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AlexCelTare

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Posts posted by AlexCelTare

  1. 12 minutes ago, Sancky said:

    streamer-ul e limitat la 500 obiecte vizibile daca nu ma insel by default, apeleaza ``Streamer_SetVisibleItems(STREAMER_TYPE_OBJECT, 1000);`` la initializarea server-ului, si verifica si distanta stream-ului la obiectele create in caz de nu mg

    nu functioneaza, e la fel, poate trebuie sa am toate obiectele cu CreateObject? eu am mai multe dinamice decat normale

  2. am facut un timp cu createobject pentru ca stiam ca e o limita, si dupa aceea am observat ca nu mai mergea cu createobject la modul fiecare obiect care-l faceam cu createobject nu mai se spawna, asa ca am dat pe createdynamicobject, a mers foarte mult timp treaba asta am pus o gramada de obiecte cred ca peste 10.000, gandees-te te ca am facut mapping total in angel pine, los santos si fort carson, si plus toata harta doar ca cel mai mult mapping am mentionat acolo. dupa un timp cand sa adaug alte dynamic objects, brusc au disparut cele din trecut, si nici astea n-au aparut, si pur si simplu au ramas cate ceva, daca ti-e mai usor sa intelegi, putem vorbi pe discord sau ceva. asa iti pot arata si poate intelegi direct problema

  3. salut, de ceva timp am o problema cu obiectele de pe server, brusc nu se mai spawneaza efectiv multe dintre obiectele puse pe gamemode, pe harta. Unele se spawneaza, unele nu, pur si simplu, se spawneza "CUM VOR ELE", cer ajutor. daca ajuta cu ceva, eu pana sa bag ultimele obiecte sa spun asa, nu avea nici o problema mappingu, acum dupa ce am bagat ultimele obiecte, pe care le am pus dinamice(dinamice aveam si inainte), a inceput sa imi faca nebunia asta, cer ajutor guys nu mai pot nu mai vor nici playeri sa joace :))) am incercat sa schimb vehicle obiecte care erau createobject cu createdynamicobject sau invers si am incercat o gramada de chestii si nimic nu a mers, va rog eu mult help me. ofer $ daca e nevoie numa ajutati ma sa mi mearga tipla ca inainte. PWP

  4. 29 minutes ago, nobilzeus said:
    CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)

     

    eu nu am asa, eu iau din map editor cand fac mapping, si imi da createdynamic object si direct asa, acuma observ ca incep sa mi dispara obiectele pt ca am pus la mai multe createdynamic object, dar daca las la mai multe createobject si la unele createdynamic au un render foarte mic

  5. salut am si eu o problema, am ff multe obiecte peste 1000 sau cat era limita aia, si am pus dynamicobjects, si de cateva zile am tot facut mapping cu dynamic objects numa de alea am pus,si problema ca obiectele respective, foarte multe dintre ele, nu chiar toate, au inceput sa nu se mai vada la distanta, doar la 3-4m de ele,ma poate ajuta cnv pls?

     

        CreateDynamicObject(1237, -2429.01758, -2282.06030, 13.18983,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2429.65527, -2280.41650, 13.18983,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2430.26904, -2278.76587, 13.18983,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2431.00098, -2276.98853, 13.23157,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2431.79102, -2275.03857, 13.28165,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2432.65723, -2272.92358, 13.33036,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2433.45947, -2271.13477, 13.35846,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2434.21875, -2269.39111, 13.42203,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2435.20190, -2267.35229, 13.58874,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2436.17017, -2265.34937, 13.71811,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2437.25684, -2263.45093, 13.92928,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2438.60132, -2260.99243, 14.11529,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2440.12451, -2258.85278, 14.43234,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2441.67505, -2256.60693, 14.83894,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2443.33984, -2254.20483, 15.25908,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2445.00293, -2251.93970, 15.65953,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2446.44189, -2250.29395, 16.09540,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2448.02246, -2248.42700, 16.57595,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2449.84497, -2246.30054, 17.12934,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2451.12305, -2244.81567, 17.52390,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2452.66748, -2243.15088, 17.93129,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2454.31982, -2241.35181, 18.40396,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2456.05127, -2239.65674, 19.00802,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2457.62769, -2238.14722, 19.52139,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2459.59106, -2236.20337, 20.17429,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2461.15601, -2234.68555, 20.58032,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2462.75146, -2233.40234, 21.10566,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2464.49585, -2231.96167, 21.64462,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2466.63354, -2230.21094, 22.33575,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2468.28467, -2228.78540, 22.79115,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2470.36694, -2227.15381, 23.32102,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2472.68237, -2225.52759, 23.94880,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2474.76611, -2224.06030, 24.49895,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2476.89063, -2222.55859, 25.12954,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2479.32178, -2220.83521, 25.60796,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2481.27783, -2219.40820, 25.98868,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2483.39575, -2217.99805, 26.36221,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2485.42163, -2216.53149, 26.78778,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2487.10229, -2215.23584, 27.12104,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2489.02563, -2213.56055, 27.26485,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2490.52197, -2212.10571, 27.47066,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2492.33936, -2210.48779, 27.59158,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2494.22437, -2208.72583, 27.78978,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2496.14624, -2206.26733, 27.88876,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2497.90259, -2203.88232, 27.86049,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2499.25146, -2202.01245, 27.82782,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2500.73804, -2199.94849, 27.74617,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2502.26563, -2197.81177, 27.80149,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2503.62158, -2195.59106, 27.86008,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2505.19653, -2193.19727, 27.84543,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2507.03735, -2190.21631, 27.98100,   0.00000, 0.00000, 0.00000);
        CreateDynamicObject(1237, -2508.68530, -2187.56494, 28.01396,   0.00000, 0.00000, 0.00000);
     

