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angel

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Posts posted by angel

  1. Result:
    Opening angle brackets ({): 7194
    Closing angle brackets (}): 7194
    Everything was fine

     

     

    Nu inteleg,asta inseamna ca atatea sunt sau ca atatea lipsesc?Am dat open la gm cu programu. "Everything was fine" Totul e ok.In fine mersi de ajutor.Am gm-u de rezerva.Mersi oricum

  2. Problema intalnita (descriere): Totul era ok,gamemodul se compila fara erori.Dupa 10-15 minute cand ii dau compile,imi da 26 errors.Am vazut ca mi-au cam 8000 linii din gm.Incepand de la comanda /ram.Am adaugat partea lipsa.Iar acum imi da niste erori ciudate.
    Ero(area / rile) / warning-(ul / urile):

    C:Desktop\samp03\gamemodes\gm.pwn((41711) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41713) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41714) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41715) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41716) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41717) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41718) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41719) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41720) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41721) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41722) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41723) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41724) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41725) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41726) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41727) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41728) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41729) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41730) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41731) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41732) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41733) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41734) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41735) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn((41736) : error 075: input line too long (after substitutions)


    C:Desktop\samp03\gamemodes\gm.pwn(41737) : error 075: input line too long (after substitutions)[/quote]


    Liniile de cod / sursa / script-ul(obligatoriu): Nu exista linii,de la 41711 nu mai e nimic.41711 e finalul gm-ului


    Imagini / Video (optional): -


    Ati incercat sa rezolvati singur?: Da,tot incerc sa imi amintesc ce am facut ultima data,poate sa fie de la o mica modificare...

  3. Nu cred ca aia ar fi problema,dar voi incerca.

            ButtonExit = TextDrawCreate(321.875000, 392.583496, "Exit");
            TextDrawLetterSize(ButtonExit, 0.603124, 2.591666);
            TextDrawTextSize(ButtonExit, 25.000000, 45.000000);
            TextDrawAlignment(ButtonExit, 2);
            TextDrawColor(ButtonExit, -1);
            TextDrawSetShadow(ButtonExit, 0);
            TextDrawSetOutline(ButtonExit, 1);
            TextDrawBackgroundColor(ButtonExit, 51);
            TextDrawFont(ButtonExit, 1);
            TextDrawSetProportional(ButtonExit, 1);
            TextDrawSetSelectable(ButtonExit, true);

            ButtonMasini = TextDrawCreate(17.250000, 204.583435, "Cars");
            TextDrawLetterSize(ButtonMasini, 0.449999, 1.600000);
            TextDrawTextSize(ButtonMasini, 25.000000, 45.000000);
            TextDrawAlignment(ButtonMasini, 2);
            TextDrawColor(ButtonMasini, -1);
            TextDrawSetShadow(ButtonMasini, 0);
            TextDrawSetOutline(ButtonMasini, 1);
            TextDrawBackgroundColor(ButtonMasini, 51);
            TextDrawFont(ButtonMasini, 1);
            TextDrawSetProportional(ButtonMasini, 1);
            TextDrawSetSelectable(ButtonMasini, true);

  4. Problema intalnita (descriere): Am un dealership si inca cateva chestii cu textdraw clickable.In ultima vreme nu mai pot sa dau click pe ele.Dau click degeaba,nu se intampla nimic.Desi inainte a functionat perfect.
    Ero(area / rile) / warning-(ul / urile): -
    Liniile de cod / sursa / script-ul(obligatoriu): Nu cred ca e necesar,nici nu prea stiu ce linii as putea da.
    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?: Da.

  5. Adaugi la inceput la GM printre celalalte "new":

    new Text:TDEditor_TD1, Text:TDEditor_TD2, Text:TDEditor_TD3, Text:TDEditor_TD4;

     

    Adauga la "OnPlayerConnect":

        TextDrawShowForPlayer(playerid, TDEditor_TD1);


        TextDrawShowForPlayer(playerid, TDEditor_TD2);


        TextDrawShowForPlayer(playerid, TDEditor_TD3);


        TextDrawShowForPlayer(playerid, TDEditor_TD4);[/quote]

     

    Adauga la "OnGameModeInit" peste celalalt:

