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Posts posted by Samp Alin
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De ce cand compile (cu sublime text 3 zeex complier) tot imi dispare amx?
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C:\Users\fodor\Desktop\scripting cica\gamemodes\heroes.pwn(16) : fatal error 100: cannot read from file: "AutoAFK"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
[Finished in 1.1s]help pls
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La 10.02.2021 la 11:37, David2k a spus:
Salut, ma cheama David, la acest gamemode deoarece este versiunea 0.2 nu am muncit foarte mult, dar am muncit in mai putin timp mai mult decat pe v0.1 . Am inceput sa lucrez la gamemode de pe 23 Decembrie 2020, si la aceasta versiune de cateva zile. Au fost rezolvate cateva probleme, si adaugate cateva chestii.
- Unele buguri au fost rezolvate.
- A fost scoasa comanda [/bonus].
- Adaugate factiuniile Yango si SFPD.
- Dealership mutat in zona unde este si pe b-hood.
- Adaugata comanda [/addstockplus] ca pe b-hood.
- Voice-Chat a fost adaugat (bonus), puteti folosi si voice-ul de pe serverul lui era.
- Adaugat stage 4.
- Sistem de Reborn decat ca il poti cumpara folosind comanda [/buyreborn].
- Premium Plus cumperi cu comanda [/buypremiumplus] (o sa fie in v0.3 adaugat in /shop daca nu uit.)
- Adaugat Corona Time ca pe b-hood. Masca care o cumperi odata la conectare cu [/buymask].
- Job-ul fish a fost mutat ca pe B-Hood.Cam atat in versiunea asta, astept sugestii pentru versiunea a treia.
P.S: parola de la incarcare este skemaionel1, si parola de dupa conectare e tot skemaionel1.
Poze: https://imgur.com/a/PBGaXWJ
Mediafire: http://www.mediafire.com/file/1sl887a2gy1lqcy/for+sa-mp.ro+v0.2.rar/file
Baza de date (acea din for sa-mp.ro v0.2.rar) nu este cea recenta, este cea din v0.1...: https://www24.zippyshare.com/v/GlHJc1Bg/file.html
Versiunea 0.3 va fii lansata cred ca tot luna asta sau in martie ca vreau sa fac updateuri mai mari.
C:\Users\fodor\Desktop\hpq\gamemodes\rpg1_bhood.pwn(10) : fatal error 100: cannot read from file: "AutoAFK"
helpppp pls -
C:\Users\fodor\Desktop\haman\gamemodes\BGGM.pwn(540) : fatal error 100: cannot read from file: "YSI/y_ini"
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La 27.12.2017 la 5:40, xView a spus:
Salut, m-am gandit sa postez un tutorial cu acest sistem.
Ca sa nu o mai lungim creem un simplu filescript si pastam codul:
/* Dynamic Apartment System |=============[v0.1 - 3.3.2012]============| -Making the whole FS (with breaks) Commands: /setapartment(rcon) | /aptel (rcon) | /apedit price/level/int| /buyapartment | /sellapartment |/apartment lock [any number] |info [any number] |takemoney [value] |putmoney [value]| /aphelp | /changespawn | /reapartment |=============[v0.1 R1]============| -Fixed bug with /setapartment and problem with interior |=============[v0.2 - 07.3.2012]============| -fixed bug with deposit/withdraw money in apartment with same interior | fixed bug with money in apartment (with minus) -Added level on buying apartment -From now you'll spawn in apartment, you can change it with /changespawn -Now when you'r setting apartment it'll set random interior -Now you can in game edit price,level, furniture(int).... -Saving system switched from dini to y_ini (credits to gagi) and now all commands is like one (example: in the past it was be /lock or /sinfo, now it is all in one, like /apartment [some_part] [ ] [ ]) Translating this to english, sorry if there are