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Posts posted by cobalt_thekiller
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23 hours ago, VenoMarius said:
Ma ajuta cineva sa compilez un gamemode cu sublime text pentru ca imi da o erroare
va rog
Salut, cred ca acest video te poate ajuta.
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21 hours ago, Hook SAMP said:
Nu imi da nicio eroare cand compilez gamemode-ul , dar cand intru pe server si dau /shop si apas pe ceva , nu apare nimic , dispare dialogul , si la realizari cand dau /realizari nu apare nimic. Gamemode B-Hood
Salut, posteaza codul pe pastebin.com si lasa aici link
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On 11/24/2020 at 11:03 AM, Cosminelu said:
As dori sa ma ajutati cand dau /bonus sa dea automat toate licentele, mai jos este comanda bonus.
YCMD:bonus(playerid, params[], help)
{
if(PlayerInfo[playerid][pLevel] > 1)
return true;SetPlayerScore(playerid, 5);
PlayerInfo[playerid][pLevel] = 3;
UpdateVar(playerid, "Level", 5);
GivePlayerCash(playerid, 1, 200000000);
GiveVehicle(playerid, 411, 0, 0, 0, 0, 0);
SCM(playerid, COLOR_GOLD, "Server Bonus: {FF00FF}Ai primit $200,000,000, level 5, Infernus.");
return true;
}Salut, sper ca te am ajutat daca da +1 multumesc
YCMD:bonus(playerid, params[], help)
{
new id, str[32];
if(PlayerInfo[playerid][pLevel] > 1)
return true;
SetPlayerScore(playerid, 5);
PlayerInfo[playerid][pLevel] = 3;
UpdateVar(playerid, "Level", 5);
GivePlayerCash(playerid, 1, 200000000);
GiveVehicle(playerid, 411, 0, 0, 0, 0, 0);
PlayerInfo[id][pGunLic] = 1;
PlayerInfo[id][pGunLicT] = 50;
PlayerInfo[id][pGunLicS] = 0;
PlayerInfo[id][pBoatLic] = 1;
PlayerInfo[id][pBoatLicT] = 50;
PlayerInfo[id][pBoatLicS] = 0;
PlayerInfo[id][pFlyLic] = 1;
PlayerInfo[id][pFlyLicT] = 50;
PlayerInfo[id][pFlyLicS] = 0;
PlayerInfo[id][pCarLic] = 1;
PlayerInfo[id][pCarLicT] = 50;
PlayerInfo[id][pCarLicS] = 0;
mysql_format(SQL,str,128,"UPDATE users SET `GunLic`='1',`GunLicT`='50', `GunLicS`='0' WHERE `ID`='%d'",PlayerInfo[id][pSQLID]);
mysql_tquery(SQL,str, "","");
mysql_format(SQL,str,128,"UPDATE users SET `BoatLic`='1',`BoatLicT`='50',`BoatLicS`='0' WHERE `ID`='%d'",PlayerInfo[id][pSQLID]);
mysql_tquery(SQL,str, "","");
mysql_format(SQL,str,128,"UPDATE users SET `FlyLic`='1',`FlyLicT`='50',`FlyLicS`='0' WHERE `ID`='%d'",PlayerInfo[id][pSQLID]);
mysql_tquery(SQL,str, "","");
mysql_format(SQL,str,128,"UPDATE users SET `CarLic`='1',`CarLicT`='50',`CarLicS`='0' WHERE `ID`='%d'",PlayerInfo[id][pSQLID]);
mysql_tquery(SQL,str, "","");
return true;
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6 hours ago, HeatoN. said:
Salut, am facut un textdraw/logo si nu stiu sa il pun pe gamemod cine ma poate ajuta va rog frumos add discord: .iulian...#6597
Salut, te pot ajuta eu ti am dat add pe discord.
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On 11/24/2020 at 10:45 PM, Cosminelu said:
Salut, as dori sa stiu si eu cum pot sa elimin acest text, l-am eliminat din gamemode adica acesta CreateDynamic3DTextLabel("Driving School\n\nUse (/exam) to start the test!", COLOR_LIGHTGOLD, 2183.7578, 2295.5403, 10.8203, 10.0); dar totusi inca imi apare, tin sa mentionez ca acesta este gamemode b-hood.
Poza : https://imgur.com/a/yLuHVBL
Salut, verifica in fisierele booter.inc si systems.inc le gasesti /pawno/include si acolo.