    TDEditor_TD1 = TextDrawCreate(503.399963, 418.573303, "LD_pool:ball");
        TextDrawLetterSize(TDEditor_TD1, 0.000000, 0.000000);
        TextDrawTextSize(TDEditor_TD1, 31.000000, 27.000000);
        TextDrawAlignment(TDEditor_TD1, 1);
        TextDrawColor(TDEditor_TD1, -1);
        TextDrawSetShadow(TDEditor_TD1, 0);
        TextDrawSetOutline(TDEditor_TD1, 0);
        TextDrawBackgroundColor(TDEditor_TD1, 255);
        TextDrawFont(TDEditor_TD1, 4);
        TextDrawSetProportional(TDEditor_TD1, 0);
        TextDrawSetShadow(TDEditor_TD1, 0);

        TDEditor_TD2 = TextDrawCreate(487.400115, 390.199951, "");
        TextDrawLetterSize(TDEditor_TD2, 0.000000, 0.000000);
        TextDrawTextSize(TDEditor_TD2, 64.000000, 53.000000);
        TextDrawAlignment(TDEditor_TD2, 1);
        TextDrawColor(TDEditor_TD2, -1);
        TextDrawSetShadow(TDEditor_TD2, 0);
        TextDrawSetOutline(TDEditor_TD2, 0);
        TextDrawBackgroundColor(TDEditor_TD2, 0);
        TextDrawFont(TDEditor_TD2, 5);
        TextDrawSetProportional(TDEditor_TD2, 0);
        TextDrawSetShadow(TDEditor_TD2, 0);
        TextDrawSetPreviewModel(TDEditor_TD2, 18931);
        TextDrawSetPreviewRot(TDEditor_TD2, 250.000000, 0.000000, 272.000000, 1.000000);

        TDEditor_TD3 = TextDrawCreate(510.799957, 422.213317, "G");
        TextDrawLetterSize(TDEditor_TD3, 0.620800, 2.257067);
        TextDrawAlignment(TDEditor_TD3, 1);
        TextDrawColor(TDEditor_TD3, -16776961);
        TextDrawSetShadow(TDEditor_TD3, 0);
        TextDrawSetOutline(TDEditor_TD3, 0);
        TextDrawBackgroundColor(TDEditor_TD3, 255);
        TextDrawFont(TDEditor_TD3, 1);
        TextDrawSetProportional(TDEditor_TD3, 1);
        TextDrawSetShadow(TDEditor_TD3, 0);

        TDEditor_TD4 = TextDrawCreate(534.000122, 429.679992, "ta-Mp");
        TextDrawLetterSize(TDEditor_TD4, 0.418400, 1.756800);
        TextDrawAlignment(TDEditor_TD4, 1);
        TextDrawColor(TDEditor_TD4, -16776961);
        TextDrawSetShadow(TDEditor_TD4, 0);
        TextDrawSetOutline(TDEditor_TD4, 0);
        TextDrawBackgroundColor(TDEditor_TD4, 255);
        TextDrawFont(TDEditor_TD4, 1);
        TextDrawSetProportional(TDEditor_TD4, 1);
        TextDrawSetShadow(TDEditor_TD4, 0);

    • Upvote 1
  6. new Float: MaxVehicleSpeed[212][11] = {


        {160.00, 160.00, 200.00, 120.00, 150.00, 165.00, 110.00, 170.00, 110.00, 180.00, 160.00},


        {240.00, 160.00, 160.00, 140.00, 230.00, 155.00, 200.00, 150.00, 160.00, 180.00, 180.00},


        {165.00, 145.00, 170.00, 200.00, 200.00, 170.00, 170.00, 200.00, 190.00, 130.00, 80.000},


        {180.00, 200.00, 120.00, 160.00, 160.00, 160.00, 160.00, 160.00, 75.000, 150.00, 150.00},


        {110.00, 165.00, 190.00, 200.00, 190.00, 150.00, 120.00, 240.00, 190.00, 190.00, 190.00},


        {140.00, 160.00, 160.00, 165.00, 160.00, 200.00, 190.00, 260.00, 190.00, 75.000, 75.000},


        {160.00, 160.00, 190.00, 200.00, 170.00, 160.00, 190.00, 190.00, 160.00, 160.00, 200.00},