mistakes, my english is bad... */ #define FILTERSCRIPT #include <a_samp> #include <float> #include <zcmd> #include <foreach> #include <YSI/y_ini> #include <Streamer> #include <sscanf2> #define YELLOW 0xDABB3EAA #define WHITE 0xFFFFFFAA #define RED 0xFF0000FF #define GREY 0xBFC0C2FF #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define randomEx(%0,%1) (random((%1) - (%0)) + (%0)) // i saw this from my friend Gagi_Corleone(Mr.Gagi) #define MaxApartments 500 enum Apartments { Float:sEnterx, Float:sEntery, Float:sEnterz, Float:sExitx, Float:sExity, Float:sExitz, sOwner[MAX_PLAYER_NAME], sDescription[MAX_PLAYER_NAME], sOwned, sCreated, sLocked, sMoney, sPrice, sWorld, sMessage[32], sInt, sLevel, sSpawn }; new ApartmentInfo[MaxApartments][Apartments]; new InApartment[MAX_PLAYERS]; // checking is player in apartment new ApartmentPickup[sizeof(ApartmentInfo)]; // apartment pickup new Text3D:ApartmentLabel[sizeof(ApartmentInfo)]; // 3d text in front of door new plname[MAX_PLAYER_NAME]; // checking player name new randomINT; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Dynamic Apartment System by: Maki187 (Marko_Dimitrijevic)"); print(" Dynamic Apartment System v0.2"); print(" Balkan Rising - www.balkan-rising.info"); print(" Alfa Games - www.alfa-gaming.info"); print(" -------------[FRIENDS]------------"); print(" Bestbalkandj.com - www.bestbalkandj.com"); print(" Serbian Warez - www.serbian-warez.in.rs"); print("--------------------------------------\n"); new string[828]; for(new s = 0; s < sizeof(ApartmentInfo); s++) { new gFile[35]; format(gFile, 35, "Apartments/%d.ini" ,s); INI_ParseFile(gFile, "LoadApartments", .bExtra = true, .extra = s); if(ApartmentInfo[s][sCreated] == 1) { if(ApartmentInfo[s][sOwned] == 0) { format(string,sizeof(string),"{458B00}For Sale! \n {458B00}Adress: {FFFFFF}%d \n {458B00}Price: {FFFFFF}$%d\n {458B00}Level: {FFFFFF}%d \n {458B00}Description: {FFFFFF}%s",ApartmentInfo[s][sWorld], ApartmentInfo[s][sPrice],ApartmentInfo[s][sLevel], ApartmentInfo[s][sDescription]); ApartmentLabel[s] = Create3DTextLabel(string ,0x00FF00AA,ApartmentInfo[s][sEnterx], ApartmentInfo[s][sEntery], ApartmentInfo[s][sEnterz],25, 0, 1); ApartmentPickup[s] = CreateDynamicPickup(1273, 1, ApartmentInfo[s][sEnterx], ApartmentInfo[s][sEntery], ApartmentInfo[s][sEnterz]); } if(ApartmentInfo[s][sOwned] == 1) { format(string,sizeof(string)," {458B00}Owner: {FFFFFF}%s \n {458B00}Adress: {FFFFFF}%d \n {458B00}Description: {FFFFFF}%s",ApartmentInfo[s][sOwner],ApartmentInfo[s][sWorld], ApartmentInfo[s][sDescription]); ApartmentLabel[s] = Create3DTextLabel(string ,0x00FFFFAA,ApartmentInfo[s][sEnterx], ApartmentInfo[s][sEntery], ApartmentInfo[s][sEnterz],25, 0, 1); ApartmentPickup[s] = CreateDynamicPickup(1273, 1, ApartmentInfo[s][sEnterx], ApartmentInfo[s][sEntery], ApartmentInfo[s][sEnterz]); } } } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_SECONDARY_ATTACK)) { for(new i = 0; i < sizeof(ApartmentInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 3,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz])) { GetPlayerName(playerid, plname, sizeof(plname)); if(ApartmentInfo[i][sLocked] == 0|| strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { SetPlayerInterior(playerid,ApartmentInfo[i][sInt]); SetPlayerVirtualWorld(playerid,ApartmentInfo[i][sWorld]); SetPlayerPos(playerid,ApartmentInfo[i][sExitx],ApartmentInfo[i][sExity],ApartmentInfo[i][sExitz]); InApartment[playerid] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); return 