  6.     if (strcmp("/startmission", cmdtext, true, 10) == 0)
        {
            if(IsPlayerInRangeOfPoint(playerid, 2.0, 2333.1101,-1072.5065,1049.0234))
            {
                SetPlayerCheckpoint(playerid, -2091.9893,-2463.1599,30.6250, 3.0);
            }
        }
        else if(IsPlayerInRangeOfPoint(playerid, 2.0, 2333.2542,-1066.1041,1049.0234))
            {
                SetPlayerCheckpoint(playerid, -2176.0645,-2364.3694,30.6250, 3.0);
            }
        else if(IsPlayerInRangeOfPoint(playerid, 2.0, 2331.9038,-1061.8888,1049.0234))
            {
                SetPlayerCheckpoint(playerid, -1226.2114,55.9318,14.1322, 3.0);
            }
        return 1;
    }

    problema e ca merge doar prima misiune,restul nu merg! help

  7. salutare am o problema la GGMM am instalat mai de mult niste masini pt modpack, si mergeau era totu ok, se vedeau, pana acum, vreo cateva ore de cand incerc sa rezolv chestia asta : dau pe masinile de politie si efectiv imi scrie access violation nush cum, si dupa nici masina nu se incarca, se face imaginea maro de la preview, efectiv maro. o sa incarc o poza.

     

    Sper ca va pricepeti careva la GGMM ca nu mai pot de cap, is tre sa le dau la baietii un modpack updatat. de aia tot ma bat aici

    image.png.9d9ac69e412bfe10fb4814b884fd7b15.png

  8.     if (strcmp(cmdtext, "/startjob", true) == 0)
        {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 71.8500,-270.4650,1.5781))
            {
                 SetPlayerCheckpoint(playerid, -1631.1969, -2703.8093, 48.0556, 5.0);
                 GameTextForPlayer(playerid,"~g~TRUCKER JOB\nSTARTED!",3000,4);
                SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: TRUCKER JOB STARTED! GET YOUR TRUCK WITH YOUR TRAILER AND DRIVE TO THE CHECKPOINT!");
            }
              return 1;
        }
        if (strcmp(cmdtext, "/startjob", true) == 0)
        {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1458.2087,-1625.3419,13.3539))
            {
                 SetPlayerCheckpoint(playerid, -2063.4102,-2481.3909,30.4688, 5.0);
                 GameTextForPlayer(playerid,"~g~BUS DRIVER JOB\nSTARTED!",3000,4);
                SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: BUS DRIVER JOB STARTED! GET YOUR BUS AND STOP AT EVERY BUS STATION!");
            }
              return 1;
        }
        if (strcmp(cmdtext, "/startjob", true) == 0)
        {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1383.8534,266.5000,19.5669))
            {
                 SetPlayerCheckpoint(playerid, -1701.9332,1341.2722,7.1797, 5.0);
                 GameTextForPlayer(playerid,"~g~PIZZA DELIVERY JOB\nSTARTED!",3000,4);
                SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: PIZZA DELIVERYJOB STARTED! GET YOUR PIZZA AND DELIVERY IT!");
            }
              return 1;
        }



    baietii problema e ca nu mi merge pizza delivery job si bus driver job, in restu trucker job imi merge, nu stiu ce sa fac, asta e tot ce am adaugat

     

  9. {
        SendClientMessage(playerid, 0xFFCCCC, "(IN-CAR)*Press 2 or type /engine to start/stop vehicle engine.*");
        SendClientMessage(playerid, 0xFFCCCC, "(IN-CAR)*Type /lights to enable/disable vehicle lights.*");
        SendClientMessage(playerid, 0xFFCCCC, "(IN-CAR)*Type /seatbelt to enable/disable your seatbelt.*");
        new Float:health;
        new veh = GetPlayerVehicleID(playerid);
        GetVehicleHealth(veh, health);
        if(health < 430) return SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, 0, 0, 0, 0, 0, 0);
        SendClientMessage(playerid, COLOR_RED, "Engine has serious problems! Please Call A Mechanic!");
        return 1;
    }

    acuma ideea e ca merge, dar idee e ca nu prea merge verificarea, intru in masina, si chiar daca ea are 1000 hp, tot ruleaza functia.