        {200.00, 150.00, 165.00, 200.00, 120.00, 150.00, 120.00, 190.00, 160.00, 100.00, 200.00},


        {200.00, 170.00, 170.00, 160.00, 160.00, 190.00, 220.00, 170.00, 200.00, 200.00, 140.00},


        {140.00, 160.00, 75.000, 260.00, 260.00, 160.00, 260.00, 230.00, 165.00, 140.00, 120.00},


        {140.00, 200.00, 200.00, 200.00, 120.00, 120.00, 165.00, 165.00, 160.00, 340.00, 340.00},


        {190.00, 190.00, 190.00, 110.00, 160.00, 160.00, 160.00, 170.00, 160.00, 60.000, 70.000},


        {140.00, 200.00, 160.00, 160.00, 160.00, 110.00, 110.00, 150.00, 160.00, 230.00, 160.00},


        {165.00, 260.00, 160.00, 160.00, 160.00, 200.00, 160.00, 160.00, 165.00, 160.00, 200.00},


        {170.00, 180.00, 110.00, 110.00, 200.00, 200.00, 200.00, 200.00, 200.00, 200.00, 75.000},


        {200.00, 160.00, 160.00, 170.00, 110.00, 110.00, 90.000, 60.000, 110.00, 60.000, 160.00},


        {160.00, 200.00, 110.00, 160.00, 165.00, 190.00, 160.00, 170.00, 120.00, 165.00, 260.00},


        {200.00, 140.00, 200.00, 260.00, 120.00, 200.00, 200.00, 60.000, 190.00, 200.00, 200.00},


        {200.00, 160.00, 165.00, 110.00, 200.00, 200.00, 260.00, 260.00, 160.00, 160.00, 160.00}


    };[/quote]

  7. Incearca asa:

    if(PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pMember] != 5);

    {

              SetPlayerAttachedObject(playerid, 0, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6);

    }

    else return SendClientMessage(playerid, COLOR_GREY, " Pune mesajul tau daca vrei unul");

  8. Banuiesc ca asa ar veni,sau fiecare e separat? "160.00" ... "200.00" ?

    new Float: MaxVehicleSpeed[212] = {


        {160.00, 160.00, 200.00, 120.00, 150.00, 165.00, 110.00, 170.00, 110.00, 180.00, 160.00},


        {240.00, 160.00, 160.00, 140.00, 230.00, 155.00, 200.00, 150.00, 160.00, 180.00, 180.00},


        {165.00, 145.00, 170.00, 200.00, 200.00, 170.00, 170.00, 200.00, 190.00, 130.00, 80.000},


        {180.00, 200.00, 120.00, 160.00, 160.00, 160.00, 160.00, 160.00, 75.000, 150.00, 150.00},


        {110.00, 165.00, 190.00, 200.00, 190.00, 150.00, 120.00, 240.00, 190.00, 190.00, 190.00},


        {140.00, 160.00, 160.00, 165.00, 160.00, 200.00, 190.00, 260.00, 190.00, 75.000, 75.000},


        {160.00, 160.00, 190.00, 200.00, 170.00, 160.00, 190.00, 190.00, 160.00, 160.00, 200.00},


        {200.00, 150.00, 165.00, 200.00, 120.00, 150.00, 120.00, 190.00, 160.00, 100.00, 200.00},


        {200.00, 170.00, 170.00, 160.00, 160.00, 190.00, 220.00, 170.00, 200.00, 200.00, 140.00},


        {140.00, 160.00, 75.000, 260.00, 260.00, 160.00, 260.00, 230.00, 165.00, 140.00, 120.00},


        {140.00, 200.00, 200.00, 200.00, 120.00, 120.00, 165.00, 165.00, 160.00, 340.00, 340.00},


        {190.00, 190.00, 190.00, 110.00, 160.00, 160.00, 160.00, 170.00, 160.00, 60.000, 70.000},


        {140.00, 200.00, 160.00, 160.00, 160.00, 110.00, 110.00, 150.00, 160.00, 230.00, 160.00},


        {165.00, 260.00, 160.00, 160.00, 160.00, 200.00, 160.00, 160.00, 165.00, 160.00, 200.00},


        {170.00, 180.00, 110.00, 110.00, 200.00, 200.00, 200.00, 200.00, 200.00, 200.00, 75.000},