1; } } } if(InApartment[playerid] != MaxApartments+1) { new i = InApartment[playerid]; if(IsPlayerInRangeOfPoint(playerid, 3,ApartmentInfo[i][sExitx], ApartmentInfo[i][sExity], ApartmentInfo[i][sExitz])) { SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid,ApartmentInfo[i][sEnterx],ApartmentInfo[i][sEntery],ApartmentInfo[i][sEnterz]); InApartment[playerid] = MaxApartments+1; return 1; } } } return 1; } public OnPlayerSpawn(playerid) { for(new i = 0; i < sizeof(ApartmentInfo); i++) { GetPlayerName(playerid, plname, sizeof(plname)); if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0 && ApartmentInfo[i][sSpawn] == 1) { SetPlayerPos(playerid, ApartmentInfo[i][sEnterx],ApartmentInfo[i][sEntery],ApartmentInfo[i][sEnterz]); } } return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, WHITE, "This server use Dynamic Apartment System by: Maki187 (Marko_Dimitrijevic)"); return 1; } stock SaveApartment(idstana) { new dFile[128]; format(dFile, sizeof(dFile),"Apartments/%d.ini",idstana); new INI:File = INI_Open(dFile); INI_WriteFloat(File, "Enter_X",ApartmentInfo[idstana][sEnterx]); INI_WriteFloat(File, "Enter_Y", ApartmentInfo[idstana][sEntery]); INI_WriteFloat(File, "Enter_Z",ApartmentInfo[idstana][sEnterz]); INI_WriteFloat(File, "Exit_X", ApartmentInfo[idstana][sExitx]); INI_WriteFloat(File, "Exit_Y", ApartmentInfo[idstana][sExity]); INI_WriteFloat(File, "Exit_Z", ApartmentInfo[idstana][sExitz]); INI_WriteString(File, "Owner", ApartmentInfo[idstana][sOwner]); INI_WriteString(File, "Description", ApartmentInfo[idstana][sDescription]); INI_WriteInt(File, "Owned", ApartmentInfo[idstana][sOwned]); INI_WriteInt(File, "Created", ApartmentInfo[idstana][sCreated]); INI_WriteInt(File, "Locked", ApartmentInfo[idstana][sLocked]); INI_WriteInt(File, "Money", ApartmentInfo[idstana][sMoney]); INI_WriteInt(File, "Price", ApartmentInfo[idstana][sPrice]); INI_WriteInt(File, "World", ApartmentInfo[idstana][sWorld]); INI_WriteString(File, "Message", ApartmentInfo[idstana][sMessage]); INI_WriteInt(File, "Int", ApartmentInfo[idstana][sInt]); INI_WriteInt(File, "Level", ApartmentInfo[idstana][sLevel]); INI_WriteInt(File, "Spawn", ApartmentInfo[idstana][sSpawn]); INI_Close(File); } forward LoadApartments(idstana, name[], value[]); public LoadApartments(idstana, name[], value[]) { INI_Float("Enter_X",ApartmentInfo[idstana][sEnterx]); INI_Float("Enter_Y",ApartmentInfo[idstana][sEntery]); INI_Float("Enter_Z",ApartmentInfo[idstana][sEnterz]); INI_Float("Exit_X",ApartmentInfo[idstana][sExitx]); INI_Float("Exit_Y",ApartmentInfo[idstana][sExity]); INI_Float("Exit_Z",ApartmentInfo[idstana][sExitz]); INI_String("Owner",ApartmentInfo[idstana][sOwner],32); INI_String("Description",ApartmentInfo[idstana][sDescription],32); INI_Int("Owned",ApartmentInfo[idstana][sOwned]); INI_Int("Created",ApartmentInfo[idstana][sCreated]); INI_Int("Locked",ApartmentInfo[idstana][sLocked]); INI_Int("Money",ApartmentInfo[idstana][sMoney]); INI_Int("Price",ApartmentInfo[idstana][sPrice]); INI_Int("World",ApartmentInfo[idstana][sWorld]); INI_String("Message",ApartmentInfo[idstana][sMessage],32); INI_Int("Int",ApartmentInfo[idstana][sInt]); INI_Int("Level",ApartmentInfo[idstana][sLevel]); INI_Int("Spawn",ApartmentInfo[idstana][sSpawn]); return 1; } stock LabelIPickup(idstana) { new string[828]; if(ApartmentInfo[idstana][sOwned] == 0) { Delete3DTextLabel(ApartmentLabel[idstana]); format(string,sizeof(string),"{458B00}For Sale! \n {458B00}Adress: {FFFFFF}%d \n {458B00}Price: {FFFFFF}$%d\n {458B00}Level: {FFFFFF}%d \n {458B00}Description: {FFFFFF}%s",ApartmentInfo[idstana][sWorld], ApartmentInfo[idstana][sPrice],ApartmentInfo[idstana][sLevel], ApartmentInfo[idstana][sDescription]); ApartmentLabel[idstana] = Create3DTextLabel(string ,0x00FF00AA,ApartmentInfo[idstana][sEnterx], ApartmentInfo[idstana][sEntery], ApartmentInfo[idstana][sEnterz],25, 0, 1); } if(ApartmentInfo[idstana][sOwned] == 1) { Delete3DTextLabel(ApartmentLabel[idstana]); format(string,sizeof(string),"{458B00}Owner: {FFFFFF}%s \n {458B00}Adress: {FFFFFF}%d \n {458B00}Description: {FFFFFF}%s",ApartmentInfo[idstana][sOwner],ApartmentInfo[idstana][sWorld], ApartmentInfo[idstana][sDescription]); ApartmentLabel[idstana] = Create3DTextLabel(string ,0x00FFFFAA,ApartmentInfo[idstana][sEnterx], ApartmentInfo[idstana][sEntery], ApartmentInfo[idstana][sEnterz],25, 0, 1); } DestroyDynamicPickup(ApartmentPickup[idstana]); ApartmentPickup[idstana] = CreateDynamicPickup(1273, 1, ApartmentInfo[idstana][sEnterx], ApartmentInfo[idstana][sEntery], ApartmentInfo[idstana][sEnterz]); } //======================[CMD]============================== CMD:apartment(playerid, params[]) // main commands { new text[48]; new novac;// novac = money if(sscanf(params, "s[48]i",text , novac)) { SendClientMessage(playerid, WHITE, "HELP: /apartment info [ ] | lock [ ] | takemoney [value] | putmoney [value]"); return 1; } if(strcmp(text,"info",true) == 0) // apartment info. { for(new i = 0; i < sizeof(ApartmentInfo); i++) { new string[500]; if(IsPlayerInRangeOfPoint(playerid, 10,ApartmentInfo[i][sExitx], ApartmentInfo[i][sExity], ApartmentInfo[i][sExitz]) && strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { SendClientMessage(playerid, YELLOW, "|========================================|"); if(ApartmentInfo[i][sLocked] == 1) { SendClientMessage(playerid, WHITE, "Locked: Yes"); } if(ApartmentInfo[i][sLocked] == 0) { SendClientMessage(playerid, WHITE, "Locked: No"); } format(string, sizeof(string), "Money in safe: %d $", ApartmentInfo[i][sMoney]); SendClientMessage(playerid, WHITE, string); format(string, sizeof(string), "Apartment Price: %d $", ApartmentInfo[i][sPrice]); SendClientMessage(playerid, WHITE, string); SendClientMessage(playerid, YELLOW, "|========================================|"); return 1; } } return 1; } if(strcmp(text,"lock",true) == 0) // lock/unlock apartment { for(new i = 0; i < sizeof(ApartmentInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 3,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz]) && InApartment[playerid] == 501) { GetPlayerName(playerid, plname, sizeof(plname)); if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { if(ApartmentInfo[i][sLocked] == 1) { GameTextForPlayer(playerid, "~g~Unlocked", 5000, 6); ApartmentInfo[i][sLocked] = 0; return 1; } if(ApartmentInfo[i][sLocked] == 0) { GameTextForPlayer(playerid, "~r~Locked", 5000, 6); ApartmentInfo[i][sLocked] = 1; return 1; } } } if(IsPlayerInRangeOfPoint(playerid, 25,ApartmentInfo[i][sExitx], ApartmentInfo[i][sExity], ApartmentInfo[i][sExitz])) { if(IsPlayerInRangeOfPoint(playerid, 3,ApartmentInfo[i][sExitx], ApartmentInfo[i][sExity], ApartmentInfo[i][sExitz]) && InApartment[playerid] != 501) { GetPlayerName(playerid, plname, sizeof(plname)); if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { if(ApartmentInfo[i][sLocked] == 1) { GameTextForPlayer(playerid, "~g~Unlocked", 5000, 6); ApartmentInfo[i][sLocked] = 0; return 1; } if(ApartmentInfo[i][sLocked] == 0) { GameTextForPlayer(playerid, "~r~Locked", 5000, 6); ApartmentInfo[i][sLocked] = 