 0.3\srv\gamemodes\gf.pwn(2867) : error 017: undefined symbol "hqlock"
    C:\Documents and Settings\Cl4Ud1U\Desktop\ser 0.3\srv\gamemodes\gf.pwn(2867) : error 017: undefined symbol "surlock"
    C:\Documents and Settings\Cl4Ud1U\Desktop\ser 0.3\srv\gamemodes\gf.pwn(2867) : error 029: invalid expression, assumed zero
    C:\Documents and Settings\Cl4Ud1U\Desktop\ser 0.3\srv\gamemodes\gf.pwn(2867) : fatal error 107: too many error messages on one line
    

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