        {200.00, 160.00, 160.00, 170.00, 110.00, 110.00, 90.000, 60.000, 110.00, 60.000, 160.00},


        {160.00, 200.00, 110.00, 160.00, 165.00, 190.00, 160.00, 170.00, 120.00, 165.00, 260.00},


        {200.00, 140.00, 200.00, 260.00, 120.00, 200.00, 200.00, 60.000, 190.00, 200.00, 200.00},


        {200.00, 160.00, 165.00, 110.00, 200.00, 200.00, 260.00, 260.00, 160.00, 160.00, 160.00},


        {140.00, 160.00, 260.00}


    };[/quote]

  9. if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pMember] == 5);

    {

              SetPlayerAttachedObject(playerid, 0, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6);

    }

    else return SendClientMessage(playerid, COLOR_GREY, " Pune mesajul tau daca vrei unul");

  10. CMD:carcolor11(playerid, params[])


    {


            new saveQuery[600];


            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)


            {


                new color1,color2;


                if(sscanf(params, "ii",color1,color2)) return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/carcolor [color1] [color2]");


                {


                         if(color1 < 0 || color2 > 255) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Invalid color ID.");


                      new vehicleid = GetPlayerVehicleID(playerid);


                      if(vehicleid == playerVariables[playerid][pCarID1])


                      {


                            format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarColour1 = '%d', playerCarColour2 = '%d' WHERE playerID = '%d'",color1, color2, playerVariables[playerid][pInternalID]);


                            mysql_tquery(handle,saveQuery);


                            //SetVehicleToRespawn(vehicleid);


                            playerVariables[playerid][pCarColour1][0] = color1;


                            playerVariables[playerid][pCarColour1][1] = color2;


                            SendClientMessage(playerid, COLOR_YELLOW, "You've succesfull change car 1 colors.");


                            ChangeVehicleColor(vehicleid, playerVariables[playerid][pCarColour1][0],playerVariables[playerid][pCarColour1][1]);


                    }


                    else if(vehicleid == playerVariables[playerid][pCarID2])


                    {


                            ChangeVehicleColor(vehicleid, color1, color2);


                            format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarColour21 = '%d', playerCarColour22 = '%d' WHERE playerID = '%d'",color1, color2, playerVariables[playerid][pInternalID]);


                            mysql_tquery(handle,saveQuery);


                            //SetVehicleToRespawn(vehicleid);


                            playerVariables[playerid][pCarColour2][0] = color1;


                            playerVariables[playerid][pCarColour2][1] = color2;


                            SendClientMessage(playerid, COLOR_YELLOW, "You've succesfull change car 2 colors.");


                    }


                    else if(vehicleid == playerVariables[playerid][pCarID3])


                    {


                            ChangeVehicleColor(vehicleid, color1, color2);


                            format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarColor31 = '%d', playerCarColor32 = '%d' WHERE playerID = '%d'",color1, color2, playerVariables[playerid][pInternalID]);


                            mysql_tquery(handle,saveQuery);


                            //SetVehicleToRespawn(vehicleid);


                            playerVariables[playerid][pCarColour3][0] = color1;


                            playerVariables[playerid][pCarColour3][1] = color2;


                            SendClientMessage(playerid, COLOR_YELLOW, "You've succesfull change car 3 colors.");


                    }


                    else if(vehicleid == playerVariables[playerid][pCarID4])


                    {


                            ChangeVehicleColor(vehicleid, color1, color2);


                            format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarColor41 = '%d', playerCarColor42 = '%d' WHERE playerID = '%d'",color1, color2, playerVariables[playerid][pInternalID]);


                            mysql_tquery(handle,saveQuery);


                            //SetVehicleToRespawn(vehicleid);


                            playerVariables[playerid][pCarColour4][0] = color1;


                            playerVariables[playerid][pCarColour4][1] = color2;


                            SendClientMessage(playerid, COLOR_YELLOW, "You've succesfull change car 4 colors.");


                    }


                }


            }


            return 1;


    }[/quote]

    • Upvote 1
  11. Vezi daca merge:

        CMD:exam(playerid, params[])


        {


            if(playerVariables[playerid][pAdminLevel] == 0)


            {


                if(playerVariables[playerid][pDriveLicense] >= 1)