1; return 1; } } } else { SendClientMessage(playerid, WHITE,"You are not in front of doors."); return 1; } } } return 1; } if(strcmp(text,"putmoney",true) == 0) // taking money from safe { new string[128]; if(novac < 0) { return 1; } for(new i = 0; i < sizeof(ApartmentInfo); i++) { GetPlayerName(playerid, plname, sizeof(plname)); if(IsPlayerInRangeOfPoint(playerid, 10,ApartmentInfo[i][sExitx], ApartmentInfo[i][sExity], ApartmentInfo[i][sExitz]) && strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0 && GetPlayerVirtualWorld(playerid) == ApartmentInfo[i][sWorld]) { if(GetPlayerMoney(playerid) >= novac) { ApartmentInfo[i][sMoney] += novac; GivePlayerMoney(playerid,-novac); format(string, sizeof(string), "You have put %d $ in safe, now you have: %d", novac, ApartmentInfo[i][sMoney]); SendClientMessage(playerid, YELLOW, string); SaveApartment(i); return 1; } else { SendClientMessage(playerid,GREY,"You don't have enoguht money!"); return 1; } } } return 1; } if(strcmp(text,"takemoney",true) == 0) // puting money in safe { new string[128]; if(novac < 0) { return 1; } for(new i = 0; i < sizeof(ApartmentInfo); i++) { GetPlayerName(playerid, plname, sizeof(plname)); if(IsPlayerInRangeOfPoint(playerid, 10,ApartmentInfo[i][sExitx], ApartmentInfo[i][sExity], ApartmentInfo[i][sExitz]) && strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0 && GetPlayerVirtualWorld(playerid) == ApartmentInfo[i][sWorld]) { if(ApartmentInfo[i][sMoney] >= novac) { ApartmentInfo[i][sMoney] -= novac; GivePlayerMoney(playerid,novac); format(string, sizeof(string), "You have take %d $ from safe, now you have: %d $", novac, ApartmentInfo[i][sMoney]); SendClientMessage(playerid, YELLOW, string); SaveApartment(i); return 1; } else { SendClientMessage(playerid,GREY,"You don't have enoguht money!"); return 1; } } } return 1; } return 1; } CMD:buyapartment(playerid, params[]) // cmd to buy apartment { for(new i = 0; i < sizeof(ApartmentInfo); i++) { GetPlayerName(playerid, plname, sizeof(plname)); if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { SendClientMessage(playerid, WHITE, "You alerdy have apartment!"); return 1; } if(IsPlayerInRangeOfPoint(playerid, 3,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz]) && ApartmentInfo[i][sOwned] == 0) { if(GetPlayerMoney(playerid) > ApartmentInfo[i][sPrice]) { if(GetPlayerScore(playerid) >= ApartmentInfo[i][sLevel]) { strmid(ApartmentInfo[i][sOwner], plname, 0, strlen(plname), 255); ApartmentInfo[i][sOwned] = 1; GivePlayerMoney(playerid,-ApartmentInfo[i][sPrice]); SendClientMessage(playerid, WHITE, "Congratz on new apartment, type /aphelp to see all commands!"); strmid(ApartmentInfo[i][sOwner], plname, 0, strlen(plname), 255); LabelIPickup(i); SaveApartment(i); return 1; } else { SendClientMessage(playerid, GREY, "Your level is too low!"); return 1; } } else { SendClientMessage(playerid, GREY, "You don't have enough't money!"); return 1; } } } return 1; } CMD:sellapartment(playerid, params[]) // selling apartment { for(new i = 0; i < sizeof(ApartmentInfo); i++) { GetPlayerName(playerid, plname, sizeof(plname)); if(IsPlayerInRangeOfPoint(playerid, 3,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz]) && strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { strmid(ApartmentInfo[i][sOwner], "State", 0, strlen("State"), 255); ApartmentInfo[i][sOwned] = 0; ApartmentInfo[i][sLocked] = 1; GivePlayerMoney(playerid,ApartmentInfo[i][sPrice]); SendClientMessage(playerid, WHITE, "You have sold you