Daca te am ajutat +1 pls
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Salut ma poate ajuta cineva sa fac ca acest speedometru sa se actualizeze? Multumesc
Nu este facut de mine. Este al lui: ReaxoR'
Aveti aici codurile: https://pastebin.com/nyJWJcLg
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Just now, kellerman21 said:
cel mai prost sistem de masini creat vreodata, poti sa-l stergi si sa-ti faci altul de la 0
pai nu prea stiu...
stock ShowPlayerVehicle(playerid, bool: type) {
new szTitle[60], vsid, szDialog[3000], x = 0;
if(Iter_Count(MyVehicle[playerid]) == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");
format(szTitle, sizeof(szTitle), "Your Vehicles {E3DE31}%d/%d", Iter_Count(MyVehicle[playerid]), GetSlots(playerid));
strcat(szDialog, "Vehicul\tID\tStatus\tDespawn Time\tOthers details\n");
foreach(MyVehicle[playerid], car) {
format(szDialog, sizeof(szDialog), "%s%s\t%d\t%s\t%s\t%s\n", szDialog, aVehicleNames[CarInfo[car][cModel]-400], CarInfo[vsid][Spawned], CarInfo[car][Spawned] != 0 ? IsVehicleOccupied(CarInfo[car][Spawned]) ? ("{FFFF00}[occupied]") : ("{26B309}[spawned]") : ("{FF0000}[despawned]"), CheckDespawnCar(car), TotalUp(car));
PlayerInfo[playerid][pCarKey][x] = car;
x++;
}
ShowPlayerDialog(playerid, type ? DIALOG_STICKET : DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog, "Ok", "Exit");
return true;
}Asta este tot codul
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Saut am o problema cu speedometer, nu se actualizeaza daca ma poate ajuta cineva. multumesc
gString[0] = EOS;
format(str2, sizeof(str2), "%s%d", spe < 100 ? ("~g~") : spe >= 150 ? ("~r~") : ("~y~"), spe);
PlayerTextDrawSetString(i, SpeedometerPTD[0], str2);
if(carid != 0) format(km, sizeof(km), "~n~odomter: %.2f", CarInfo[carid][KM]);
if(!IsABike(vehicle) && !IsAPlane(vehicle)) format(fuel, sizeof(fuel), "~n~fuel: %s%d~w~~h~ (c: %dl)", Gas[vehicle] > 60 ? ("~g~") : Gas[vehicle] <= 30 ? ("~r~") : ("~y~"), Gas[vehicle], GetVehicleConsum(spe));
format(gString, 120, "doors: %s~w~~h~%s%s", doors != 1 ? ("~g~unlocked") : ("~r~locked"), fuel, km);
if(InExamen[i]) format(gString, 150, "%s~n~Checkpoints: ~r~%d/17", gString, CP[i]-100);
PlayerTextDrawSetString(i, SpeedometerPTD[2], gString);Folosesc acest speedometer, nu este facut de mine este a lui FuNNkY123
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3 minutes ago, Serban said:
Ai luat ID-ul vehiculului din baza de date?
Pai am pus asta CarInfo[vsid][Spawned],
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Salut incerc sa adaug la [/v] sa arate id ul masinii si nush dc tot apare 0.
strcat(szDialog, "Vehicul\tID\tStatus\tDespawn Time\tOthers details\n");
foreach(MyVehicle[playerid], car) {
format(szDialog, sizeof(szDialog), "%s%s\t%d\t%s\t%s\t%s\n", szDialog, aVehicleNames[CarInfo[car][cModel]-400], CarInfo[vsid][Spawned], CarInfo[car][Spawned] != 0 ? IsVehicleOccupied(CarInfo[car][Spawned]) ? ("{FFFF00}[occupied]") : ("{26B309}[spawned]") : ("{FF0000}[despawned]"), CheckDespawnCar(car), TotalUp(car));
PlayerInfo[playerid][pCarKey][x] = car;
x++;
} -
19 minutes ago, Serbaq said:
vezi poate ai niste textdraw-uri prin el care sunt albe si acopera
Salut, este de la acest textdraw ca l am sters si am bagat pe ala default si nu mai erau o sa iti las textdraw ul aici poate ma poti ajuta ms
SpeedometerPTD[0] = CreatePlayerTextDraw(playerid, 486.799835, 320.666625, "box");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[0], 0.000000, 9.520000);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[0], 622.000000, 0.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[0], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[0], 255);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[0], 1);
PlayerTextDrawBoxColor(playerid, SpeedometerPTD[0], 54);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[0], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[0], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[0], 1);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[0], 1);SpeedometerPTD[1] = CreatePlayerTextDraw(playerid, 493.399658, 326.486572, "box");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[1], 0.000000, 8.400001);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[1], 616.100463, 0.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[1], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[1], -16776961);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[1], 1);
PlayerTextDrawBoxColor(playerid, SpeedometerPTD[1], 60);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[1], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[1], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[1], 1);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[1], 1);SpeedometerPTD[2] = CreatePlayerTextDraw(playerid, 492.999908, 360.333343, "hud:radar_impound");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[2], 13.000000, 12.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[2], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[2], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[2], 1);
PlayerTextDrawBoxColor(playerid, SpeedometerPTD[2], 0);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[2], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[2], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[2], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[2], 4);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[2], 0);SpeedometerPTD[3] = CreatePlayerTextDraw(playerid, 508.400146, 345.306854, "Speed:_200km/h");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[3], 0.239999, 1.390933);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[3], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[3], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[3], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[3], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[3], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[3], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[3], 2);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[3], 1);