  10. 51 minutes ago, MiritaXD said:

    Adaugi la un timer "SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);" daca are sub 500 Hp

    ok dar am deja comanda de /engine, ei daca dau /engine, pot porni?

  11. #include <a_samp>

    new PlayerText:PlayerTD[MAX_PLAYERS][1];

    public OnFilterScriptInit()
    {
        return 1;
    }

    public OnFilterScriptExit()
    {
        return 1;
    }

    public OnPlayerConnect(playerid)
    {
        PlayerTD[playerid][0] = CreatePlayerTextDraw(playerid, 518.000000, 360.000000, "~y~NAME:_~g~INFERNUS~n~~y~SPEED:_~b~100KM/h~n~~y~HEALTH:_~r~100~n~~y~FUEL:_~w~64L");
        PlayerTextDrawFont(playerid, PlayerTD[playerid][0], 2);
        PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][0], 0.387499, 1.200000);
        PlayerTextDrawTextSize(playerid, PlayerTD[playerid][0], 627.500000, 18.000000);
        PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][0], 1);
        PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][0], 1);
        PlayerTextDrawAlignment(playerid, PlayerTD[playerid][0], 1);
        PlayerTextDrawColor(playerid, PlayerTD[playerid][0], -1);
        PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][0], 255);
        PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][0], 100);
        PlayerTextDrawUseBox(playerid, PlayerTD[playerid][0], 0);
        PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][0], 1);
        PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][0], 0);

        return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {

        PlayerTextDrawDestroy(playerid, PlayerTD[playerid][0]);
        return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
        if(!strcmp(cmdtext, "/tdtest", true))
        {
            PlayerTextDrawShow(playerid, PlayerTD[playerid][0]);
            return 1;
        }
        return 0;
    }


    ! PROBLEMA E LA HOST NU IN PAWNO, NU DA EROARE LA COMPILARE DA EROARE DOAR CAND IL BAG PE HOST, "UNABLE TO LOAD FILTERSCRIPT..." HELP !

    • Haha 1
  12. new pickup_1;
    new pickup_2;
    new pickup_3;
    new pickup_4;
    new pickup_5;
    new pickup_6;
    new pickup_7;
    new pickup_8;
    new pickup_9;
    new pickup_10;

    public OnGameModeInit()
    {
        pickup_1 = CreatePickup(1279, 19, -1921.38147, -1233.18872, 39.12018);
        pickup_2 = CreatePickup(1279, 19, -2275.00098, -715.01282, 76.01287);
        pickup_3 = CreatePickup(1279, 19, -1902.81067, 219.20653, 34.89344);
        pickup_4 = CreatePickup(1279, 19, -226.97255, 1004.67651, 19.97336);
        pickup_5 = CreatePickup(1279, 19, 1353.42322, 476.38995, 19.94469);
        pickup_6 = CreatePickup(1279, 19, 2263.62500, 28.08001, 25.95544);
        pickup_7 = CreatePickup(1279, 19, 1489.67090, -1691.08484, 14.86903);
        pickup_8 = CreatePickup(1279, 19, 1936.89856, -1602.56494, 13.42822);
        pickup_9 = CreatePickup(1279, 19, 13.91880, -1524.43152, 3.64718);
        pickup_10 = CreatePickup(1279, 19, 153.72369, -1962.90234, 3.79103);
        return 1;
    }

     

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
        if(pickupid == pickup_1)
        {
            GivePlayerMoney(playerid, 115);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_2)
        {
            GivePlayerMoney(playerid, 157);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_3)
        {
            GivePlayerMoney(playerid, 343);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_4)
        {
            GivePlayerMoney(playerid, 240);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_5)
        {
            GivePlayerMoney(playerid, 88);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_6)
        {
            GivePlayerMoney(playerid, 253);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_7)
        {
            GivePlayerMoney(playerid, 125);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_8)
        {
            GivePlayerMoney(playerid, 99);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_9)
        {
            GivePlayerMoney(playerid, 367);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        if(pickupid == pickup_10)
        {
            GivePlayerMoney(playerid, 133);
            GameTextForPlayer(playerid,"~b~~>~Collected\nHalloween Event Package!~<~",3000,4);
        }
        return 1;
    }

     

    ! NU DA EROARE LA COMPILE ! DAR CAND IL BAG PE HOST, NU SE SPANWEAZA NICI UN PICKUP !

  13. 1 hour ago, StrikerM said:

    Creaza o variabila sus la inceputul gm-ului.

    new seatbelt[MAX_PLAYERS];
    
    if (strcmp("/seatbelt", cmdtext, true, 10) == 0)
    {
            if(seatbelt[playerid] == 0) return seatbelt[playerid]++, SendClientMessage(playerid, 0x2E8B57AA, "*Seatbelt ON!**"), SetPlayerScore(playerid, 100);
            if(seatbelt[playerid] == 1) return seatbelt[playerid]--, SendClientMessage(playerid, 0x2E8B57AA, "*Seatbelt OFF!**"), SetPlayerScore(playerid, -1);
    }

     

    mersi mult bro te pup 

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