apartment!"); LabelIPickup(i); SaveApartment(i); return 1; } } return 1; } CMD:changespawn(playerid, params[]) // change spawn { for(new i = 0; i < sizeof(ApartmentInfo); i++) { GetPlayerName(playerid, plname, sizeof(plname)); if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0) { if(ApartmentInfo[i][sSpawn] == 1) { ApartmentInfo[i][sSpawn] = 0; SendClientMessage(playerid, YELLOW, "Now you will not spawn in apartment."); SaveApartment(i); return 1; } if(ApartmentInfo[i][sSpawn] == 0) { ApartmentInfo[i][sSpawn] = 1; SendClientMessage(playerid, YELLOW, "From now, you will spawn in apartment!"); SaveApartment(i); return 1; } return 1; } } return 1; } CMD:aphelp(playerid, params[]) // list of all commands { if(IsPlayerAdmin(playerid)) { SendClientMessage(playerid, WHITE, "Admin Commands: /setapartment | /aptel | /reapartment | /apedit"); } SendClientMessage(playerid, WHITE, "User Commands: /buyapartment | /sellapartment | /changespawn"); SendClientMessage(playerid, WHITE, "User Commands: /apartment info [any number] | lock [any number]| putmoney [value] | takemoney [value]"); return 1; } //======================[ADMIN CMD]============================= CMD:setapartment(playerid, params[]) // making apartment (ONLY RCON) { if(IsPlayerAdmin(playerid)) { new Float:X, Float:Y, Float:Z; new string[828]; new apid = 0; GetPlayerPos(playerid, X,Y,Z); for(new s = 0; s < sizeof(ApartmentInfo); s++) { if(ApartmentInfo[s][sCreated] == 1) { apid = s + 1; } } ApartmentInfo[apid][sEnterx] = X; ApartmentInfo[apid][sEntery] = Y; ApartmentInfo[apid][sEnterz] = Z; ApartmentInfo[apid][sOwned] = 0; ApartmentInfo[apid][sCreated] = 1; ApartmentInfo[apid][sLocked] = 1; ApartmentInfo[apid][sSpawn] = 1; ApartmentInfo[apid][sWorld] = apid; randomINT = randomEx(1,6); // random number from 1 to 5 if(randomINT == 1) { ApartmentInfo[apid][sExitx] = 225.756989; ApartmentInfo[apid][sExity] = 1240.000000; ApartmentInfo[apid][sExitz] = 1082.149902; ApartmentInfo[apid][sInt] = 2; ApartmentInfo[apid][sPrice] = 37000; ApartmentInfo[apid][sLevel] = 1; SaveApartment(apid); } if(randomINT == 2) { ApartmentInfo[apid][sExitx] = 260.983978; ApartmentInfo[apid][sExity] = 1286.549927; ApartmentInfo[apid][sExitz] = 1080.299927; ApartmentInfo[apid][sInt] = 4; ApartmentInfo[apid][sPrice] = 38000; ApartmentInfo[apid][sLevel] = 2; SaveApartment(apid); } if(randomINT == 3) { ApartmentInfo[apid][sExitx] = 385.803986; ApartmentInfo[apid][sExity] = 1471.769897; ApartmentInfo[apid][sExitz] = 1080.209961; ApartmentInfo[apid][sInt] = 15; ApartmentInfo[apid][sPrice] = 39000; ApartmentInfo[apid][sLevel] = 3; SaveApartment(apid); } if(randomINT == 4) { ApartmentInfo[apid][sExitx] = -42.4992; ApartmentInfo[apid][sExity] = 1406.0690; ApartmentInfo[apid][sExitz] = 1084.4297; ApartmentInfo[apid][sInt] = 8; ApartmentInfo[apid][sPrice] = 40000; ApartmentInfo[apid][sLevel] = 4; SaveApartment(apid); } if(randomINT == 5) { ApartmentInfo[apid][sExitx] = 446.5014; ApartmentInfo[apid][sExity] = 507.0295; ApartmentInfo[apid][sExitz] = 1001.4195; ApartmentInfo[apid][sInt] = 12; ApartmentInfo[apid][sPrice] = 41000; ApartmentInfo[apid][sLevel] = 5; SaveApartment(apid); } format(string,sizeof(string),"{458B00}For Sale! \n {458B00}Adress: {FFFFFF}%d \n {458B00}Price: {FFFFFF}$%d\n {458B00}Level: {FFFFFF}%d \n {458B00}Description: {FFFFFF}%s",ApartmentInfo[apid][sWorld], ApartmentInfo[apid][sPrice],ApartmentInfo[apid][sLevel], ApartmentInfo[apid][sDescription]); ApartmentLabel[apid] = Create3DTextLabel(string ,0x00FF00AA,X,Y,Z,25, 0, 