SpeedometerPTD[4] = CreatePlayerTextDraw(playerid, 492.199920, 346.893432, "hud:radar_sweet");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[4], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[4], 13.000000, 11.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[4], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[4], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[4], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[4], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[4], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[4], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[4], 4);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[4], 0);
SpeedometerPTD[5] = CreatePlayerTextDraw(playerid, 510.000183, 359.546905, "Fuel:_100L");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[5], 0.239999, 1.390933);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[5], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[5], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[5], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[5], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[5], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[5], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[5], 2);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[5], 1);
SpeedometerPTD[6] = CreatePlayerTextDraw(playerid, 492.999908, 376.013366, "hud:radar_modgarage");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[6], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[6], 13.000000, 12.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[6], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[6], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[6], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[6], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[6], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[6], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[6], 4);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[6], 0);
SpeedometerPTD[7] = CreatePlayerTextDraw(playerid, 510.000183, 373.733703, "Incuiata");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[7], 0.239999, 1.390933);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[7], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[7], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[7], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[7], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[7], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[7], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[7], 2);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[7], 1);
SpeedometerPTD[8] = CreatePlayerTextDraw(playerid, 492.199920, 391.693450, "hud:radar_triadsCasino");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[8], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[8], 13.000000, 12.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[8], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[8], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[8], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[8], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[8], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[8], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[8], 4);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[8], 0);
SpeedometerPTD[9] = CreatePlayerTextDraw(playerid, 510.000183, 388.034576, "Kilometri:_139832");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[9], 0.239999, 1.390933);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[9], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[9], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[9], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[9], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[9], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[9], 255);
PlayerTextDrawFont(playerid, SpeedometerPTD[9], 2);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[9], 1);
SpeedometerPTD[10] = CreatePlayerTextDraw(playerid, 508.999908, 294.626770, "");
PlayerTextDrawLetterSize(playerid, SpeedometerPTD[10], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, SpeedometerPTD[10], 87.000000, 76.000000);
PlayerTextDrawAlignment(playerid, SpeedometerPTD[10], 1);
PlayerTextDrawColor(playerid, SpeedometerPTD[10], -1);
PlayerTextDrawUseBox(playerid, SpeedometerPTD[10], 1);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[10], 0);
PlayerTextDrawSetOutline(playerid, SpeedometerPTD[10], 0);
PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[10], 0);
PlayerTextDrawFont(playerid, SpeedometerPTD[10], 5);
PlayerTextDrawSetProportional(playerid, SpeedometerPTD[10], 0);
PlayerTextDrawSetShadow(playerid, SpeedometerPTD[10], 0);
PlayerTextDrawSetPreviewModel(playerid, SpeedometerPTD[10], 411);
PlayerTextDrawSetPreviewRot(playerid, SpeedometerPTD[10], 357.000000, 0.000000, 295.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, SpeedometerPTD[10], 1, 1); -
13 hours ago, Raul Adrian said:
YCMD:asellapartament(playerid, params[], help) {
if(PlayerInfo[playerid][pAdmin] < 6) return 1;
new i;
if(sscanf(params, "i", i)) return SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/asellapartament <id>");
if(i < 1 || i > 24) return 1;apartamentInfo[][User] = -1;
format(apartamentInfo[i][apOwner], 32, "The State");
apartamentInfo[][ Value] = 10000000;
update_apartament_int(i, "Value", 10000000);
update_apartament_int(i, "UserID", -1);
update_apartament_str(i, "Owner", "The State");
refresh_label(i);new string[128];
format(string, sizeof(string), "Warning: %s a vandut apartamentul %d la stat.", GetName(playerid), i);
SendAdminMessage(COLOR_LIGHTRED, string, 1);
return 1;
}Nu sunt sigur dar incearca sa pui new i, apartamentinfo, user;
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Salut stie cineva dc imi apar linii albi? Adica de la ce poate sa fie?