                 {


                      if(PlayerToPoint(3.0,playerid,1219.1953,-1811.7037,16.5938))


                      {


                          if(TakingLesson[playerid] == 0)


                          {


                            new countz;


                            for(new v = 0; v <= MAX_VEHICLES; v++)


                            {


                                if(IsADmvCar(v))


                                {


                                    if(!IsVehicleOccupied(v))


                                    {


                                        countz++;


                                        SetVehicleToRespawn(v);


                                        PutPlayerInVehicle(playerid, v, 0);


                                        TakingLesson[playerid] = 1;


                                        CPR[playerid] = 100;


                                        SetPlayerRaceCheckpoint(playerid, 0,checkexam[0][0],checkexam[0][1],checkexam[0][2],checkexam[1][0],checkexam[1][1],checkexam[1][2],5.0);


                                        TextDrawSetString(DMV2[playerid], "Checkpoints: 0/11");


                                        TextDrawShowForPlayer(playerid, DMV1[playerid]);


                                        TextDrawShowForPlayer(playerid, DMV2[playerid]);


                                        break;


                                    }


                                }


                            }


                            if(countz == 0)


                            {


                                SendClientMessage(playerid, -1, "{FFEE00}DMV information: {FFFFFF}There are no available vehicles at the DMV!");


                                TakingLesson[playerid] = 0;


                            }


                        }


                        else


                        {


                            SendClientMessage(playerid, -1, "{FFEE00}DMV information: {FFFFFF}You are already taking the exam!");


                        }


                    }


                    else return SendClientMessage(playerid, COLOR_WHITE, "{FFEE00}DMV information: {FFFFFF}Error: You are not at the DMV!");


                  }


                else return SendClientMessage(playerid, COLOR_WHITE, "{FFEE00}DMV information: {FFFFFF}Error: You already have a driving license!");


            }


            else


            {


                new countz;


                TakingLesson[playerid] = 1;


                for(new v = 0; v <= MAX_VEHICLES; v++)


                {


                    if(IsADmvCar(v))


                    {


                        if(!IsVehicleOccupied(v))


                        {


                            countz++;


                            SetVehicleToRespawn(v);


                            PutPlayerInVehicle(playerid, v, 0);


                            TakingLesson[playerid] = 1;


                            CPR[playerid] = 100;


                            SetPlayerRaceCheckpoint(playerid, 0,checkexam[0][0],checkexam[0][1],checkexam[0][2],checkexam[1][0],checkexam[1][1],checkexam[1][2],5.0);


                            TextDrawSetString(DMV2[playerid], "Checkpoints: 0/11");


                            TextDrawShowForPlayer(playerid, DMV1[playerid]);


                            TextDrawShowForPlayer(playerid, DMV2[playerid]);


                            break;


                        }


                    }


                }


                if(countz == 0)


                {


                    SendClientMessage(playerid, -1, "{FFEE00}DMV information: {FFFFFF}There are no available vehicles at the DMV!");


                    TakingLesson[playerid] = 0;


                }


                else


                {


                    SCM(playerid, -1, "{FFEE00}DMV information: {FFFFFF}Follow these checkpoint to pass the DMV exam.");


                }


            }


            return 1;


        }[/quote]

  12. "warning: loose indentation'' = Nu e aranjat bine

    "warning: symbol is never used'' = symbolul nu este folosit

     warning 219: local variable "string" shadows a variable at a preceding level  = ''string'' este definit de mai multe ori

    • Upvote 1
  13. Incearca:

    
    CMD:acceptdice(playerid, params[]) {
    if(!isnull(params)) {
    if(GetPVarInt(playerid, "bID") >= 0)
    {
    new id;
    id = GetPVarInt(playerid, "bID");
    if(GetPlayerVirtualWorld(playerid)-BUSINESS_VIRTUAL_WORLD >= 1)
    {
    new businessID = GetPlayerVirtualWorld(playerid)-BUSINESS_VIRTUAL_WORLD;
    if(businessVariables[businessID][bType] == 10)
    {
    if(IsPlayerInRangeOfPlayer(playerid, id, 4.0))
    {
    new Numbers[3][MAX_PLAYERS];
    Numbers[0][playerid] = 1 + random(5);
    Numbers[1][playerid] = 1 + random(5);
    Numbers[2][playerid] = Numbers[0][playerid] + Numbers[1][playerid];
    Numbers[0][id] = 1 + random(5);
    Numbers[1][id] = 1 + random(5);
    Numbers[2][id] = Numbers[0][id] + Numbers[1][id];
    new pprice = GetPVarInt(playerid, "bPrice");
    format(szMessage, sizeof(szMessage), "%s: %d-%d (total %d)", playerVariables[playerid][pNormalName], Numbers[0][playerid], Numbers[1][playerid], Numbers[2][playerid]);
    nearByMessage(playerid, COLOR_PURPLE, szMessage);
     