1); strmid(ApartmentInfo[apid][sOwner],"State",0,strlen("State"),255); strmid(ApartmentInfo[apid][sDescription], "Apartment", 0, strlen("Apartment"), 255); strmid(ApartmentInfo[apid][sMessage],"For Sale",0,strlen("For Sale"),255); ApartmentPickup[apid] = CreateDynamicPickup(1273, 1, ApartmentInfo[apid][sEnterx], ApartmentInfo[apid][sEntery], ApartmentInfo[apid][sEnterz]); format(string, sizeof(string),"You have made Apartment ID: %d",apid); SendClientMessage(playerid, RED, string); LabelIPickup(apid); SaveApartment(apid); return 1; } else { SendClientMessage(playerid,GREY,"You are not admin(RCON)!!"); return 1; } } CMD:reapartment(playerid, params[]) // removing apartment (ONLY RCON) { if(IsPlayerAdmin(playerid)) { new apid; if(sscanf(params, "i", apid)) { SendClientMessage(playerid, WHITE, "/reapartment [id]"); return 1; } if(ApartmentInfo[apid][sCreated] == 1) { new string[500]; new file[500]; ApartmentInfo[apid][sCreated] = 0; Delete3DTextLabel(ApartmentLabel[apid]); DestroyDynamicPickup(ApartmentPickup[apid]); SaveApartment(apid); format(string, sizeof(string),"You have removed apartment id: %d",apid); SendClientMessage(playerid, RED, string); format(file,sizeof(file),"Apartments/%d.ini",apid); fremove(file); return 1; } else { SendClientMessage(playerid, GREY, "That apartment does not exist!"); return 1; } } else { SendClientMessage(playerid,GREY,"You are not admin(RCON)!!"); return 1; } } CMD:aptel(playerid, params[]) // teleporting to apartment(ONLY RCON) { if(IsPlayerAdmin(playerid)) { new stan; if(sscanf(params, "i", stan)) { SendClientMessage(playerid, WHITE, "/apartment [id]"); return 1; } SetPlayerInterior(playerid,ApartmentInfo[stan][sInt]); SetPlayerVirtualWorld(playerid,ApartmentInfo[stan][sWorld]); SetPlayerPos(playerid,ApartmentInfo[stan][sExitx],ApartmentInfo[stan][sExity],ApartmentInfo[stan][sExitz]); InApartment[playerid] = stan; return 1; } else { SendClientMessage(playerid,GREY,"You are not admin(RCON)!!"); return 1; } } CMD:apedit(playerid, params[]) // editing apartments { if(IsPlayerAdmin(playerid)) { new text[48]; new broj; // broj = number if(sscanf(params, "s[48]i",text, broj)) { SendClientMessage(playerid, WHITE, "HELP: /sedit price [cena] | level [lvl] | int [1-3]"); return 1; } if(strcmp(text,"price",true) == 0) // editing price { if(broj < 0) { return 1; } for(new i = 0; i < sizeof(ApartmentInfo); i++) { new string[128]; if(IsPlayerInRangeOfPoint(playerid, 2,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz])) { ApartmentInfo[i][sPrice] = broj; format(string, sizeof(string), "You ahve changed Apartment ID: %d price, to: %d $", i, broj); SendClientMessage(playerid, WHITE, string); LabelIPickup(i); SaveApartment(i); return 1; } } return 1; } if(strcmp(text,"level",true) == 0) // editing level { if(broj < 0) { return 1; } for(new i = 0; i < sizeof(ApartmentInfo); i++) { new string[128]; if(IsPlayerInRangeOfPoint(playerid, 2,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz])) { ApartmentInfo[i][sLevel] = broj; format(string, sizeof(string), "You ahve changed Apartment ID: %d level to: %d", i, broj); SendClientMessage(playerid, WHITE, string); LabelIPickup(i); SaveApartment(i); return 1; } } return 1; } if(strcmp(text,"int",true) == 0) // editing interior(furniture) { if(broj < 0 || broj > 5) { SendClientMessage(playerid,GREY,"Interior(furniture) cannot be under 0 and over 5 !"); return 1; } for(new i = 0; i < sizeof(ApartmentInfo); i++) { new string[128]; if(IsPlayerInRangeOfPoint(playerid, 