Textdraw by Funkky
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3 minutes ago, hanako said:
arata-ne si codul
Pai nu am facut nimic doar am bagat in booter.inc
gString[0] = EOS;
foreach(new i : Player)
format(str2, sizeof(str2), "%s%d", spe < 100 ? ("~g~") : spe >= 150 ? ("~r~") : ("~y~"), spe);
PlayerTextDrawSetString(i, SpeedometerPTD[0], str2);
if(carid != 0) format(km, sizeof(km), " %.2f", CarInfo[carid][KM]);
PlayerTextDrawSetString(i, SpeedometerPTD[9], km);
if(!IsABike(vehicle) && !IsAPlane(vehicle)) format(fuel, sizeof(fuel), "~n~fuel: %s%d~w~~h~ (c: %dl)", Gas[vehicle] > 60 ? ("~g~") : Gas[vehicle] <= 30 ? ("~r~") : ("~y~"), Gas[vehicle], GetVehicleConsum(spe));
foreach(new i : Player)
PlayerTextDrawSetString(i, SpeedometerPTD[5], fuel);
foreach(new i : Player)
format(gString, 120, "doors: %s~w~~h~%s%s", doors != 1 ? ("~g~unlocked") : ("~r~locked"), fuel, km);
PlayerTextDrawSetString(i, SpeedometerPTD[7], gString);
if(InExamen[i]) format(gString, 150, "%s~n~Checkpoints: ~r~%d/17", gString, CP[i]-100);Aici ai nevoie? Adica se modifica doar fuel si locked/unlocked viteza nu
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Salut am luat acest speedometer si nu se actualizeaza daca ma poate pls cineva
Nu este al meu! Este facut de FuNNkY123
Folosesc gamemode asemanator HPQ B-Hood
Multumesc
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3 hours ago, Banditul said:
Ai doua variante sa rezolvi problema, daca vrei sa pastrezi PlayerText (presupunand faptul ca peste tot ai folosit functionalitatea de la acest tip de textdraw) solutia e urmatoarea:
public OnPlayerConnect(palyerid) { SpeedometerPTD[0] = CreatePlayerTextDraw(playerid, 504.583007, 332.333221, "box"); PlayerTextDrawLetterSize(playerid, SpeedometerPTD[0], 0.000000, 8.360176); PlayerTextDrawTextSize(playerid, SpeedometerPTD[0], 633.923706, 0.000000); PlayerTextDrawAlignment(playerid, SpeedometerPTD[0], 1); PlayerTextDrawColor(playerid, SpeedometerPTD[0], -1); PlayerTextDrawUseBox(playerid, SpeedometerPTD[0], 1); PlayerTextDrawBoxColor(palyerid, SpeedometerPTD[0], 268435541); PlayerTextDrawSetShadow(playerid, SpeedometerPTD[0], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPTD[0], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255); PlayerTextDrawFont(playerid, SpeedometerPTD[0], 1); PlayerTextDrawSetProportional(playerid, SpeedometerPTD[0], 1); // restul de textdraw folosind functiile de mai sus }
Asta cu presupunerea ca folosesti functiile pentru PlayerTextDraw in restul gamemode-ului
Daca nu folosesti ce am mentionat mai sus, modifici din PlayerText: in Text:
Am reusit pana la urma doar ca nu se modifica textdraw-ul viteaza, benzina, masina incuiata descuiata ma poti ajuta cu asta pls?
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2 minutes ago, Banditul said:
Ai doua variante sa rezolvi problema, daca vrei sa pastrezi PlayerText (presupunand faptul ca peste tot ai folosit functionalitatea de la acest tip de textdraw) solutia e urmatoarea:
public OnPlayerConnect(palyerid) { SpeedometerPTD[0] = CreatePlayerTextDraw(playerid, 504.583007, 332.333221, "box"); PlayerTextDrawLetterSize(playerid, SpeedometerPTD[0], 0.000000, 8.360176); PlayerTextDrawTextSize(playerid, SpeedometerPTD[0], 633.923706, 0.000000); PlayerTextDrawAlignment(playerid, SpeedometerPTD[0], 1); PlayerTextDrawColor(playerid, SpeedometerPTD[0], -1); PlayerTextDrawUseBox(playerid, SpeedometerPTD[0], 1); PlayerTextDrawBoxColor(palyerid, SpeedometerPTD[0], 268435541); PlayerTextDrawSetShadow(playerid, SpeedometerPTD[0], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPTD[0], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255); PlayerTextDrawFont(playerid, SpeedometerPTD[0], 1); PlayerTextDrawSetProportional(playerid, SpeedometerPTD[0], 1); // restul de textdraw folosind functiile de mai sus }
Asta cu presupunerea ca folosesti functiile pentru PlayerTextDraw in restul gamemode-ului
Daca nu folosesti ce am mentionat mai sus, modifici din PlayerText: in Text:
Conteaza daca le pun in fisierul booter.inc? Si daca poti sa imi explici mai mult pls ca sincer nu prea am inteles ms
Subline Text - Warning
in Ajutor Scripting
Posted
Salut, trebuie sa cauti in booter.inc function LoadMaps()