     
    format(szMessage, sizeof(szMessage), "%s: %d-%d (total %d)", playerVariables[id][pNormalName], Numbers[0][id], Numbers[1][id], Numbers[2][id]);
    nearByMessage(playerid, COLOR_PURPLE, szMessage);
     
     
     
     
    if(Numbers[2][playerid] > Numbers[2][id])
    {
    playerVariables[playerid][pMoney] += pprice;
    playerVariables[id][pMoney] -= pprice;
    format(szMessage, sizeof(szMessage), "%s won this round for $%d.", playerVariables[playerid][pNormalName], pprice);
    nearByMessage(playerid, COLOR_PURPLE, szMessage);
    }
     
    if(Numbers[2][id] > Numbers[2][playerid])
    {
    playerVariables[playerid][pMoney] -= pprice;
    playerVariables[id][pMoney] += pprice;
    format(szMessage, sizeof(szMessage), "%s won this round for $%d.", playerVariables[id][pNormalName], pprice);
    nearByMessage(playerid, COLOR_PURPLE, szMessage);
    }
    if(Numbers[2][id] == Numbers[2][playerid])
    {
    nearByMessage(playerid, COLOR_PURPLE, "Draw!");
    }
     
     
    SetPVarInt(playerid, "bID", -1);
    SetPVarInt(playerid, "bPrice", 0);
    }
    else
    {
    SCM(playerid, -1, "This player is not below you!");
    }
    }
      }
      else SendClientMessage(playerid, COLOR_GREY, "You're too far away from the person offering.");
     }
      else SendClientMessage(playerid, COLOR_GREY, "Nobody offered you armour.");
    }
    else SendClientMessage(playerid, COLOR_GREY, "Invalid item specified.");
    }
    return 1;
    }
    
  14. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    	if(dialogid == DIALOG_DSHIP)
    	{
    		if(response)
    		{
    			ShowPlayerDialog(playerid, DIALOG_DSHIP + 1, DIALOG_STYLE_INPUT, "DealerShip", "Scrie mai jos ID-ul masinii dorite", "Next", "Cancel");
    			if(dialogid == DIALOG_DSHIP + 1)
    			{
    				if(response)
    				{
    					if(strcmp(params, "411", true) == 0) GiveCar(playerid, Infernus); //Sau cum ai in GM
    					if(strcmp(params, "412", true) == 0) GiveCar(playerid, Voodoo); //Sau cum ai in GM
    					//etc
    					return 1;
    				}
    			}
    		}
    	}
    
    CMD:dealership(playerid, params[])
    {
    new dship[2048];
    strcat(dship, "(411)Infernus 975.000.000$ t| (412)Voodoo 350.000.000$");
    //etc
    ShowPlayerDialog(playerid, DIALOG_DSHIP, DIALOG_STYLE_MSGBOX, "Buy Vehicle", dship, "Forward", "Cancel");
    return 1;
    }
    
  15. Problema ta are raspuns aici: 

    Imi pare rau sa te anunt,dar raspunsul pentru problema lui nu e in acel topic.