2,ApartmentInfo[i][sEnterx], ApartmentInfo[i][sEntery], ApartmentInfo[i][sEnterz])) { if(broj == 1) // default furniture { ApartmentInfo[i][sExitx] = 225.756989; ApartmentInfo[i][sExity] = 1240.000000; ApartmentInfo[i][sExitz] = 1082.149902; ApartmentInfo[i][sInt] = 2; format(string, sizeof(string), "You have changed Apartment ID: %d furniture to %d (this is default furniture)", i, broj); SendClientMessage(playerid, WHITE, string); SendClientMessage(playerid,WHITE,"Enter to Apartment to see new furniture!"); SaveApartment(i); return 1; } if(broj == 2) { ApartmentInfo[i][sExitx] = 260.983978; ApartmentInfo[i][sExity] = 1286.549927; ApartmentInfo[i][sExitz] = 1080.299927; ApartmentInfo[i][sInt] = 4; format(string, sizeof(string), "You have changed Apartment ID: %d furniture to %d", i, broj); SendClientMessage(playerid, WHITE, string); SendClientMessage(playerid,WHITE,"Enter to Apartment to see new furniture!"); SaveApartment(i); return 1; } if(broj == 3) { ApartmentInfo[i][sExitx] = 385.803986; ApartmentInfo[i][sExity] = 1471.769897; ApartmentInfo[i][sExitz] = 1080.209961; ApartmentInfo[i][sInt] = 15; format(string, sizeof(string), "You have changed Apartment ID: %d furniture to %d", i, broj); SendClientMessage(playerid, WHITE, string); SendClientMessage(playerid,WHITE,"Enter to Apartment to see new furniture!"); SaveApartment(i); return 1; } if(broj == 4) { ApartmentInfo[i][sExitx] = -42.4992; ApartmentInfo[i][sExity] = 1406.0690; ApartmentInfo[i][sExitz] = 1084.4297; ApartmentInfo[i][sInt] = 8; format(string, sizeof(string), "You have changed Apartment ID: %d furniture to %d", i, broj); SendClientMessage(playerid, WHITE, string); SendClientMessage(playerid,WHITE,"Enter to Apartment to see new furniture!"); SaveApartment(i); return 1; } if(broj == 5) { ApartmentInfo[i][sExitx] = 446.5014; ApartmentInfo[i][sExity] = 507.0295; ApartmentInfo[i][sExitz] = 1001.4195; ApartmentInfo[i][sInt] = 12; format(string, sizeof(string), "You have changed Apartment ID: %d furniture to %d", i, broj); SendClientMessage(playerid, WHITE, string); SendClientMessage(playerid,WHITE,"Enter to Apartment to see new furniture!"); SaveApartment(i); return 1; } } } return 1; } } else { SendClientMessage(playerid,GREY,"You are not admin(RCON)!!"); return 1; } return 1; }
Va rog sa raportati orice problema gasita pentru a fi remediata !
C:\Users\fodor\Desktop\haman\gamemodes\BGGM.pwn(540) : fatal error 100: cannot read from file: "YSI/y_ini" ajutor
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e rezolvat quest ul?
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La 18.09.2020 la 10:28, r3f13x a spus:
am o problema la setadmin miam datadmin 7 si zice cand vreau sa dau admin la cnv zice canu am acc miam dat adm si mai mare si degeaba
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trb sa isi downloadeze aia playeri sa vb?
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Daca stiti cum se rozolva discord ul alin0013#4932 meu sau la comentarii
core/vehicles/core.pwn(1) : fatal error 100: cannot read from file: "neons"
Compilation aborted.
Pawn compiler 3.10.8 Copyright (c) 1997-2006, ITB CompuPhase
1 Error. -
La 18.09.2020 la 15:27, LucianL a spus:
core/vehicles/core.pwn(1) : fatal error 100: cannot read from file: "neons"
Compilation aborted.
Pawn compiler 3.10.8 Copyright (c) 1997-2006, ITB CompuPhase
ajutatima
GM Union-Zone
in Gamemode-uri
Posted
C:\Users\fodor\Desktop\Union-Zone\gamemodes\gamemode.pwn(11) : fatal error 100: cannot read from file: "md5"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.