     

    Raspunsul lui este aici:

    Pune aceste 2 coduri in locul celorlalte din GM.

    if(listitem == 3)
    			{
    			    if(playerVariables[playerid][pCarSelected] == 1)
    				{
        				if(playerVariables[playerid][pInsurancePoints] == 10)
            			{
               				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
                   			return 1;
                 		}
    				    new da[500];
    				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance],playerVariables[playerid][pInsurancePoints]);
    					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
    				}
    				else if(playerVariables[playerid][pCarSelected] == 2)
    				{
    					if(playerVariables[playerid][pInsurancePoints2] == 10)
            			{
               				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
                   			return 1;
                 		}
    					new da[500];
    				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance2],playerVariables[playerid][pInsurancePoints2]);
    					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
    				}
    				else if(playerVariables[playerid][pCarSelected] == 3)
    				{
    					if(playerVariables[playerid][pInsurancePoints3] == 10)
            			{
               				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
                   			return 1;
                 		}
    					new da[500];
    				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance3],playerVariables[playerid][pInsurancePoints3]);
    					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
    				}
    				else if(playerVariables[playerid][pCarSelected] == 4)
    				{
    					if(playerVariables[playerid][pInsurancePoints4] == 10)
            			{
               				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
                   			return 1;
                 		}
    					new da[500];
    				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance4],playerVariables[playerid][pInsurancePoints4]);
    					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
    				}
    			
    			}
    
    if(!isnull(inputtext))
            	{
      				if(playerVariables[playerid][pInsurancePoints] < playerVariables[playerid][pMaxInsurance])
    				{
            			new amount = strval(inputtext);
    					if(amount > 10) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu poti cumpara mai putin de 1, dar nici mai mult de 10 puncte.");
    					if(playerVariables[playerid][pCarSelected] == 1)
     					{
     						if(amount + playerVariables[playerid][pInsurancePoints] > 10)
    						{
    							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
    							return 1;
    						}
    	 					else if(amount >= 0)
       						{
    							new bani = playerVariables[playerid][pInsurance]*amount;
         						if(playerVariables[playerid][pMoney] > bani)
              					{
    	          					playerVariables[playerid][pInsurancePoints] += amount;
    	            				playerVariables[playerid][pMoney] -= bani;
                  					format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
    	                			SCM(playerid,COLOR_ATTACK, szMessage);
                       			}
    	                     	else SCM(playerid, -1,"You don't have enought money.");
    	                   	}
    	               	}
            			else if(playerVariables[playerid][pCarSelected] == 2)
    	           		{
         					if(amount + playerVariables[playerid][pInsurancePoints2] > 10)
    						{
    							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
    							return 1;
    						}
        					else if(amount >= 0)
         					{
    	           				new bani = playerVariables[playerid][pInsurance2]*amount;
    	             			if(playerVariables[playerid][pMoney] > bani)
                   				{
    	                			playerVariables[playerid][pInsurancePoints2] += amount;
                      				playerVariables[playerid][pMoney] -= bani;
    	                    		format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
    	                     		SCM(playerid,COLOR_ATTACK, szMessage);
    	                       	}
    	                        else SCM(playerid, -1,"You don't have enought money.");
    	              		}
    	               	}
    	                else if(playerVariables[playerid][pCarSelected] == 3)
        				{
     						if(amount + playerVariables[playerid][pInsurancePoints3] > 10)
    						{
    							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
    							return 1;
    						}
       						else if(amount >= 0)
        					{
    	       					new bani = playerVariables[playerid][pInsurance3]*amount;
    	         				if(playerVariables[playerid][pMoney] > bani)
               					{
    	            				playerVariables[playerid][pInsurancePoints3] += amount;
    	             				playerVariables[playerid][pMoney] -= bani;
    	              				format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
    	                			SCM(playerid,COLOR_ATTACK, szMessage);
                       			}
    	                     	else SCM(playerid, -1,"You don't have enought money.");
    	                  	}
    	               	}
    	               	else if(playerVariables[playerid][pCarSelected] == 4)
    	               	{
      						if(amount + playerVariables[playerid][pInsurancePoints4] > 10)
    						{
    							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
    							return 1;
    						}
        					else if(amount >= 0)
    	           			{
    	           				new bani = playerVariables[playerid][pInsurance4]*amount;
    	             			if(playerVariables[playerid][pMoney] > bani)
    	              			{
    	              				playerVariables[playerid][pInsurancePoints4] += amount;
    	                			playerVariables[playerid][pMoney] -= bani;
                     				format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
                       				SCM(playerid,COLOR_ATTACK, szMessage);
    	                  		}
    	                   		else SCM(playerid, -1,"You don't have enought money.");
    	                   	}
    	               	}
    	      		}
         		}
    

    Astept raspunsul tau,ma astept sa iti mearga perfect.Cum ti-ai dorit.

    • Upvote 2
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